web tracker
The Uncertain Light At The End Free Download Unfitgirl

The Uncertain Light At The End Free Download

The Uncertain Light At The End Free Download Unfitgirl


The Uncertain Light At The End Free Download Unfitgirl Set in a future where machines have risen up and overthrown humanity, poisoning their water supplies to make them more docile and rounding them up to send away. A small handful of survivors try to make their way through this dangerous new world. It is narrative and thematic territory so well-trodden, you can barely make out the footprints anymore. While familiar material is not necessarily a problem if it was told in an interesting way. Unfortunately, The Uncertain: Light at the End is somewhat lacking. It hits many very familiar beats for the post-apocalypse genre; supply runs, escaping doomed cities, and so on. None of the beats are handled with any flair or originality, and the characters and dialogue are not engaging enough to elevate the familiar material in the way games like Telltale’s The Walking Dead could. The game does not help itself by offering no option to skip through dialogue or audio logs. You are locked into these scenes of dialogue, and they feel like they last a lifetime. The game’s design won’t even let you move around during the audio log, so the game screeches to a halt. A tedious or stilted exchange would be less intrusive if you could read through the subs quickly and then skip the audio; alas, the game consistently locks you into the passable delivery of unengaging writing. All of this would honestly be less of a concern if the game itself offered a compelling reason to stick with it. The Uncertain: Light at the End has very basic controls, but they are still not intuitive. Interacting with items requires you to hold down the mouse button and then move between the options. Unfitgirl.COM SEXY GAMES

The Uncertain Light At The End Free Download Unfitgirl
The Uncertain Light At The End Free Download Unfitgirl

There is nothing contextual about how you interact with the environment; you constantly have to think about the process; it never becomes a natural process, impacting the flow of play. Puzzles are fairly simple, skipping between the standard ‘find an object, use an object’ approach that requires no thought and mini-games, such as colour-matching games. Not only are these games an accessibility nightmare, but they also do not make much sense in-universe. They feel very detached and take you out of the moment; the game seems to consistently make design choices that ruin any hopes of immersion. Dialogue options are limited and largely inconsequential to the flow of the story. They don’t offer you much say in the agency, which is familiar for anyone who’s played a Telltale game before, but this lacks the strong writing and performances to help you buy into the illusion of choice. Nothing about The Uncertain: Light at the End demands investment, unfortunately. A lot of work has gone into producing the game in terms of world design and presentation, albeit rather uninspired and derivative in execution, but the game design choices keep you at arm’s length at all times. There are many alternatives to The Uncertain: Light at the End out there, more deserving of your time and money. As a run-of-the-mill postapocalyptic gamer nerd, I’m quick to praise games that drop me knee-deep in the mess of a broken, dystopian world. Much to my delight, The Uncertain: Light at the End, a follow-up to 2016’s The Uncertain: Last Quiet Day, started off in exactly that state.

Glass Half-Full, but also Half-Empty

To begin the story-driven adventure, you go on an exciting but relatively risk-free supply run, so you can get a feel for the game and the story thus far. It hints at the difficulty and general mood of the character and the game world. This little gem of a game and I were off to a great start. I appreciated that Light at the End spent very little time on unnecessary and tedious tutorials, and the atmosphere and music were on point and added to my overall engagement. However, to my dismay, I didn’t enjoy much else about the experience. Sure, the lonely and desolate atmosphere was there, as it ought to be for any postapocalyptic game, but it was so frequently interrupted by multiple bugs and faulty game mechanics that it was impossible to ignore the title’s numerous deficiencies. Paired with the flat character development and bland dialogue and plot, the bugs and awkward gameplay made Light at the End a frustrating experience. Granted, I have not played the first game, Last Quiet Day, which was moderately well received, but expecting an effective sequel as part of an established and intended trilogy doesn’t seem like too big of an ask. The game should at least work properly — and it doesn’t. Before we delve into the nitty gritty, let’s look at the game: You are Emily, as it quickly becomes apparent in the above-mentioned supply run. You and your postapocalyptic pal Park are looting an abandoned and picked-over pharmacy, grabbing whatever can be useful for your ragtag group. It’s a very succinct tutorial, and that’s fine since the controls are extremely simple. So far so good. Need for Speed Heat

The Uncertain Light At The End Free Download Unfitgirl
The Uncertain Light At The End Free Download Unfitgirl

As in other adventure games, your actions are available via a pie menu that appears when you are in the vicinity of an object or location of interest. The actions are usually “look” and “use,” but if you have items in your inventory that are helpful in a certain situation, those are highlighted too. The inventory management is virtually nonexistent, so it’s completely delightful; I don’t know a single gamer who enjoys sifting through a ridiculous grid of useless items trying to find the one thing that might or might not be useful. This game takes that guesswork out of the equation, so you’ll quickly know if an item is usable; otherwise, you won’t even need to know it’s there. This game wastes little time on anything that might be off-task. To that end, the game plays out in a very linear fashion. I have no qualms about this, despite being an explorer by nature when I play adventure games — there could be secrets! — but many people have expressed frustration in seeing an open door or hallway only to be met with an invisible wall that prevents their exploration. However, the plot of the game moves you along the story quite well, and further exploration isn’t needed, especially when there isn’t anything special to gain from extensive exploring. That’s where my enjoyment of the game halted, and it began with my first point of contention: Emily’s movement. Perhaps the movement of Emily running around in this world is better facilitated by a joystick or controller, but with a PC, it’s somehow completely uneven and awkward.

Pleasantly Puzzling, Puzzlingly Perplexing

I’m not sure if it was my imagination, but it felt like I was always leaning to the left just to keep her running straight, and that got frustrating toward the end. Thankfully, while there are some quick actions here and there, Light at the End is more of an adventure game than an action game, so this strange movement wasn’t a deal-breaker. Adventure games are more about the story and the puzzles, after all. There’s not much to the puzzles. They’re fine, and they worked. If you’d rather not spend time on puzzles, there is a skip feature, which I found interesting. I suppose it saves you from having to search for a solution on Google if you get stuck, but it seemed like an easy out for an intended game mechanic. Again, at least those worked well and didn’t contain any bugs, which is more than I can say for the rest of the game. The more I get into this review, the more I realize how broken Light at the End is. For starters, the save system doesn’t work consistently; when you log in, you may have to repeat tasks or dialogues that you had already completed upon previously exiting the game. When the autosave icon flashes on-screen, you should be fine to log out and to expect to return to that exact spot and place in the plot, but that was not always the case. Twice, I had to repeat about 30 minutes of my progress because the autosave somehow didn’t “take.” Never one to rely on autosaves, I was disappointed to see that a quicksave option wasn’t available in the scant menu options. Need For Speed 2 Shift Unleashed

The Uncertain Light At The End Free Download Unfitgirl
The Uncertain Light At The End Free Download Unfitgirl

There is a load option, but that confused me since you have no control over the save points, but I suppose it’s a useful feature in any game. It didn’t seem like any of my decisions made much of an impact on the story outcome, so I never felt the need to use this option. Although I think simplicity and minimalism in an adventure game are ideal, I think Light at the End may have gone a touch too far in that department, and it didn’t stop with the relatively bare options menu. One of the few options that I frequently referred to was the keybindings because I was in disbelief about a particular omission: There is no option to skip cut scenes or dialogue. Consider that carefully before playing this game. Often in an adventure title such as this, certain actions or dialogue can affect past dialogue sequences, requiring you to return to that character or object and repeat a portion of the conversation or action. Any adventure gamer will agree that it’s a common occurrence. In Light at the End, if you discover that nothing has changed in the action as you suspected it might (also not uncommon), you still have to go through the entire, drawn-out conversation again without the option of skipping it. Compounded with a broken save system, having to repeat dialogue and cinematics time and time again became a real problem during my playthrough. Even discovering voice recordings in the game caused Emily to stand still as she listened to seemingly insignificant excerpts from people who were unconnected to her. She couldn’t move, couldn’t continue searching for whatever it was she was looking for, and just stared like a statue.

All Looks, Lacking In Personality

Beyond Emily seeming robotic in these moments, your inability to do anything until the recording was finished was also frustrating, as it seemed as though the recordings were added for color and didn’t progress the game. Ordinarily, this would be fine, but considering the broken gameplay, the additional story development became tedious — and that’s being kind. There were a few other unhelpful things that seem to pull away Emily from her tasks, such as the minigames on her smart watch. I found this to be odd, since the entire game is linear, and you are expected to stay on task. The minigames felt forced, out of place, and unnecessary, as there is always a task to complete and there wouldn’t be time to play minigames. You could also do many other useless things on her smart watch (to progress the actual plot of the game), so I’m not sure why this was included. Again, this may have been an attempt at some color or a log of sorts, even though your goals aren’t too complex to track. The smart watch was also something of a mystery to me, technologically. The lack of technology in the world since the “incident” when robots took over humanity seems to be interspersed with the issue of too much technology, which is as confusing as it sounds. In some places on your journey, Emily laments not being able to charge what I presume to be her phone or smart watch, while at other points Park is happily playing with his tablet and a pair of headphones. Neon Abyss 

The Uncertain Light At The End Free Download Unfitgirl
The Uncertain Light At The End Free Download Unfitgirl

Having a postapocalyptic game that is ruled by robots makes it tough to allow for the few surviving humans who are hiding in hovels around the city to have access to technology. It added to the inconsistencies in the game, and it seemed odd, especially since the robots would need to have access to considerable technology and power to overpower and rule humans — but I digress. Speaking of inconsistencies, there seem to be a lot of them. At the start of the game, for example, you are clearly looting an abandoned pharmacy, which is a very postapocalyptic type of thing to do. You quietly get your meds and get the heck out of Dodge, but later on, you find yourself in a computer/tech store on another supply run, and you’re required to pay your way out of the store, presumably because the cashiers are the computerized checkouts. It was confusing because you looted the pharmacy without power or technology getting in the way of your departure. Why was the power on in the computer store? Why didn’t Emily disable the power in the tech store, as it seemed easy to access the power supply in the pharmacy? I have so many questions. Beyond the confusion, the computer store outing felt mundane; I prefer a good old-fashioned looting. Maybe I’ve seen too many zombie flicks, but I know what I like. One small criticism I have for Light at the End is that the text excerpts that you find throughout the experience are very poorly translated, and I’m surprised the game was released in that state. Some emails, letters, notes, etc., didn’t even make sense.

I won’t judge them too harshly on this, as this is a Russian-made game, and it seems that most of the text in the game doesn’t have much to do with the plot. It made it tougher to understand the technology and the pre-robot-ruled world. Another disappointment was the character development. They were all stereotypical, and the constant needless and unprovoked aggression from a few of the characters toward Emily became quite tiresome. Furthermore, the voice acting was stiff, and there were pieces of cinematics missing from the release. I initially thought this might be a bug, as my group emerged from a doorway, yammering on about a robot they’d just encountered — a robot that I’d never seen. When I reloaded, though, I still didn’t see this cut scene. This has happened to me on multiple occasions. Finally, there were tons of video bugs. For instance, Olga, one of the members in your group, was generally seen holding, feeding and fretting about her young baby’s failing health. There were several times where she was holding and feeding a baby, but the baby was not there. This seemed to happen frequently and randomly, and it did nothing for my feelings of immersion in this world and story, and that’s never a good thing. I so wanted to like Light at the End, and if it had worked properly, it would’ve been decent. The developers clearly spent a lot of time on the artwork and visual effects, and the sounds and music that peppered the halfway-decent plot was fantastic, but the game itself doesn’t operate in an expected way.

Add-ons (DLC):The Uncertain Light At The End

Requires a 64-bit processor and operating system
OS: Windows 10 x64 and UP
Processor: Intel i3 or AMD equivalent or better
Memory: 8 GB RAM
Graphics: Nvidia GeForce GTX 750Ti or higher
DirectX: Version 11
Storage: 15 GB available space
Sound Card: Soundcard

Requires a 64-bit processor and operating system
OS: Windows 10 x64 and UP
Processor: Intel core i5 or AMD equivalent or better
Memory: 16 GB RAM
Graphics: Graphics NVIDIA GTX 1080 or higher
DirectX: Version 11
Storage: 15 GB available space
Sound Card: Soundcard

NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES

  1. Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
  2. At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
  3. Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
  4. Click Apply then OK.
  5. Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
  6. In the Program Files folder, find and open the folder for your game.
  7. In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
  8. Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
  9. Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
  10. Once complete, try opening the game again

NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED  RYUJINX EMULATOR

  1. First you will need YUZU Emulator. Download it from either Unfitgirl, .. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
  2. There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
    Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
  3. Create a folder called “keys” and copy the key you got from here and paste it in the folder.
  4. For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
  5. Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
  6. Download any ROM you want from Unfitgirl, .. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
  7. After that double-click into yuzu and select the folder you put your game folder in.
  8. Lastly double click on the game and enjoy it.

(Visited 60 times, 1 visits today)

You May Also Like