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The DioField Chronicle Switch NSP Free Download Unfitgirl

The DioField Chronicle Switch NSP Free Download

The DioField Chronicle Switch NSP Free Download Unfitgirl

The DioField Chronicle Switch NSP Free Download Unfitgirl It’s easy to draw lines between The DioField Chronicle’s sweeping story of war, magic, and shady politics and those of Game of Thrones or Fire Emblem. I’d have to write off the whole fantasy genre if borrowing were a deal-breaker, but they still have to figure out how to assemble those parts into something that stands alone. In this case, it ends up feeling like, at best, a generic version of its inspirations. And while its real-time combat system is an exciting twist, it’s often difficult to work with the controls as you fight through its quick, engaging battles. Even the characters who end up having unexpected or interesting roles to play in the unfolding tale end up coming across a bit dull, though that’s no fault of the veteran voice cast. The world of DioField feels like anyone’s first try making up a whole new setting for a Dungeons & Dragons campaign, complete with an evil empire trying to conquer everything and characters earnestly named things like “Fredret Lester.” You have corrupt nobles scheming, a fanatical church, beast men – it’s all well within the Big Book of Fantasy Tropes, but it’s not entirely without charm. There is something homey about it all, even if it feels fairly predictable. I was impressed with the entire voice cast who bring this world to life, including some excellent, gravelly narration from Geralt of Rivia himself, Doug Cockle. But the voice direction leaves a lot to be desired, with many important conversations let down by stiff and unenergetic deliveries. While each member of the main cast has a complex and interesting backstory and motivations, the way the English dialogue is written doesn’t always come across as very authentic.Unfitgirl.COM SEXY GAMES

The DioField Chronicle Switch NSP Free Download Unfitgirl
The DioField Chronicle Switch NSP Free Download Unfitgirl

The same is true of combat, as well. The fundamentals are strong: it’s sort of a pausable real-time Fire Emblem with waypoint-based movement, lots of environmental interactions, and plenty of diverse classes and abilities to weave together. When it’s running smoothly and I’m blasting my way through hordes of foes using careful positioning and skill combos, it makes me eager for more. Across six chapters and more than 40 hours, it can certainly deliver plenty of new adventures, too. The variety of enemies and diverse encounter design, which may have you desperately defending a castle gate or taking on a multi-stage boss fight, keeps any two missions from feeling too similar. The figurative bugbear looming over all of this is the control scheme, which is just a pain. It seems designed for a controller, but I actually find it equally annoying whether I chose to play it that way or with a mouse and keyboard. Selecting units is imprecise. You can pause the battle by selecting units, but there’s no standalone pause button. Certain simple actions just take more steps than I feel like they need to. If I have my knight selected and I hit the key to bring up the special moves menu, why does it switch to a different character and make me select him again? I thought I would eventually get used to frustrations like that, but at best I learned to tolerate it a bit more by the end. And it’s a bummer, really, because the kinds of clever things you can pull off would have made me look forward to every mission otherwise.

The DioField Chronicle Digital Deluxe Edition Content.

Each one is brisk, about five to 10 minutes long even with a lot of pausing, which keeps the action fierce and the campaign from ever bogging down – even if you do all the optional stuff like I did. Mission types that I would normally find annoying, like escorts, become almost a speedrunning puzzle that encourages me to think about the optimal path of destruction before I even hit “go.” The DioField Chronicle is an odd one among the cavalcade of tactics we’ve seen this year. It’s real-time, rather than turn-based; it’s about tight, compact skirmishes rather than drawn-out battles. DioField mixes wyvern and rifles, swords and sorcery, and even some airships for good measure. Throughout the 20-ish hours it took me to finish The DioField Chronicle, there are some pretty cool concepts and ideas on display, though they’re not always framed the best. There’s a solid story, but some odd choices in direction. DioField is an interesting strategy game to play, even when it’s not at its best. The DioField Chronicle follows the Blue Foxes, a mercenary group under the employ of a duke on the island nation of DioField. The island is rich in Jade stones that have magical properties, making it a prime target for trade, subterfuge, and invasion from the nearby continent. Two up-and-coming warriors, Andrias and Fredret, are the core of the story and are soon joined by errant knight Iscarion and the powerfully magic descendant of nobility, Waltaquin.Hearts of Iron III

The DioField Chronicle Switch NSP Free Download Unfitgirl
The DioField Chronicle Switch NSP Free Download Unfitgirl

These four comprise the heart and soul of the Blue Foxes, and much of the story revolves around their rise to power amidst the political intrigue and fighting that constantly besets DioField. Drama is at the heart of the story, and there’s a lot of appeal in seeing how these four come together and deal with mounting tension as their goals start to differ. The interpersonal drama really clicks in solid moments, like Waltaquin teasing Andrias or Iscarion doubting a plan. Each of the characters has nicknames for each other too, which is a nice little touch. The broader geopolitical intrigue, however, falters. It was hard to develop a sense of place, as the world is often only shown on the blue-lit briefing board before each mission. Major plot events occur inside narration, alongside still images, even large plot moments. A few major characters are only shown as undetailed portraits. While Andrias’ story (the player largely plays as Andrias) comes to a pretty good conclusion, the getting-there feels a little hurried. There is a good chunk of world lore in the Blue Foxes’ library back at home base, to help fill in gaps. But I ultimately came to just enjoy the infighting, as the broader political story swept up and over me. DioField’s focus drives much more towards the action on the field. It’s a real-time strategy RPG, where the player deploys four units to a field (eight with their assist partners) to take on the enemy. The system feels like a mix of real-time-with-pause RPGs and classic tactics, and on its surface, it works. The gears of The DioField Chronicle’s combat are really solid. Having to adjust and maneuver in real-time often kept me on my toes.

Deep, strategic, real-time tactical battles.

And enemies could do a significant chunk of damage if I wasn’t dodging area attacks and controlling the crowd. Elements like backstabbing, surprise attacks, and holding chokepoints feel tactically rewarding. While I would’ve liked to see terrain be just a hair more rewarding, I overall like the main concept. The DioField Chronicle tells a narrative of nations warring over resources — not exactly unique for an SRPG tale. But once the exposition is dumped, the story shifts quickly into an engrossing yarn of kings and nobles, a scramble for political power in tugs-of-war of subterfuge. You take control of the Blue Foxes, a private mercenary group under the employ of the quite private noble Duke Hende. While the Blue Foxes respond to requests for help from the public, Hende’s direction takes top priority. The ensuing conflicts at first occur on a personal level, especially within the Blue Foxes’ camp, and the reverberations swell to a grander scale. In this twisty story, each new revelation feels like a pivotal moment for the Blue Foxes and the world at large. The fact that Ramin Djawadi and Brandon Campbell, the composers of the Game of Thrones soundtrack, were brought on board offers a strong hint as to what The DioField Chronicle’s writers are going for. DioField is an island rich in jade, the precious resource required to use magic. The nearby nations of the Empire join together to invade the countries of the Alliance. Meanwhile, the Kingdom of Alletain, which reigns over the vast majority of DioField, must decide whether and how to assist the Alliance or to remain neutral.LEGO Worlds

The DioField Chronicle Switch NSP Free Download Unfitgirl
The DioField Chronicle Switch NSP Free Download Unfitgirl

Meanwhile, the Blue Foxes, a private military group of Alletain under the purview of the shadowy Hende, rise as a secretive yet heavily influential player in the war. The Blue Foxes are headed by Andrias Rhondarson, Fredret Lester, and Izelair Wigan, though Andrias quickly takes control as the group’s chief planner. Unfortunately, the characters are a bit dry, and their uninspired design doesn’t help. Thankfully, The DioField Chronicle’s writers take them through a high-stakes dramatic journey that transcends the characters’ general lack of personality. That’s not to say all of the characters are completely empty. Initially seen as respectable, benevolent, and trustworthy, traits we expect out of our JRPG heroes, Andrias’s supposedly well-meaning persona turns progressively more secretive and sneaky as the weeks and months pass. Every move he makes and every word he speaks, even if it appears altruistic at the time, seems to have a dual purpose. Even the player is not clued in to what he’s ultimately planning. The DioField Chronicle’s English voice actors and the writing masterfully work to present his moves with the proper inflection to convey his growing distance from his fellow soldiers. The writing and voice work create an incredible atmosphere of distrust, even between the player and the protagonist, and the secrecy compelled my desire to find out how things would progress. The clear standout among The DioField Chronicle’s cast is Waltaquin, a young magicker clad all in white who seems a little too eager to do violence. Though she appears sympathetic at first.

Realistic “diorama” style battle scenes.

she takes some surprisingly dark turns as time passes, and the other characters start to feel uncomfortable around her, especially Andrias as she begins to make unrequited advances toward him. Iscarion is another entertaining member of the Blue Foxes. Kind of a Robin Hood type, he has a righteous reputation as a do-gooder that would rival even that of Jonathan Joestar himself. Iscarion serves as the Blue Foxes’ moral center, and though he’s not exactly a rival of Andrias, they often are not on the same page, and trust between them slowly erodes. Other characters have good roots but don’t get enough attention to develop beyond the embryonic stage. It all leads to a fascinating finish that leaves much open to interpretation but, unfortunately, leaves more threads dangling than I would have liked. The DioField Chronicle‘s narrative is easily more enjoyable than the last few seasons of Game of Thrones. That was a lot about The DioField Chronicle’s story, but this is a strategy RPG, so you’re here for the combat. Well, there’s good news and bad news. Lancarse has created a brand-new combat system for The DioField Chronicle that has much in common with real-time strategy games. In battles, you have four active characters to whom you give orders, typically where to move and which enemies to attack. Though you only have four units on the battlefield at a time, as you gain access to more, you can pair inactive units with active ones, allowing them to use their partner’s special abilities as well as their own. Battles are on the shorter side as far as strategy games go; you gain extra rewards for finishing them in a certain amount of time, between four and eight minutes, depending on the mission.

Combat is about the execution though, and that’s where DioField falters a bit. For one, every unit has special abilities, allowing them to do actions like stunning an opponent, rain fire on a group, heal an ally, backstab an enemy, etc. All of these skills are tied to weapons, with some universally available depending on your class. While DioField is lenient with pause-time, allowing the player to essentially freeze the action anytime they want to issue a new waypoint or use an ability, this leads to a very start-and-stop feeling in some missions. I don’t mind the tension of waiting on cooldowns, but a few battles felt like I was storming forward and constantly stopping to hit the skill button and use abilities, like a car in rush-hour traffic. These skills are also extremely powerful, at different stages of the game. My experience with The DioField Chronicle’s combat feels best described by a bell curve. Early on, I found that it was pretty easy to clear most early enemies by aggravating them, getting them bunched up. Then I’d rain fire, arrows, and powerful summons down upon them. Easy enough. In the mid-game, however, new units started to appear. These units had powerful abilities, big AOE attacks that could wipe my crew, and a mix of powerful ranged hitters and bulky frontline troops. Special monsters add in some really neat twists. Salamanders and coeurls have abilities that feel like MMO-style attacks. I’d have to quickly re-position and adjust, balancing how I wanted to use my resources to best burn through their copious health bars.

The DioField Chronicle Switch NSP Free Download Unfitgirl
The DioField Chronicle Switch NSP Free Download Unfitgirl

While you can improve your chances in battle by positioning your characters effectively, taking advantage of chokepoints, and trying to flank enemies (as attacks from behind are more effective), the strategy mainly revolves around utilizing special abilities optimally. Abilities range from sweeping a broad group of enemies at once to hitting a line of foes or doing extensive damage to a single unit and possibly repositioning it. Some abilities are more useful in specific situations. Because you’re limited by EP (essentially magic points) and cooldowns for the special moves, you must determine how best to utilize those moves. There’s a constant push-pull between hitting opponents with your strongest attacks and saving them for counterattacks to prevent the enemies’ strongest attacks. You can also pause to swap in units from the sidelines if you want to switch up your strategy. Between battles, The DioField Chronicle offers a metric ton of options to explore for building out your private army. Units come in four flavors: soldiers, cavaliers, sharpshooters, and magickers, each of which is further divided into subcategories. There’s also a skill tree for leveling up special attacks, developing weapons, and conducting research to improve your Magilumic Orbs, which are essentially summons. It’s especially fun to find all the types of special abilities to see how they work and determine their best use. You might even discover some combos and synergies between certain units, and you may feel like a conductor directing your orchestra of destruction during battles. The Callisto Protocol

Add-ons (DLC): The DioField Chronicle Switch NSP Early Purchase Bonus

Early Purchase Bonus NSP Format Digital Deluxe Edition Content Deluxe Edition Early Purchase Bonus Steam Sub 490861
Requires a 64-bit processor and operating system
OS: Windows® 10 64-bit / Windows® 11 64-bit
Processor: AMD Ryzen™ 3 1200 / Intel® Core™ i3-6100
Memory: 8 GB RAM
Graphics: AMD Radeon™ RX 460 / NVIDIA® GeForce® GTX 950
DirectX: Version 11
Storage: 30 GB available space
Additional Notes: 1280×720 60FPS

Requires a 64-bit processor and operating system
OS: –
Processor: –
Memory: –
Graphics: –
DirectX: –
Storage: –
Sound Card: –
Additional Notes:-


  1. Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
  2. At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
  3. Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
  4. Click Apply then OK.
  5. Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
  6. In the Program Files folder, find and open the folder for your game.
  7. In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
  8. Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
  9. Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
  10. Once complete, try opening the game again


  1. First you will need YUZU Emulator. Download it from either Unfitgirl, .. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
  2. There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
    Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
  3. Create a folder called “keys” and copy the key you got from here and paste it in the folder.
  4. For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
  5. Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
  6. Download any ROM you want from Unfitgirl, .. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
  7. After that double-click into yuzu and select the folder you put your game folder in.
  8. Lastly double click on the game and enjoy it.

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