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Metro Exodus Gold Edition Free Download Unfitgirl

Metro Exodus Gold Edition Free Download

Metro Exodus Gold Edition Free Download Unfitgirl

Metro Exodus Gold Edition Free Download Unfitgirl Ten years ago Metro 2033 was an unexpected pleasant surprise. It was a scripted linear stealth FPS that cared about its storytelling, its world and characters more than about making you feel cool, something that was commonplace for the tightly scripted big budget titles of the time. It was as if Escape from Butcher Bay was based on a Russian post-apocalyptic sci-fi novel. And despite a lot of its issues, it was unforgettable and wonderful. Ten years from then, Metro Exodus is trying to turn Metro 2033 into Far Cry. Results are far less disastrous than one might expect. I feel like I need to give some context to the series here. When Metro 2033 got released it was a complete surprise. The desire among the Ukrainian developers to create “our own national Fallout” which eventually led to S.T.A.L.K.E.R. has been almost extinguished. Most of the big name developers that attempted it were either gone or switching to something less ambitious, GSC Game World it its original iteration was almost dead, Deep Shadows were pretty much gone, Creoteam (granted Collapse was similar to Fallout in setting only) were rethinking their future. Even the other biggest developer name on Ukrainian market, Action Forms, didn’t get the success with Cryostasis everyone expected them to have and went into “hibernation” that they’re still in. Then suddenly, Metro 2033 comes out and it’s the first ever project on this level to actually deliver what was promised. Unfitgirl.COM SEXY GAMES

Metro Exodus Gold Edition Free Download Unfitgirl
Metro Exodus Gold Edition Free Download Unfitgirl

The storytelling was solid, the visuals were stunning, the gameplay was serviceably good and even the similarities to the S.T.A.L.K.E.R. were the positives, as the game and its world (as the book it was based on) felt very different. It was a hit. It’s not surprising then that Last Light was greenlit for development. That it became much more streamlined, much tighter, much flashier, more heroic and also, inevitably, more predictable, more “by the book”. Yet it still retained a lot of what made the original as good as it was, it still understood that solid gameplay is there only to serve the story. Sure, gameplay sequences weren’t as varied this time, sure the action adventure feel was almost gone in favor of more pure action. But it still worked, still held on to the world, the characters, the atmosphere. It is exactly the reason why I simply do not understand why anyone thought that basing Metro Exodus almost entirely on gameplay would be a good idea, without rethinking said gameplay completely. But that is what happened. Exodus has several story sequences/levels that work almost exactly like the previous games – highly scripted stealth FPS with forced action moments. And then most of game is set inside open maps/open levels which are essentially tiny open world locations with several locations for you to explore at your own pace. Except, most of those, if they have any kind of quest attached to them, work exactly like what I’ve described with the older games.

The Two Colonels

Which is completely at odds with the open nature the game is trying to have at the same time, simply because that core gameplay was never particularly fun in the first place. See, Metro games were never good FPS or stealth titles, if you boil them down to mechanics specifically. Those worked to create the tension necessary for the situation, for the story. Those worked in conjunction with the moral choices you had, with understanding that you must ration your ammo, your filters, your medkits. Mechanically, it was boring and basic. Stealth was almost always the “intended” way to go, but it was relatively not annoying specifically because you just had to follow the “intended” path and everything will work out. Shooting was fine for short sequences, because the unorthodox weapons had neat little touches to them that made them unique. Metro 2033 and Last Light were great because these mechanics served a purpose of telling the story. Metro Exodus jumps between telling a genuinely atrociously stupid story and outright refusing to tell the story unless you beg it to say anything. The story, as it is, is just boring, but the fact that you essentially have an all new cast, while the main character is still a mute dummy isn’t helping. The obnoxious “love interest” from Last Light returns and is, in fact, the main focus of the story in a way, her dad, redesigned completely yet again, returns as well. But apart from them, the rest of the cast are all new and all forgettable, all lacking personality. With Artyom being the biggest personality void of all. Chinatown Detective Agency Switch NSP 

Metro Exodus Gold Edition Free Download Unfitgirl
Metro Exodus Gold Edition Free Download Unfitgirl

In 2033 he was just a guy who suddenly got an important task assigned to him and went on a journey that changed him and who managed to change the lives of those around him as he went. In Last Light he was closer to your typical soldier character, a “hero”, yet it still fit the story. In Exodus, he is simply not a character at all. He has all these relationships, all of these desires, yet he, as a character, is just absent and nothing in the story or the gameplay builds him at all. What’s worse is when you need to ask the game to tell you things. Do you know how most character developments, most critical expositions that build the locations you visit happen? You need to find a character who is willing to share those and stand near them. Just literally stand near them. Doing nothing. For up to 5-10 minutes. Listening to Exposition Podcast. With things mentioned there that are vital to understanding the situations and motivations. Who thought this was a good way to tell a story in a story driven game? But then again, Metro Exodus tries hard to not be story driven and to be gameplay driven and it just doesn’t work. The joy of Far Cry, or Just Cause, or whatever other similar titles is in the fact that you can do really fun things with the core systems, the core mechanics of the game. Heck, even Gears 5, with similar open level design, is good because its core shooting is, and always was, good. Repetitive, but good.

No Rushin’

Very few things in Metro Exodus are mechanically interesting, yet the open level design forced the studio to cut down on the actions and the weapons, so they could reuse those in the most efficient way, as often as possible. And it’s just boring to go through. And on Ranger difficulty, which is, as usual for the series, in many ways the intended experience, the scripted sequences feel about as fine as they used to before, except now in the open exploration you can randomly die to something unexpected and then learn that the last checkpoint was 10 minutes ago and before you did all of that boring “collect crap, craft crap, upgrade weapon crap” stuff that is common to the Far Cry games. No challenge, just annoyance. There are good things in this game, however, as little as there are. Some of the stories you encounter are genuinely interesting. The whole “morality system” is least obtuse here and feels surprisingly well integrated into the story. Visually the game is astonishing even without the Ray Tracing features and locations are consistently beautiful at any time of day that is dynamic as is the weather. And even though it’s considerably less inventive with its storytelling than the original was, it still has some really good moments. Two story DLCs for the game aren’t particularly exciting either. The first one, The Two Colonels, feels closer to what Last Light and especially its DLCs were about, but otherwise tells a rather unimportant part of the backstory. Chocobo GP Switch NSP

Metro Exodus Gold Edition Free Download Unfitgirl
Metro Exodus Gold Edition Free Download Unfitgirl

It has some interesting moments, it has a flamethrower as a main weapon, but otherwise it’s not very good.  Also extremely poorly optimized for Ranger difficulty where you will most likely often randomly die to something. The second one, Sam’s Story, does the same open level design as the main game, but its story is as bland and unimportant as of the first DLC. It is essentially just “more of the same”, except with an even stupider story. Oh yeah, also the game can still be incredibly buggy. I personally encountered mostly animation bugs, with characters and things randomly teleporting around or things getting stuck in other things, but a few times things went completely off rails and I had to restart the checkpoint. Also, it’s been 10 years, and the PC settings in the game are as basic and crap as they were in 2033 – just a couple of presets and no manual control over what enables/disables what. It doesn’t even say what each preset does, which is especially obnoxious since it seems that the last 2 presets are basically the same in terms of settings and its just that the highest one uses supersampling (renders the game at a higher resolution and downsamples from it).I didn’t actively dislike Metro Exodus, but unlike the previous two entries in the franchise, I didn’t enjoy this game at all. Most of the time I just wanted it to end so I could move to something else. It looks great, it has a few good moments, its post-apocalyptic world, while expanded, is still curious and Tihar is still one of the most interesting guns in gaming history, despite its simplicity.

Backpacking Tour

Up on the surface, the larger, sandbox-style levels relax the leash and let you sniff around with more freedom, finding enemy camps and abandoned houses that can be scoured for precious resources or diary scraps and audio logs which flesh out the fiction. But even when you’re out in the open, Metro Exodus finds ways of keeping your anxiety levels in the red by obscuring your surroundings with intermittent sandstorms in the Caspian desert level or introducing packs of snarling dogs in a forest valley section that can attack from any direction and have you frantically scrambling for higher ground. The day/night cycle also dictates that when the sun goes down, more mutants come out to surprise you on your way from A to B (it’s a cycle which, if you’re more risk-averse, you can manually shift by using one of the beds littered about the landscape). With all of those factors in play, Metro Exodus successfully manages to put you in wide-open spaces without ever giving you much room to breathe. Metro Exodus features incredibly detailed environments and exceptionally eerie sound design, but its strict minimising of intrusive menus and on-screen indicators is of equal importance as far as successfully grounding you in its world. Your next objective isn’t spelled out for you by a garish waypoint marker hovering on the horizon, but by the subtle swing in direction of the compass needle on Artyom’s wrist. Similarly, there’s no map in the corner of the screen overwhelming you with areas of interest; instead Clad in Iron: Sakhalin 1904

Metro Exodus Gold Edition Free Download Unfitgirl
Metro Exodus Gold Edition Free Download Unfitgirl

the flickering candlelight of a cabin in the distance was typically enough to pique my curiosity and tease me into an exploratory detour. If the HUD elements in Metro Exodus were any more organic they’d be blended with wheatgrass and served as a smoothie. However, the one thing that does dent the immersion is that, despite reading out aloud the diary entries that open each level, Artyom is once again an entirely silent protagonist in Metro Exodus. It makes no sense to hear his voice one minute and then see him go mute when spoken to by other characters face to face, and even more absurd when they’re contacting him by radio from the Aurora when he’s out in the field. How do they even know he’s listening when he can’t even mumble a meagre ‘copy that’? If you’re going to do a silent protagonist you have to commit to it completely or it doesn’t work. Metro Exodus does away with the ammunition-based currency system and weapons merchants from its predecessors in favor of workbenches that can be found in a handful of locations across each level and a backpack that can be used to craft certain items on the fly. Since the backpack can only be used to craft stealth-oriented projectiles such as crossbow bolts and throwing knives, and bullets and shotgun shells can only ever be created at workbenches or scavenged from fallen enemies one handful at a time, this system is still very much geared around conserving ammunition and making each shot fired a carefully measured one.

I found the backpack to be an invaluable addition to the Metro Exodus experience, particularly since it also brings with it the ability to swap out weapon parts without returning to a base. When night fell I was able to quickly swap the eyepiece on my sniper rifle for a night vision scope, for example. Or, if I found myself up against a more mobile set of enemies, it was always handy to tweak the components of my shotgun in order to increase its stability. In fact, steady aim is more crucial than ever this time around since human enemies seem noticeably smarter, communicating with each other during a firefight and intelligently maneuvering around to flank. While you can still unscrew light bulbs or extinguish lamps in order to fill an area with shadows to hide in, if an enemy notices that a light goes out they will now come to investigate it. That keeps you a bit more on your toes even when you’re trying to play things safe. Metro Exodus still gives you ample opportunity to scratch your itchy trigger finger, though, since the covert approach goes out the window anytime mutants unleash their more erratic and hurried attacks and you invariably end up spending your hard earned, lead-based life savings within the space of a few panicked bursts from your assault rifle. There are also a welcome handful of special sequences that shift the pace considerably – such as a thrilling shoot ‘em up through an installation overrun by axe-wielding cannibals

Add-ons (DLC):Metro Exodus Gold Edition

Metro Franchise Bundle Koch Catalog Gold Edition Project Malta Developer Comp Season Pass Metro Exodus Artbook
(D1) OST Sam’s Story The Two Colonels
Requires a 64-bit processor and operating system
OS: Windows 7/8/10
Processor: Intel Core i5-4440 or equivalent
Memory: 8 GB RAM
Graphics: GeForce GTX 670 / GeForce GTX 1050 / AMD Radeon HD 7870
DirectX: Version 11
Storage: 59 GB available space
Sound Card: DirectX Compatible Sound Card

Requires a 64-bit processor and operating system
OS: Windows 10
Processor: Intel Core i7-4770k or equivalent
Memory: 8 GB RAM
Graphics: GeForce GTX 1070 / GeForce RTX 2060 / AMD RX VEGA 56
DirectX: Version 12
Storage: 59 GB available space
Sound Card: DirectX Compatible Sound Card


  1. Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
  2. At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
  3. Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
  4. Click Apply then OK.
  5. Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
  6. In the Program Files folder, find and open the folder for your game.
  7. In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
  8. Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
  9. Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
  10. Once complete, try opening the game again


  1. First you will need YUZU Emulator. Download it from either Unfitgirl, .. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
  2. There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
    Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
  3. Create a folder called “keys” and copy the key you got from here and paste it in the folder.
  4. For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
  5. Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
  6. Download any ROM you want from Unfitgirl, .. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
  7. After that double-click into yuzu and select the folder you put your game folder in.
  8. Lastly double click on the game and enjoy it.

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