Metal Gear Solid V Phantom Pain Free Download
Metal Gear Solid V Phantom Pain Free Download Unfitgirl
Metal Gear Solid V Phantom Pain Free Download Unfitgirl I had planned it all very carefully. There were way too many guards still looking for me, and with sunrise coming shortly, I had almost no chance of making it out to the nearest safe landing zone with an injured prisoner on my shoulders. But I wouldn’t have to. During the night, I planted some C4 on this outpost’s radio communication equipment, the anti-aircraft battery, and most importantly, their AA radar. So I took a deep breath, detonated all three at once, called in a chopper, and watched it all unfold. After a short while, my ride swooped in, blasting an APC to bits with a ferocious rocket barrage, and cutting infantry down with heavy machine gun fire as I scrambled from my hiding place to the main courtyard, prisoner in tow. I hopped in with my precious cargo, and then jumped on the side-mounted minigun to keep the newly arrived reinforcements at bay as my chopper smoked and sputtered its way out of the hotzone. That’s Metal Gear Solid V: The Phantom Pain almost all the time, and what’s truly incredible is that none of this escape was scripted or directed. My mission was simply to get that prisoner out alive. The rest of it, from the time of day I chose to approach to crippling the base’s ability to deal with an aerial assault was a testament to how perfectly all the pieces of Phantom Pain’s gameplay fit together. It is, unquestionably, my favorite Metal Gear to play, though I do wish its story delivered as many memorable moments as its sandbox empowered me to create for myself. Unfitgirl.COM SEXY GAMES
The number of different factors to consider makes every bad situation you find yourself in a fun puzzle to solve. Right from the moment you’re told to get on your horse and explore the Afghan countryside, Phantom Pain feels intimidating, almost overwhelming in terms of the freedom its open world affords and the number of concepts it expects you to grasp. It’s almost too much, especially given the relative linearity of previous Metal Gears. But what initially appeared to be an overly dense tangle of features to fiddle with instead unraveled into a well integrated set of meaningful gameplay systems that provided me with a wealth of interesting decisions to make. Let’s take another look at my daring prisoner rescue for instance. Phantom Pain’s day/night cycle and dynamic weather played a big role in my decision to pull the trigger on that C4. While I knew I wouldn’t have the cover of night, I was also fairly certain I wouldn’t have fog, a sandstorm, or even a little rain to make my footsteps harder to hear, because my intelligence team back at my base forecasted the weather in advance. I also knew that I needed a closer extraction point, so I sought out that anti-air radar to open one up. Then there was the comms equipment, which I messed up on. Since I didn’t destroy all of the transmitters, reinforcements from nearby outposts came to complicate things at the end. The number of different factors to consider makes every bad situation you find yourself in a fun puzzle to solve.
More importantly though, you’re free to solve those puzzles your own way because of how flexible Phantom Pain’s core gameplay is. The transition between careful stealth and going loud is a lot more organic than in any previous MGS, and getting aggressive never feels “wrong” the way it often does in stealth games. If someone spots you, you get a few seconds of slow motion (called Reflex Time) to take them down silently and prevent a full combat alert. Not only does this create a lot of tense, sweet-looking movie moments, but it gives you the freedom to take calculated risks with room for exciting mistakes. Even when things do get out of hand, missions progress accordingly. Your carefully planned sneaking mission might turn into you chasing down a fleeing target on horseback, or a white-knuckle showdown with an enemy gunship instead, but going “off-script” isn’t a one-way ticket to failure and frustration. The fact that it’s relatively painless to experiment and get a little (or even extremely) aggressive makes playing with the many fun toys Phantom Pain provides a literal blast. I can call in a gunship for close air support, designate targets for a massive sleeping gas bomb, or have a customizable combat walker dropped in for me to wreak havoc with. Gunplay feels responsive, direct, and so very right, and unlike Ground Zeroes, I can use all this stuff guilt-free since it doesn’t completely tank my mission ratings. Crysis
That isn’t to say that playing like a trigger-happy maniac doesn’t have ramifications, because it most certainly does, thanks to Phantom Pain’s fantastic base-management layer, Mother Base, which is far deeper and and more detailed than it has any reasonable excuse to be. It’s essentially the full realization of all the good ideas Peace Walker seeded. From Mother Base, you manage the construction, staffing, and R&D needs of your growing mercenary group, the Diamond Dogs. Every soldier I kill and every supply truck I mercilessly blow up in the field is missed potential. In other games, enemy outposts are simply filled with threats to be eliminated, but in Phantom Pain they are opportunities to gain resources and new recruits. And as it turns out, it takes a whole lot of money, manpower, and materials to run a successful private military corporation. There’s an outrageous number of guns, gadgets, and abilities to unlock for yourself, and for the vehicles and sidekicks you’ll employ throughout the story campaign – and many require you to meet several criteria to snag them. You’ll need to keenly assign new recruits to an arm of your infrastructure suited to their talents, send well-rounded combat groups out on side contracts to keep money coming in, and direct research efforts much like you would in an X-COM campaign.
The breadth of options to choose from and decisions to make isn’t the most impressive thing though – it’s the fact that all of it has a relevant, meaningful impact when you head out onto the field. Granted, re-assigning newly conscripted soldiers across different branches of my base sounds about as sexy as balancing my checkbook, but when, for instance, my R&D team threw me a newly modified version of my favorite assault rifle, or when re-routing personnel into support and logistics led to me gaining access to off-map artillery bombardment, I was glad I took the time to sweat the details. The door swings both ways too: just as those back-end decisions become tangible boons in the field, the choices I make during a mission have ramifications for the resource crunch at home as well. The Metal Gear series has always delivered complex plots, with unexpected twists and revelations altering your perception of people and events you thought you understood. Though Metal Gear Solid V: The Phantom Pain continues this tradition, the majority of its plot focuses on the events at hand. Fans of the series will find their diligence rewarded in ways that newcomers can’t begin to imagine, but such loyalty and knowledge isn’t a prerequisite. Top-notch cinematography and voice acting echo–and at times exceed–contemporary standards for film and TV, carrying extraordinary characters into the realm of believability. Cold Waters
Though you will cross a few elements in the world that illicit a chuckle, there’s very little humor in The Phantom Pain’s story; the dark themes and subject matter like disenfranchised youth being forced into combat call for a serious tone, after all. The gravity of the game’s encounters leaves you on the edge of your seat, with a racing pulse. As Big Boss, the leader of a private military group The Diamond Dogs, you go behind enemy lines to carry out recon and assassination contracts, as well as infiltrate the hideouts of your enemies. These include world powers and military leaders, many of whom work in the shadows. The Phantom Pain mixes historical events from the 1980s with a pinch of James Bond villainy and an exciting dollop of sci-fi dressing. There are times when it feels grounded in reality, but there are also just as many moments when it goes off the deep-end to great effect. Impossible technology and super-human abilities accompany almost every beat of the story. These oddities surprise you and instill wonder in the crazy, mixed-up world that you’re meant to save. Metal Gear Solid V: Ground Zeroes gave us a taste of the series’ new mechanics, which feel as excellent now as they did then, but the freedom of choice in Ground Zeroes pales in comparison to the possibilities that await you in The Phantom Pain. Instead of roaming around a small base as in Ground Zeroes, you have the freedom to explore entire countrysides.
You crawl, walk, and sprint to and fro, and each action feels spot on thanks to responsive controls that shed the stiff nature that plagued some of the earlier games in the series. You can even learn to climb up cliff faces, instilling a refreshing sense of verticality. You don’t always have to sneak, and in some cases, you must attack head-on. Both types of scenarios instill a nerve-wracking sense of tension that either gives way to crushing defeat, or a resounding sense of victory. You also have the opportunity to react on the fly in numerous ways when spotted by an enemy. The game’s Reflex systems gives you a momentary advantage as time slows down, allowing you to pinpoint the perfect head shot. If you’re quick enough, you can dive out of your enemy’s sightline, roll onto your back, and fire from the ground, all before alerting others in the vicinity. If you want something really challenging, this can be disabled at any time. The Phantom Pain encourages you to be active, but you have more than enough tools to tip the scales in your favor. If you think all is lost, you can also call in an airstrike, though it’s only suitable for some missions and will limit your ranking at the end of the mission, and thus the rewards you receive. Chocobo GP Switch NSP
One mission in particular put all of my skills and tools to use, and stands out as a perfect example of how playing The Phantom Pain is such an engrossing and varied experience. While searching for a secret weapon developed by the US government, I had to infiltrate a series of caves in the Afghan countryside. The problem: there’s a heavily guarded area in front of the caves. Even worse: the caves are like a maze that’s nearly impossible to navigate logically. In order to acquire the weapon, I had to sneak through the shadows, creep up to soldiers and incapacitate them one by one, without alerting guards near the mouth of the cave. They held a prisoner who knew where the weapon was hidden. Throwing empty bullet cartridges to distract them, I choked out the guard in the rear, and then followed suit to his friend in the front. The prisoner spoke the local tongue, but because I had previously captured an interpreter who was listening over my radio, I was able to understand his instructions. I then searched the caves, inch by inch, taking out threats until I found the weapon. Afterwards, I charged out, hoping for freedom, but I was confronted by never-before-seen enemies that couldn’t be taken down with conventional weaponry.
I was initially ordered not to use the weapon by the person who gave me the contract, but I had no choice but to blast my way out while I ran to freedom. It was an exhilarating mission that I won’t soon forget as it took every ounce of skill I had to move in undetected, and then it bombarded me with a full-on action sequence that fueled a massive rush of adrenaline. Thankfully, there are plenty like it to go around. Your tools, though optional, are so varied and interesting that you’ll want to explore them out of curiosity, if not necessity. You have a prosthetic arm, for example, that can be configured in multiple ways. Consider the Sonar upgrade, which allows you to punch the ground, sending out a shockwave that pinpoints nearby enemies for a short period of time. You also have numerous weapons to choose from, which have slight variations that make subtle but important differences. If you prefer low recoil in your machine gun, there’s an option for that, but you may want to consider the grenade launcher attachment, because you never know when a tank might roll into battle.
Add-ons (DLC):Metal Gear Solid V Phantom Pain
|Includes All DLC’s
|The Definitive Experience
|GROUND ZEROES + THE PHANTOM PAIN
|-THE PHANTOM PAIN (Japan Pre-Purchase)
|The Definitive Experience (Key-Only RU/CIS)
|THE PHANTOM PAIN Gift
|MB Coin 2000
|MGO Appeal Action Pack 4
|Sneaking Suit (The Boss)
|Sneaking Suit (Naked Snake)
|Fatigues (Naked Snake)
|Metal Gear Solid Legacy
OS: Windows 7×64, Windows 8×64, Windows 10×64 (64-bit OS Required)
Processor: Intel Core i5-4460 (3.40 GHz) or better; Quad-core or better
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GTX 650 (2GB) or better (DirectX 11 card Required)
DirectX: Version 11
Storage: 28 GB available space
Sound Card: DirectX 9.0c compatible sound card
Requires a 64-bit processor and operating system
OS: Windows 7×64, Windows 8×64, Windows 10×64 (64-bit OS Required)
Processor: Intel Core i7-4790 (3.60GHz) or better; Quad-core or better
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 760 (DirectX 11 graphic card required)
DirectX: Version 11
Storage: 28 GB available space
Sound Card: DirectX 9.0c compatible sound card (Surround Sound 5.1)
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either Unfitgirl, .. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from Unfitgirl, .. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.