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Cloudpunk Free Download Unfitgirl Whether it’s Blade Runner’s rain-soaked Los Angeles, the planet Coruscant in Star Wars, or the future New York imagined by The Fifth Element, there’s something evocative about the image of a futuristic city criss-crossed with flying cars. And in the gorgeous, voxel-based Cloudpunk you get to be a part of one of those teeming skyways, driving a beaten-up hover car and delivering packages in a dystopian city, Nivalus. This vivid, intricate metropolis is genuinely stunning to look at. It’s a bustling sprawl of neon signs, roaming spotlights, colossal billboards, and hover cars scurrying back and forth between monolithic skyscrapers. If you’ve ever watched Blade Runner and wished you could get behind the wheel of a spinner, this is as close any game has come to realising that fantasy. It looks great up close too. Lower your car to street level and you’ll see pedestrians milling around, noodle stands, and seedy nightclubs. In the air, advertising blimps, trains streaking along suspended rails, and the glow of thousands of apartment windows. The sheer density of the place is remarkable. It ticks off every cyberpunk aesthetic cliche, but it does it with style. And I have to mention the extraordinary sound design too. The buzz of the traffic, the endlessly rattling rain, the voices echoing from the billboards, and the soaring synths of the stirring Vangelis-inspired soundtrack combine to create a really thrilling sonic landscape. It sounds every bit as good as it looks, and the result is a game that is absolutely drenched in atmosphere. Okay, the city is incredible. We’ve established that. But what do you actually do there?Unfitgirl.COM SEXY GAMES
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You play as Rania, a newcomer to Nivalus who takes a job with a legally dubious courier company called Cloudpunk. Your job is simple: pick up packages, deliver them, and don’t ask any questions. Ominously, your dispatcher—a crotchety but likeable old guy you know only as Control—tells you that most new drivers don’t make it past the first night. Cloudpunk is a game almost entirely about exploration and conversation. As you make your deliveries you’ll meet a large cast of characters along the way, including shady nightclub owners, hackers, hover car racers, CEOs, cops, and self-aware androids. Nivalus is a city filled with stories, although the quality of the writing and voice acting is pretty uneven. There are some great characters here, though. Huxley is a private detective who speaks like he’s narrating a hard-boiled crime novel, and frustrates Rania with his tortured mixed metaphors. And I love Camus, Rania’s AI companion, who has an infectiously naive, optimistic personality. There’s a story to follow too. As Rania makes her deliveries she learns more about Cloudpunk, how the city is run, and the tensions bubbling beneath the surface. And as Control grows to trust you, you’re given more lucrative jobs—including a visit above the clouds to the Spire, where wealthy corporate stooges live and work away from the mass of humanity below. But what really holds Cloudpunk together is the driving. Or is it flying? Your little hover car is a delight to control, with a nice feeling of speed, weight, and momentum. Gliding across those dazzling cityscapes, weaving through traffic, and firing your repulsors to gain altitude feels sensational. And it only gets better as you spend your hard-earned wages on upgrades, including a nifty booster that gives you a short, satisfying surge of speed. There are some light simulation elements too, such as stopping at garages to refuel, or forking out for repairs if you’ve traded paint with a few too many hover buses.
Cloudpunk Explore an immense vertical cyberpunk city with your hover car and on foot.
But for the most part, Cloudpunk is a pretty easygoing experience. It’s a narrative game first and foremost, more concerned with telling you a story than challenging you. You’re never really in danger. Occasionally you’re forced to park your car and explore parts of the city on foot. Fixed camera angles and slightly floaty character movement mean these sections aren’t as compelling as when you’re in the air. But there are some nice, light navigation puzzles here, using elevators and walkways to find clients hiding in the dark corners of the crowded city. Flying cars seem to have become a thing of the past. Where once we were practically promised that we’d one day be soaring above the streets during the morning commute, we’ve now accepted that, yeah, maybe that’s not such a good idea. People can barely drive when they have four wheels on the pavement; putting them hundreds of meters into the air just means they have further to fall when they botch parallel parking. But it was a nice dream. Movies like Bladerunner and The Fifth Element offer a tantalizing peek into the air traffic nightmare that is flying cars. Rows of soaring lumps of metal speeding through the air between massive neon-lit skyscrapers. It’s dazzling. It’s an aesthetic we haven’t seen much in video games, so how about a game that is all about it. Cloudpunk is essentially Flying Car: The Game, and it knows it. Rania is a new citizen of Nivalis, a city of towering skyscrapers and cloudy streets, where it never seems to stop raining. She’s run into some financial trouble, so she takes a job as a courier for an elicit delivery company, Cloudpunk. There are two rules at Cloudpunk: Don’t miss a delivery and don’t ever ask what’s in the package.NASCAR Heat 5
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Actually, we’re told those are more of guidelines, which is a good thing, because the second rule is never, ever followed. The gameplay loop generally involves going to a location to collect a package, then traveling to its destination. It’s not always so simple, but that’s the core of it. Gameplay is broken up into two modes: flying and walking. You fly your car to a parking space, hop out, and you’re free to hit up the merchants or talk to passersby on the way to your destination. That may sound rather dull, but it’s helped by the fact that the game is absolutely gorgeous. Not in the traditional sense of pushing polygons, but rather in its aesthetic. The cyberpunk city is well-realized, ripped straight out of Bladerunner. Giant signs glow from monstrous buildings, flying cars zoom around in careful rows, bright lights illuminate windows, the city is drenched in an eternal rain; it’s a visual treat. The city is lively and believable, even with all its fantastical elements. Interestingly, this is all done in a voxel art style, but rather than using it to attempt a lo-fi visual style, it’s quite subtle and blends in well. You barely even notice the chunky cubes unless you get in close. The music is also pretty spot-on, capturing the cyberpunk style quite well. Swelling synth underlines all the driving and drama masterfully. Cloudpunk styles itself as a noir story, but it’s here that it stumbles the hardest. While the lack of a compelling gameplay hook is forgiven by the excellent aesthetic, underneath is a directionless narrative that never takes off. A major part of the issue is that none of the characters are particularly interesting, and some of them are simply annoying, but the game is committed to its world-building, so each one of them will provide you with ample backstory, whether you want to hear it or not. Everyone’s hardships are dumped on you relentlessly, and few of them are worthwhile. Despite all the dialogue, the game doesn’t have much to say.
Discover hidden places and items unlocking additional stories.
Cyberpunk is usually a platform to examine corporate overreach, the chasmous rich/poor divide, or transhumanism in general. The story makes glimpses of these grander themes, but won’t commit to examining them. Corporations run everything in a corrupt system, but you never see how that’s really affecting people. Rich people lord above poor people, but aside from constant snobbiness, they don’t seem to be making it worse for anyone. Automata are striving for equal rights, but that’s none of your business. The narrative in general is just kind of limp. It lacks any tension, the central antagonist exists mostly in the background, and, as mentioned, few of the characters are very likable. It’s not completely bad — it has its merits — it’s just not very compelling overall. Let’s get the obvious out of the way first. Cloudpunk, from Berlin-based developer Ion Lands and publisher Merge, is very much aping the neon lit vibe of Blade Runner. RIght, that’s done with. There’s another cinematic feel we got from the way traffic interacts with you and flies at multiple levels. It reminded us a little of The Fifth Element, though your courier named Rania that works for the titular courier agency is rather more ladylike than Bruce Willis. In essence, Rania has fallen on hard times and finds herself with no alternative but to drive a HOVA, there’s a backronym for that that comes up in conversation as we recall. In essence, it’s a hovercar just like in countless scifi works from The Jetsons or any number of similar dystopian futurescapes. The key to traversal is to try and stick to the lit highways where possible as they allow you to travel that bit quicker than if you decide to zip between buildings.Attack on Titan 2 Final Battle
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Personally, the higher we flew, the more of a Mega City One vibe we got from the crumbling city of Nivalis. Perhaps that’s down to the distinctly English flavour of the script, the country that is, rather than the language. This also extends to some of the collectibles mentioned, though we’ll spare you the details so you can find them yourself. Cloudpunk came out on PS4 back in October 2020 and somehow entirely passed this reviewer by for whatever reason. Perhaps it was due to the usual rush of releases around that time or limited marketing budget. Though we recall the games release slate felt rather barren while the industry held its breath and waited for the PS5 to launch, Ray’s The Dead being our focus at the time. At any rate, what a gem we missed back then. The voxel graphics do a great job, even on a standard 1080p set that this reviewer was stuck with a couple of days while our usual set was packed for a move. Playing Cloudpunk‘s PS5 iteration on our 4k set was nothing short of revelatory. The screenshots give you some idea of how good looking this game is. In motion it is often nothing short of spectacular. Your main contact is a cranky controller at Cloudpunk HQ, he sends you the various missions as well as filling in some of the background lore regards the almost deity-like chief antagonist. That being the AI construct CORA. We got a bit of an Otis from Dead Rising vibe, only slightly less hectoring than him thankfully. At points in the story you’ll have binary choices to make. They’re generally clearly the right or wrong thing to do in most instances, though on occasion the outcome will be a little more ambiguous. The core gameplay loop is get mission, fly to NPC, take item to destination. This isn’t quite Crazy Taxi as unlike Sega’s glorious yet ultimately shallow coin-op, you actually have to disembark your vehicle on a regular basis.
Your decisions will have a lasting impact on the inhabitants of Nivalis.
The downside of this is that the minimap preview in your HUD isn’t always the clearest and unless you get lucky and fly over a parking stand or lot, you’ll have to resort to viewing the map proper to find a landing zone. Your name is Rania. This is your first night working for Cloudpunk, the semi-legal delivery company based in the sprawling city of Nivalis. You go everywhere, from the Marrow below to the spires that pierce the grey clouds high above before scraping the edge of the troposphere. No delivery job is too dangerous, and no one is faster than a Cloudpunk driver. More often than not you’ll find the objective you need and end up a fair distance away when you actually end up parked. It’s a bit annoying at times, especially when you have to negotiate all manner of catwalks and elevators to get to your destination. You can switch to a first person view while on foot if you wish, but we found it to be a slight hindrance. The newly added on consoles in-HOVA view rather than chase cam is great fun, but perhaps a little disorientating if you use it before you’ve got used to the controls. While you’re on foot you can pick up collectibles and trade items, highlighted in white and blue on the minimap respectively. The collectibles include instruments and obsolete games software, whereas the trade items are mostly junk. On occasion you can repair elevator or similar, so it’s worth keeping a couple on hand.
A weird little quirk when you travel from one area to another is that it resets your altitude to be the same as that of all other traffic. This has the side-effect of multiple collisions as NPC HOVAs drive into you as you appear at their height. At this point you’re introduced to the damage model, though we struggled to notice if there was any damage gauge. You’re prompted to land at one of the freely available repair stations where you can also upgrade your HOVA. Before we wrap up, we notice Ion Lands are in the process of developing a semi follow-up to Cloudpunk, consider us well and truly interested in Nivalis, set in the same city. In conclusion, we had a blast with Cloudpunk. The PS5 draw distance and rendering upgrades have turned an already good looking game into one that is amazing to look at in motion. The story is very well done with a great script and well delivered voice acting. Most importantly the core gameplay loop is such that we had to switch off well gone midnight on several occasions. As you go about your business, you’ll encounter various characters, some allies, some antagonistic. Highlights for us included the weary gumshoe Huxley and the gang members. We’ll spare you once again for you to enjoy them yourselves. The voiceovers throughout are very well done and often funny. The futuristic dystopian setting of the cyberpunk genre is nothing new in video games but is very much alive in 2020 thanks to the hype around CD Projekt Red’s Cyberpunk 2077. However, back in April, developer Ion Lands released Cloudpunk, an adventure game that features all the tropes and elements that one could expect from a cyberpunk game.
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Cloudpunk puts players in the futuristic city of Nivalis that features a gorgeous design filled with neon lights and slick buildings. Players take on the role of Raina, a new delivery driver for the Cloudpunk agency tasked with picking up and delivering mysterious packages. Story-wise, Cloudpunk features familiar tropes of the cyberpunk genre. While Cloudpunk’s narrative can be interesting at times, the way it is told is not as engaging as it should be, and the voice acting doesn’t help with immersion at all. Unlike in other games where the player unlocks the story through interaction with the environment and other characters, Cloudpunk mostly narrates the bulk of it to the player, and most of the game’s plot is revealed to Raina either through calls or commlinks that tend to drag along. The gameplay in Cloudpunk mostly involves flying around the HOVA throughout the city, picking up packages, and dropping them off. Players will also have an opportunity to park their HOVA and deliver the package on foot, allowing them to truly see Nivalis and ask the citizens about it. Despite a slight learning curve, the controls in Cloudpunk work well on the PS4, and shouldn’t take players that long to master. Navigating the HOVA with the DualShock 4 is seamless, which is definitely a good thing given that’s where players will spend most of their time. It is worth noting that the HOVA takes damage whenever the player bumps it into nearby buildings or other vehicles, which is bound to happen initially. Given this, players must be mindful of whether the HOVA requires repair or if it needs to be refueled. Although there are some side quests outside of the main campaign, the bulk of the gameplay revolves around players delivering packages from point A to point B. There is also an opportunity for players to find rare collectibles such as clothes and upgrades, though most of these items do not impact the gameplay.Survive The Nights
Add-ons (DLC): Cloudpunk City of Ghosts
City of Ghosts | Steam Sub 484977 | Steam Sub 455512 | Steam Sub 219188 | Cloudpunk Testing | – |
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OS: Windows 7/10 (64 bit)
Processor: AMD / Intel CPU (AMD FX-4300 or Intel i3-4130 or newer)
Memory: 8 GB RAM
Graphics: AMD / NVIDIA dedicated graphics card, with at least 2GB of dedicated VRAM and Shader Model 5.1 support (AMD R9 285 and NVIDIA GeForce GTX 760 or newer)
DirectX: Version 11
Network: Broadband Internet connection
Storage: 7 GB available space
Requires a 64-bit processor and operating system
OS: Windows 10 (64 bit)
Processor: AMD / Intel CPU (AMD Ryzen 3 1300x or Intel i7-930 or newer)
Memory: 16 GB RAM
Graphics: AMD / NVIDIA dedicated graphics card, with 6GB of dedicated VRAM and Shader Model 6.0/6.1 support (i.e. AMD RX 580 8GB and NVIDIA GeForce GTX 1060 or newer)
DirectX: Version 11
Network: Broadband Internet connection
Storage: 7 GB available space
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
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- First you will need YUZU Emulator. Download it from either Unfitgirl, .. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer. - Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from Unfitgirl, .. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
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