We Are OFK Free Download
We Are OFK Free Download Unfitgirl
We Are OFK Free Download Unfitgirl We Are OFK’s greatest flaws emerge from its hook: The game exists to launch OFK as a music project. It’s the fictional origin story of a ‘real’ virtual band (think of Riot’s K/DA musical group). The songs have to work as standalone commercial hits, leading to compromises that wouldn’t be made for a regular OST, all while the plot itself goes out of its way to criticise such compromises as inauthentic. The characters are also a product that the game is trying to sell: It badly wants me to like them, support them, and project myself onto them. We Are OFK is focused on the band’s formation in a pastel-heavy LA, and features minimal interaction. Occasional dialogue options share insight into a character’s thoughts or feelings, but don’t affect anything outside of the moment. There’ll be two different ways to call someone a jerk, or three different ways to be hyped about boba, but you’re still stuck with “jerk” and “yay boba”. The story is split into five episodes that are about an hour long each, and will release weekly along with a single and music video. The first episode wraps up with its music video for Follow/Unfollow. The song debuted at last year’s Game Awards over a video of the virtual crew Unfitgirl.COM SEXY GAMES
But here it’s set over abstract minigames that turn it into a messy breakup song—playing phone breakout while trying not to drunk text an ex, and herding cats into a return box. These sections are more toy than game, adding visual excitement but not affecting anything. The trap of OFK being a real band that’s trying to make relatable bops for all its audience means some songs seem to fit their episode’s brief better than others. Fool’s Gold, an ode to the human experience of insecurity and imposter syndrome, has no trouble also mapping to a specific character. Footsteps, on the other hand, really wants to lose you in the beat and its more technically involved music video—but is all style and no substance when tacked on to the end of an episode about grief and alienation. The band are a team of quirky, chaotic 20-somethings. There’s Itsumi, the anime-loving keyboardist with a habit of getting messy drunk and sending keyboard smashes in the group chat. Luca, the lead singer and overall space case, passionate as he is distractible.
Critiques and final thoughts
Carter, on audiovisual effects, a soft-spoken tech genius whose trains of thought are a little sideways. Lastly Jey, their producer, who seems like she’s got her shit together but is trying to live to impossible standards. We are OFK is focused entirely on the bandmates, their wants and needs, and the ways they mesh and conflict with each other. Most of the series is spent watching them talk to each other in-person or on their phones. They sext via coded emojis at a bar, vent text while bored at work, and check the group chat while on a date. This insight into characters’ private spaces—including the way they think about what they say—should make me feel closer to them, but it has the opposite effect.You know when someone tries to hype you up about this really funny thing that went down in their group chat, only to share a screenshot and—without the chemistry of being the people in the group, in that moment—it’s just kind of embarrassing? I was talking about the goth cowboy aesthetic in one of mine this morning, so I’m in no way immune to the asinine, but I also know that I can’t explain bat-emoji-cowboy-emoji being funny to someone else. Where It All Began UNCENSORED
We Are OFK tries to recreate that dynamic, but more often than not it comes across as cringey. It’s so apparent that We Are OFK wants me to like its characters and to feel close to them that anything that lands wrong tends to land hard. In the first episode, Luca compares a trivial choice about songs to Holocaust film Sophie’s Choice—something he’s only familiar with through cultural osmosis. It’s meant to show off that he’s hyperbolic and a little vapid, but I found it uncomfortably distasteful and hated that ‘Sophie’s kids thing’ became a recurring in-joke between two characters over multiple episodes. Given that We Are OFK’s attempts to make me connect to its cast failed, it’s not surprising that my favourite episode is one that slows things down by taking me away from the group, and features comparatively little texting. It’s almost unplugged, except for some drunk-on-yoghurt texts from Itsumi, and quietly focuses on grief. The series’ themes—vulnerability, conflicting needs—are best expressed in the one episode that departs most from format. It’s notably the one where the music video feels the least integrated. Best episode, worst promotion of OFK.
Can’t hype the writing enough
There are cleverly composed scenes in We Are OFK. The presentation of dialogue choices is often framed as tiny visual gags, and there are funny and thoughtful callbacks across multiple episodes. When it breaks format, it does so with incredible playfulness and heart. The experience is just held back by the band. There is something simultaneously too real and too fake about We Are OFK that always makes it feel like you’re being sold something. There are details that feel there for someone else’s catharsis, like when Luca and Itsumi vent about crunch and mismanagement in their games industry day jobs. Luca talks about wanting to make meaningful art that helps people, and is repeatedly reassured that he is, and it’s hard to square that with the catchy but nothing-y dance pop the band are producing in-universe. It’s thematically a pitch for an indie underdog among a plot that’s textually about using industry connections. The novelty here is in the hook: It’s not just a game, it’s a fictional biopic for a ‘real’ virtual band, who stream three times a week on Twitch, and hope to go on tour. If you put the novelty aside, there are more interesting stories about 20-somethings finding themselves. Whores of Thrones 2
There’s interactive fiction that uses text in more engaging ways, and games that aren’t trying to sell you a relationship with their product. I wasn’t sure what to expect with We Are OFK. Based on the trailer, I thought it was going to be the usual fare we get with episodic, choice-based narratives (which I love). When I started playing, I was surprised to find that We Are OFK is less of a game and more of an animated miniseries with interactive elements, including music videos. It made a lot more sense that it was recommended to me to play on “whatever [my] preferred TV watching setup is.” We Are OFK is also considered a biopic by its creators, and while I’d more categorize it as a memoir, the point is that the project is a fictional telling of the forming of a real virtual band, which sounds more confusing than it is. When I sat down to write this review, I thought a lot about whether to review it as a game or as more of that interactive series thing — it’s just in a sort of indistinguishable middle ground. I love that though, because it’s not something we see often in the games space at all, and I find it refreshing. That being said, I’m just going to be as honest as I possibly can, and critique the few interactive elements as I would any other narrative game. I have a lot to say. Let’s go.
You’re gonna love the boba shop it’s wild
We Are OFK follows a group of four friends in Los Angeles as they navigate work, family, relationships, and the difficult process of creating art. I love a good slice-of-life story, and this series delivered on that front. The main cast includes Itsumi, a spunky concert pianist/social media manager for a large gaming company; Carter, an eccentric, workaholic artist who likes to keep their story somewhat of a mystery; Luca, a bubbly singer/songwriter who struggles with self-doubt; and Jey, a fiery music producer with a no-nonsense outlook. It’s worth noting that the main cast are all part of the LGBTQ+ community, but that never takes center stage as the defining characteristic of who they are. They are full, complete people first, and we see their queerness as a true expression of them, not preachy postulation for the sake of it. Even for a story based on real people, that can be a difficult balance to strike, so I’m excited to see such thoughtfully written examples of this community.I can relate Here’s the thing — I am the exact demographic for this game. I live in LA, I’m a writer, I love pop music, and I’m bi. If anyone was going to really relate to this game, it’s me. Wolcen: Lords of Mayhem
However, I think that the strength of the writing makes it so anyone can really enjoy playing/watching We Are OFK. If you’ve ever wondered what it’s like to work in the games or music industries, this is one of the most realistic looks at that life you’re gonna get, for better or for worse. Moreover, this might be a bit of a controversial take, but when it comes to narrative-centric games I care more about good writing than mechanics. Despite my bias, even I am willing to admit that We Are OFK is a bit shallow when it comes to its mechanics. If you’re looking for an interactive story that has incredibly chill, relaxing gameplay, as I often am, it’s close to perfect on that front. At that point, it just comes down to preferences. The first hint that We Are OFK was more of a miniseries than game was the length of the episodes included under their titles, exactly like how you see it on a streaming platform. I get weird anxiety about not knowing how long it’s going to take me to play a game, so that’s actually a detail I’d love to see some more traditional games take on as well. When you pause, there’s also a progress bar that shows you exactly how much time there is left in the episode, again, like any typical VOD UI.
What shocked me the most was the quality of the writing. First off, I thought We Are OFK was going to be a run-of-the-mill, yet lovable, story of a band’s rise to fame. Instead, it’s way more focused on the characters, which was a bold choice, but one that I thought was perfect for the grounded story of interpersonal relationships that they’re trying to tell. Right away, we know who all of these characters are. They have distinct personalities, flaws, believable motivations, rich relationships with each other — I could go on. This makes sense considering they were all based on real people, but I have no way of knowing how much of the story and characters were actually pulled from their real-life counterparts. Either way, they’re the most realistically written characters I’ve seen in games in a long, long time. The conversations always feel natural, like you can feel how well these characters know each other and how comfortable they are. You constantly see each member of the group’s values clashing with the others as well, perfectly emulating the real-life ebb and flow of modern relationships. They’re just doing their best in tough circumstances
Add-ons (DLC):We Are OFK
OS: Windows 7 (SP1+)
Processor: 2.6 GHz Dual Core or similar
Memory: 8 GB RAM
Graphics: NVIDIA GTX 750 or similar
DirectX: Version 10
Storage: 14 GB available space
Requires a 64-bit processor and operating system
OS: Windows 7 or later
Processor: 3.0 GHz Quad Core i5 or similar
Memory: 16 GB RAM
Graphics: NVIDIA GTX 1050 or similar
DirectX: Version 11
Storage: 14 GB available space
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either Unfitgirl, .. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from Unfitgirl, .. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.