Thief Simulator VR Free Download
Thief Simulator VR Free Download Unfitgirl
Thief Simulator VR Free Download Unfitgirl When it comes to VR games, immersion is the most important thing I can think of. Whether it’s the way Half-Life: Alyx brings you into a virtual world like few have ever seen via its amazing graphics and physics system or how Blade and Sorcery figuring out how it should feel to plunge a sword into your opponent chests, each of the standout VR titles make you truly feel like you are at the reigns of whatever activity the game is based on. Even if the game isn’t some gargantuan title, the feel of immersiveness can make a decent indie title into something that can contend with the technology giants. This brings us to Thief Simulator VR. While you’re not going to get the glitz and glamor of the above titles, you’re going to get something that is 100 percent unique and feels like its own niche which it fulfills quite well. It’s time to hop into the shoes of a small-time crook. Thief Simulator VR starts you off in a little tutorial area where you learn the ins and outs of gameplay. This section is necessary because there is quite a bit of nuance that goes into what seems like a relatively straightforward title here. The inventory system is among the most important to get a grasp on and anyone who has played The Walking Dead: Saints and Sinners will be right at home here as the backpack system is remarkably similar. The immersion in Thief Simulator VR is pretty great as everything you’re going to be doing is physics-based. You want to grab that crowbar? Well, go ahead and grab it then, you want that window broken? How about that lock picked? Then get smashing and picking. Unfitgirl.COM SEXY GAMES
Everything a thief needs to do here, you’re going to be physically doing and that goes a long way in covering up the obvious lacking areas like Graphics and some overall jankiness. Thief has a uniquely addicting gameplay loop that I would liken to something like Payday VR minus the combat capabilities. The setup for each mission goes like this, you’re given a mission description which is usually along the lines of “Go steal this for me”, it’s a simple setup, but for the means, this game looks to satisfy, it’s perfectly fine. You start off with small-time stuff like stealing from tiny little houses and then work your way up to more intimidating fare like mansions. It’s fun stuff and with each mission, you gain more and more money enabling you to purchase tools to help you complete your heists like lockpicks, cameras, binoculars, etc. While the setup and graphical quality seem simple at first, you’ll soon be looking into online databases for tips on how to rob certain houses, scoping out people to learn their schedules, and MUCH more. This game isn’t called a simulator just to be cute, it’s very much a simulation of being a thief. That means if you make too much noise, get caught, or even crouch physically at the wrong time, the cops show up and you’re going to jail. Things get even more complex once you have to do things like stripping cars for parts, figuring out which items to take or leave behind and more enticing scenarios as well. Once you get past the opening levels that feel more like tutorials, the game opens up, letting you take on these robberies any way you see fit.
Here you’ll begin your career in crime
I don’t want to verge on hyperbole, but this is to thieving games what Metal Gear Solid V is to tactical espionage games, it’s that great gameplay-wise. Usually the VR games we review here will keep you coming back with the promise of being a great workout but necessarily a ton of content. Forget that notion. Thief Simulator is a full-on game and that means you’re looking at upwards of 20 hours or so of content, much of which is quite difficult and will require multiple tries unless you’re a professional thief by chance. The variety and options for you to complete your missions are massive and the ways you can attack each objective change depending on your playstyle and that alone provides multiple playthroughs of each scenario. You can make the game as hard or as easy as you’d like based on what tools you take with you and what tips you choose to pay for or not. It’s a niche type game for sure, but if you ever wondered what it would be like to be a thief, this is the best way to get your kicks You’re going to be doing a ton of reaching and swinging and ducking during your playtime here so I’d advise clearing a 360 space around you so nothing gets damaged and also possibly use a workout mat to give yourself a sturdy base to stand and crouch on when needed. I’ve always seen Thief Simulator (2018) as being a strange game. It was unique enough to stand out, but it didn’t have enough gameplay elements to keep me reeled in. After maybe 5 hours of playtime, I put that game down and never looked at it again. Soundfall Switch NSP
It was too repetitive, and it didn’t really have a good enough story to keep me interested. But, out comes Thief Simulator VR. Although initially developed by Noble Muffins, Game Boom VR has taken the helm of this VR version of the original game. So, is it enough to be better than Thief Simulator initially was? Or is this just a simple VR port of a repetitive game? For those who haven’t played Thief Simulator, allow me to break it down. You’re a thief, working for a Mafia boss named Vinnie. The whole point of the game is to do a series of tasks for Vinnie, right up until (spoiler alert) he tries to kill you, and you pay it back by blowing up his mansion. It’s a simple, cliche story, but that’s not what’s meant to keep you playing for hours on end. What’s meant to hook you is the gameplay. Thief Simulator is set in free roam, sandbox neighborhoods, and you’ll need to keep your thieving wits about you to stay out of trouble. You can break into houses in a number of different ways, such as breaking the window or lockpicking the door open. It’s not as simple as a grab-and-bag job, you’ll also need to analyze the patterns of the people living on the property and find out their schedule. Once you’ve got all that down pat, it’s just a matter of completing the job given to you. That job might be to intimidate the homeowner by smashing a window, or stealing something to pawn off later. You’ll also need to drive to and from the job while avoiding any strolling civilians and patrolling policemen. If you do get caught, you’ll be arrested and have to start the job from the beginning.
Watch out for these dudes
Thief Simulator has a few minigames to do while on the job. These come in the form of various thieving tasks, such as lockpicking or hacking a laptop, and they play well on the PC version. Actually, everything plays rather well on the PC version. But, how does the VR version stack up? In short, most of the mechanics don’t transfer too well. Thief Simulator VR has a lot of problems that make the experience rather uncomfortable to play. Simple things like picking up an object requires you to find the exact position your hand should be in relation to the item. Once you’ve done that, the object will have a yellow outline, and you can then pick it up. I found it difficult doing this simple task with items like a toaster or a pile of cash, while having no problems with items like a frying pan or a box. After some time running into this problem over and over again, I found myself finding the gameplay more tedious than fun. It’s not only the action of picking up an item that has its problems, it’s simple stuff like breaking into a home. If you intend on literally breaking into a home you have to grab out your crowbar, smash the window, open the window, then climb through. All’s well and good right until you plant your hands on the window sill and your character vaults through. Just like the item grabbing issue you have to make sure your hands are in the right place before you get the yellow outline. However, if you’re vaulting through a double door window the game treats the window sill as two different window sills and you can only vault through either half of the window sill while both hands are on a chosen side. Spaceflight Simulator
The problem with that is that you do not remember these details when you’re in a rush. I had a job where I had to break some family’s window to intimidate them, but there was also a job to steal a painting on the same property. I decided to kill two birds with one stone and chose both jobs. However, I got arrested numerous times because in the heat of the moment of climbing out I constantly forgot to plant both my hands on one half of the window sill — it was a very irritating time. Not every mechanic transfers poorly into the VR version though, since completing the minigames is rather fun. For example, lock picking requires you to physically pick the lock (albeit, not identically to a real-life lock), and it’s very rewarding when you secure all the pins down and hear the distinct ting as the door unlocks. These little things make the experience a lot more enjoyable because it feels like you’re actually taking part in the action. The opposite of this would be if the player simply had to hold their hand over a lock, wait for the timer to tick down, then the door would just swing open. I, for one, am glad that the developers have continued the sense of realism that the original game had to offer. However, there are still numerous bugs with the game. Other than shoddy window sills and irritating hand placements on objects, there are also the crashes, framerate drops, and hands getting stuck through objects. Let’s start with the crashes. The first time you play through the game you’re sent to a tutorial.
These minigames are a ton of fun
At that time, I got as far as breaking the training window and the game immediately crashed. As for the framerate drops, even after rebooting the game, I’d have a framerate drop every 5 or so seconds. I instantly lost any immersion. As for the hand issue, if you push on an object too hard (in my case, a window), your hand phases through it and gets stuck. Desyncing the controller and resyncing it might fix it, but that’s time lost that you could’ve spent playing. In the initial game, all your tools were available via hotkeys on your keyboard. In Thief Simulator VR, everything is on your waist, your back, or available by a button press on your controller. My issue comes specifically with the backpack, located on your… er… back. You can either take the backpack off and put an item inside, or drop the item into your backpack while you’re carrying it. Sometimes, even if you feel the vibration kick in to tell you that you’ve got the right spot and you drop the item, the item may just fall on the ground behind you. This happened every single time I stole an item, and it took me more than a few tries before I got it exactly right. Look, my advice is if you want to play Thief Simulator, don’t play the VR version. The game is essentially a simple VR port of the main game, with its only redeemable qualities coming via the minigames through lockpicking or hacking. Simple stuff like grabbing an object or climbing through a window sill can be buggy, and will quickly take you out of the immersion of being a thief. Spec Ops: The Line
It’s a largely fun game, yet shrouded with VR-specific problems. Thief Simulator VR puts you in the role of a burglar who’s looking to make their mark on the criminal underworld. There is a built-in tutorial system where a mysterious character named Vinny talks you through the jobs and the tools you’ll be using to get your burgling done. This isn’t just about running around, stealing as much as you can and hiding from the police in dumpsters, either. Progression is a big part of this game. It starts out with simple tools like a crowbar and a flashlight, but after playing for a while, I got to add lockpicks, climbing gloves and even night vision goggles to my repertoire. None of these items had been available from the start, though, as I had to earn them by unlocking new abilities on my skill tree and earning enough to actually buy the tools. These elements paired with increasingly complex jobs where I had to navigate casing houses, security systems, nosy neighbours, and even residents who were still at home ensured a steady sense of progression throughout. I would have loved to see more of a storyline for the main part of the game, and instead just got Vinny’s disembodied voice telling me what to do. But hopefully, this is an element that gets some more attention down the line. Virtual reality has the ability to make things that would often seem mundane in flatscreen games exponentially more exciting – and this game is a phenomenal example of this.
Normally routine acts like breaking a window to climb into a house or picking a lock are suddenly more engaging. Which is why porting a game like this into VR makes so much sense. It clearly wasn’t just another lazy port either – the developers put some time into making sure there are more interactive elements than in the original. There were a few collision issues here and there, as I kept accidentally bumping either myself or the objects I was holding (such as a TV) into doors or walls in my hurry to get things done without getting caught. But that’s a typical scenario for VR and I can’t imagine the developers being able to improve much on that. Besides, with four movement control options available, almost anyone can probably find at least one approach that will work well for them. Really, the only downsides to this game were the graphics and the performance. Delving into the dark criminal underworld took on a new meaning in Thief Simulator VR. Because when I say dark, I mean elements of this game can get so dark at night to the point where it’s difficult to see. This seems to be a shadowing issue (as it’s somewhat discernible in the daytime as well), which might get fixed down the road. Luckily, you get a flashlight which makes it marginally better, but you don’t necessarily want things to be difficult to see in a game. I’m all for realism in games, and this one does try it’s best with that, but the realism is sometimes lost due to the distortion that comes with adding such dark shadows to objects.
Add-ons (DLC):Thief Simulator VR
OS: 32/64-bit Windows 7 / 8.1 / 10
Processor: Intel Core i5-7600 / AMD equivalent or greater
Memory: 12 GB RAM
Graphics: NVIDIA GeForce GTX 970 / AMD equivalent or greater
DirectX: Version 11
Storage: 8 GB available space
Sound Card: Standard
Additional Notes: VR support is required
Requires a 64-bit processor and operating system
OS: 32/64-bit Windows 7 / 8.1 / 10
Processor: Intel Core i7-9700K / AMD equivalent or greater
Memory: 16 GB RAM
Graphics: NVIDIA GeForce GTX 1080 / AMD equivalent or greater
DirectX: Version 11
Storage: 8 GB available space
Sound Card: Standard
Additional Notes: VR support is required
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either Unfitgirl, .. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from Unfitgirl, .. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.