SUNDAY GOLD FREE DOWNLOAD
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SUNDAY GOLD Free Download Unfitgirl Sunday Gold is a unique experience from developer BKOM Studios and publisher Team 17 (known for the Worms series). Players control a party of three hooligans, exploring a rich, dystopian, Cyberpunk London in the 2070s as they work to untangle corporate conspiracies. This is particularly interesting because it is a creative blend of point-and-click adventures and turn-based combat. I only wish it were utilised and polished a little better. The game kicks off in a London pub where we’re introduced to Frank. Frank’s a suave and swift lockpicker who gets into many fights but talks themselves out of just as many. After a hangout with their crime partner Sally, a burly, punk brute of a woman, they learn of whispers of valuable corporate information readily available to be gathered and sold. Handing this tantalising offer on a silver platter is Gavin, an anxious tech nerd that serves as a disgruntled ex-employee of the very company we’ll soon be infiltrating. The big looming threat throughout is Hogan Industries, a tech company that has a stranglehold over this grunge, dystopic London. The creators behind some of the most high-end technology, including weaponry and drones, have also turned to create a racing league, featuring terrifying greyhound and robot hybrid atrocities. Unfitgirl.COM SEXY GAMES
Seeming this won’t be the end of Hogan Industries’ reach, with ominous future plans, the gang must infiltrate key facilities across three chapters, hoping to unearth the secrets within. If you’re at all familiar with the Cyberpunk genre, following the idea that powerful companies are always seeking growth and power, it’s easy to see how Sunday Gold progresses. Still, it’s an enjoyable thematic ride that makes for a compelling point-and-click adventure setting. You’ll sneak your way about IT offices, foreboding underground scientific facilities with disastrous results, and more. Backing all of this is a stylish and gritty graphic novel art style, confidently painting this intriguing blend of noir and sci-fi. It only helps to further bolster character design and worldbuilding. That very worldbuilding is bursting with flavour too — a deep, dark British world awaits in-game, reminding me of Watch Dogs: Legion, only stronger in concept. It’s a wonder this is achieved in a game so linear, opting to depict this London through curious readables and genre-apt storytelling. Sunday Gold may not be the deep, branching narrative you’re after, clocking in only at about twelve to fifteen hours, depending on your speed and competence. It sadly will end a little abruptly, and not be the most impactful.
A modern twist on point-and-click games
At least its cast and world get even more realised as time goes on. If all else, I’ll remember the absolute vibes and those striking animated character portraits. This is an ambitious game that functions as a unique blend of turn-based action and a point-and-click adventure with a sprinkling of RPG elements. In the early stretches, a great promise is exemplified. Sunday Gold is for the most part a welcome entry to the adventure genre. You’re never that stuck on what to do. Puzzles are also clever and not obtuse in the slightest, something that is seen less often in this type of affair. Natural investigation and tooling around will get you where you need to go, whether that’s finding hidden switches or operating complex mechanical devices. Puzzle-solving will also require using the party member’s abilities. Frank can lockpick his way into safes and through doors, Sally can use her brute force to move heavy objects to reveal secrets and Gavin is handy with laptops and hacking. The former two may not be the most unique and demanding – requiring players to essentially button press when a marker is in a certain zone. The latter is more taxing, in a frustrating way. Gavin has a device that can be used to hack into computers, bypass security and the like. Darksiders Warmastered Edition
This minigame plays like Mastermind, where, using a predetermined series of numbers, players must work out the pin or combination. In theory, an incorrect attempt will at least inform you of which numbers aren’t used in the pin at all, which are used but are in the wrong spot, and which are correct. Although sometimes the combination will seemingly randomly change the more you attempt. I’m still unsure whether this is a deliberate design decision for the illusion of challenge, or if it’s a bug. Regardless, it’s a brick wall that is entirely frustrating and removes the purpose of what it’s meant to be: feeling clever using logic and the process of elimination. There’s a skill later on for Frank that lets you bypass these minigames entirely. I strongly suggest you invest in it. Sunday Gold not only uses Action Points to determine abilities used in its turn-based combat, but also just how much you can do in the moments of exploration. Each character has a certain amount of these points they can use to interact with or study objects. These can be restocked with various healing items and drugs, but when all are used up, you must end your ‘turn,’ which simultaneously recovers these points and raises the awareness meter of the enemies or guards of a given location.
Keep your composure and try not to sweat
Early on, this creates an intriguing tension as you’ll hope to complete as many activities as possible before being potentially thrust into battle. However, in the late game, that awareness meter will fill instantly every single time you wait, resulting in a crawl of progression, with no option to flee fights in sight. Turn-based battles early on are fun, with great strategy coming from utilising abilities and mastering elements and your foe’s weaknesses to exit battles on top. Typical boots-on-the-ground security guards will be weak to slashing attacks from Frank’s butterfly knife. Gavin, being the technical expert he is, can hack into enemy drones and turrets for damage or to turn them on your side. Players can also level up and earn new abilities, also offering even more viable tools under your belt. For example, Sally’s ability, a strong defence boost to the whole party, saved my behind more times than I can count. There’s some decent difficulty added in combat via a ‘composure’ mechanic. Across the game, your cast will encounter some grizzly sights in the grim London underbelly. This (along with some enemies’ abilities) will lower the cast’s composure, resulting in a weaker performance in battle. Dark Light
On some turns your teammates may be too terrified to even make a move, perform friendly fire, or miss jabs at foes entirely. Most of the time, it serves as time pressure, where characters will only have a few seconds to act on their turn. This was a fun bonus spinning plate to handle mid-battle early on and can also be healed with certain abilities or items. Later on, my cast will have their composure lowered so frequently and quickly that I just learned to live and work with it. However, in combat, you’ll also notice other weird design choices. It’s in this nitty-gritty that Sunday Gold begins to buckle under its own weight of ambition. Levelling only maxes out at ten, something I achieved for each member by the end of chapter two. This meant I still had a final chapter (five hours on my end) where I was receiving no benefits from battle. Worse still, reaching this level cap won’t even let you max out every ability, passive or otherwise, serving as another cruel reminder that you won’t be able to min/max. Sunday Gold also commits a cardinal turn-based action sin. Many late fights are sluggish crawls to victory where you’ll damage an enemy only to have them heal themselves up all but a last final sliver.
Stylish turn-based combat inspired by comic books
This means you’re progressing in damaging your foes, yes, but you’re really making infinitesimal chips away at their health. This can occur not only in the meatier bosses but also regular, run-of-the-mill enemies. As mentioned earlier, there is no way of fleeing a battle. To make matters worse, if you end a battle with everyone on low AP, and you’re in late-game with no healing items, you better believe you have no option but to end your exploration turn immediately. Then you’re right back into a battle you don’t want to be in. What that leaves is more artificial padding with no means of escape. What was at first turn-based joy, soon became turn-based Hell I was begging to end. As an additional aside, I also experienced a handful of bugs in-game, including many auditory bugs that made songs and cues skip. Other instances were a few crashes and even a head-scratching moment where I had some important text read as code as I was making a vital choice in-game. I had to work with the game in that moment, hoping I picked the right indecipherable answer. As far as calls to adventure go, it’s all rather humdrum. Sunday Gold’s London is exactly the place you’d expect it to be based on the premise DARK MESSIAH OF MIGHT & MAGIC
Grimdark and class divided, blood flowing as freely in the streets as the rain that insistently pours down from above. Capitalism has run amok here, as is its wont, and the result is Hogan Industries’ own Raccoon City populated by economically crushed people who turn to violent animal sport for entertainment. That last point was the only one that truly stuck with me as the game forefronts these cyborg-dog abominations and doesn’t shy away from the horrors of the blood sport they are created to participate in. The gang’s adventure quickly escalates from the initial office affair into a Hogan Industries corpo assault, skulking and bashing their way through secret laboratories and elaborately wealthy homes. Getting the job done will see you splitting your time between traditional point-and-click gameplay, a small selection of mini-games and copious amounts of turn-based battles. It’s a striking combination, blending mechanical concepts from its distinct genres to create a wholistic new one. For instance, you’ll pull from the same pool of action points regardless of the activity. Want to search that drawer? Two points. Want to use one of your fancy knife skills in a fight? Another three points.
Both in theory and initially this system is kind of thrilling, if only for its uniqueness. But it’s that same blending of genres that ultimately undoes Sunday Gold. Each ‘turn’ lets you explore the environment, using your action points to attempt puzzles and so on, but if you mess things up and run out of points, you’ll need to end your turn. At the end of each turn, however, the game’s backend churns and raises the risk of being discovered by enemies who very much want you dead. If you’re randomly discovered, you’ll be thrown into a combat sequence that can’t be skipped or avoided, burning through consumables and, potentially, leaving you at the end of the battle with no action points. So, you end your turn again, regain some points, and are potentially found once more. It’s an endless cycle of bullshit that undermines the best of Sunday Gold’s genres. Exploration and investigation of its world is relatively enjoyable and comes out faring far better than its combat sequences, however. Puzzles are usually organically solved and relatively compelling, I even broke out a pen and paper for a couple of them, which is to me always a good sign. Elsewhere the minigames are far too frequent and inoffensive to the point of actively dull
Add-ons (DLC): SUNDAY GOLD
OS: Windows 10
Processor: Intel Core i3-540 or AMD Phenom II X4 965
Memory: 6 GB RAM
Graphics: NVIDIA GeForce GTS 450, 1 GB or AMD Radeon HD 6790, 1 GB
Storage: 7 GB available space
Requires a 64-bit processor and operating system
OS: Windows 10
Processor: Intel Core i5-4570 or AMD Ryzen 5 1500X
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 770, 2 GB or AMD Radeon R9 380, 4 GB
Storage: 7 GB available space
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either Unfitgirl, .. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from Unfitgirl, .. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.