SOLASTA Crown of the Magister Free Download
SOLASTA Crown of the Magister Free Download Unfitgirl
SOLASTA Crown of the Magister Free Download Unfitgirl Whatever else Solasta may be, you can’t fault its authenticity. Tactical Adventures’ RPG is the truest virtual representation of a D&D ruleset since Neverwinter Nights. Armour classes, spell preparation, wincing at a bad dice-roll, it all brings back fond, occasionally agonising memories of BioWare’s early games. The Fifth Edition rules form the backbone of this sprawling RPG, filled with giant, puzzle-y dungeons and challenging tactical combat. It’s a decent first effort from the small French studio, albeit one that suffers from clumsy and derivative storytelling. That story sees you control four adventurers recruited as Deputies of the Council, an organisation representing various factions across the realm of Solasta. Initially dispatched to investigate a beleaguered border fort on the frontier of the Badlands (think Mordor, but in the West rather the East), you eventually stumble upon an ancient artefact known as the Crown of the Magister. But the Crown is incomplete, missing several magical jewels that can make it powerful enough to open rifts between worlds. No prizes for guessing what your party will be doing for the next forty-ish hours. I’ll get to the story’s issues later, but first I want to focus on what Solasta does best—making strict D&D rules accessible. As someone who found Baldur’s Gate rather intimidating, I credit Solasta for its teaching skill. The first few hours of Crown of the Magister act as a soft tutorial that slickly introduces you to the Fifth Edition rules, from longstanding mechanics like spell-selection and the nuances of resting, to 5e-specific rules such as advantage and disadvantage rolls. Unfitgirl.COM SEXY GAMES
Whether exploring or in combat, I always knew what was happening and why it happened that way. What helps is Solasta structures its ruleset in familiar ways. Combat, for example, borrows from Firaxis’ X-COM, both in its representation of the battlefield, and in certain mechanics. By default, characters can move and take one action, or dash, spending their action to move further. Solasta also features its own equivalent of Overwatch, where you can schedule an action to trigger when an enemy moves into range. This is particularly useful for ensuring melee-focussed characters don’t waste their actions. Combat is where you’ll spend most of your time in Solasta, and unsurprisingly it’s where the game is most robust. While the stringent D&D ruleset means you shouldn’t expect the wild creativity of other recents CRPGs such as Divinity: Original Sin 2, Solasta’s fights are nonetheless both challenging and satisfying. You’ll grin when your fighter’s greatsword crunches into an orc’s face, and wince when that orc’s axe whooshes through the air, missing your wizard by a hair’s breadth. Spells are suitably colourful, ranging from explosive elemental incantations like Fireball and Lightning Bolt, to amusing hexes like Hideous Laughter, which cripples your enemy’s diaphragm more effectively than an episode of Taskmaster. On the tactical side, most fights will see you outnumbered, so victory is about maximising actions and using both your party’s skills and the environment to your advantage. Much of this is familiar stuff, getting your rogue behind enemies for sneak attacks, crowding enemies together so your wizard can incinerate them with AoE spells.
Four heroes to give a face and a name to
But there are subtler strategies too. Fighters equipped with a shield can attempt to block incoming attacks on companions, making formation an important consideration. Indeed, Opportunity rolls are a major factor of Solasta’s combat. Assaulted spellcasters can quickly conjure a shield to deflect attacks, while Paladins can burn spell-slots to Smite enemies, dealing extra damage. Beyond these mechanics are broader, more unusual systems that bring the environment into play. You can crush enemies by pushing a conveniently placed rock off a ledge or knocking a chandelier off a ceiling, for example. Light is a particularly important factor. Fighting in darkness will add a visibility disadvantage to your combat rolls, so it’s important to use torches or spells to illuminate caves and dungeons. It all makes for exciting, story-like combat, full of canny tricks and last-minute dodges. Speaking of dungeons, Solasta’s are vast shadowy mazes that are fantastic to explore. Although the campaign opens up more in its second half, Solasta is a fairly linear RPG, focussing on a handful of major locations that each take hours to explore. Some dungeons are heavily puzzle-oriented, with much of your time spent figuring out how to traverse a series of platforms or navigate a sequence of portals. Others are more open-ended. A prime example of this is Dark Castle, the point where Solasta really lets you off the lead. This vast fortress is home to a powerful Necromancer and guarded by all manner of undead nasties. STAR WARS Jedi: Fallen Order Deluxe Edition
You can fight your way through the front gate if you like, but you can also try to sneak in through a secret entrance, or even talk your way past the apprentice who guards the castle’s outer hallways. Elsewhere, you’ll explore ancient libraries, glittering monasteries filled with translucent spectres, and blasted volcanic landscapes. Solasta is a decent looking RPG, although many NPCs seem to have been dragged through the character creator backwards, with false-looking beards and hairstyles that resemble wigs. Dwarves have particular trouble keeping their facial hair on, with all the plaits and rings apparently dragging their beards right off their chins. That said, the character creator itself is impressive. Solasta is a true party RPG. While I opted to play with predesigned characters to maximise the chance of a balanced experience, the game encourages you to create your own heroic foursome. There are five races and six classes to choose from, but you can also choose your character’s backgrounds, each of which comes with several ‘personality flags’, such as kindness, cynical, greedy etc. These flags affect your character’s responses during dialogue and crucial choices. A character with the trait of Pragmatism might be more likely to talk their way out of a situation for example, while a character who is naturally violent will always prefer a fight. The differing personalities manifest through a slick dialogue system that lets any of your four party members respond to NPCs. Most responses are cosmetic, but there are some key decisions that dictate whether a quest ends in a conversation or a bloodbath.
An uncomfortable comparison
It’s neat to see your characters responding according to personalities you created for them, although the effect of the system is diminished by the dialogue itself. Solasta’s writing isn’t terrible, but it is often ham-fisted and has an unusual syntax that means conversations don’t flow as they should, with character responses to new information or situations always feeling slightly off. The script is further undermined by the voice acting, which really is terrible. Almost every character you meet sounds wrong, either because the acting itself falls flat, or because the chosen voice sounds weird coming out of that character’s mouth. One of the actresses, who voiced two of my party characters, sounds almost identical to Mrs Rabbit from Peppa Pig, and the moment I realised this I couldn’t take anything either of them said seriously .With a better script and more charismatic performances, the background and personality system would be something of a standout feature. Without that, Solasta doesn’t have much to differentiate it from other fantasy CRPGs. The story it tells has been done a thousand times over. There are a handful of intriguing ideas, such as an unusual twist on the Sleeping Beauty fairytale, and a primary foe that can disguise itself as anyone, which naturally lends itself to twists and a general atmosphere of suspicion. But again, these ideas are undermined by the writing and voice acting. STAR WARS Republic Commando
Meanwhile, the handful of available side-quests are rudimentary and feel distinctly tacked-on. This is especially noticeable with the recently added character side-quests, more personal stories attached to your party members. There are virtually no hints toward your character histories for the first twenty hours, then all these stories suddenly appear at once. There are a couple of smaller features I appreciate, such as the Scavengers Guild. This band of professional looters go into a dungeon after you’ve cleared it of monsters, collecting all the weapons and bits of armour you left behind and selling it for you, giving you a cut of the profits. It saves you lugging a dozen shortswords back to Caer Clyften whenever you finish a dungeon, making it a neat quality-of-life feature. The one major addition I’m yet to discuss is Solasta’s Dungeon Maker, which as the name suggests, lets you make your own tile-based caves, crypts, and castles for your party to explore. It’s a slick and accessible tool. The drag and drop function lets you knock out basic room layouts in minutes, but it has enough depth and precision to allow for more intensely detailed dungeons too. That said, it isn’t something you would buy Solasta specifically for. In the end, what maintained my interest in Solasta was a desire to see what lay around the next corner.
Implementation of D&D Mechanics
It may not be the most original or scintillatingly written RPG, but there’s enough variety in the dungeons to keep you intrigued, while the broad array of enemies means combat remains interesting through most of the campaign. It also gets D&D right while providing a gentle onramp for newcomers, which in and of itself is no small feat. One of the strengths of Solasta is how well it threads the needle in the early game between giving enough information so even players who haven’t played D&D before can follow along and not taking the tutorial so far that the beginning is boring for D&D veterans. The entire process of creating a character is clear and allows for a good amount of customization. There are even personality traits to choose that will change how the character speaks and responds to various situations. There’s also a good stable of premade characters to choose from for players who want to jump right in without going through the character creation process. I went the route of creating one character I wanted to play and then filling the rest of my party with premade characters. I appreciate that Solasta doesn’t impose any order to what each character does when it comes to combat. Some games require movement, attacks/buffs/heals, and bonus actions to be done in a particular order which can be frustrating in many situations. Here, just as with playing D&D, I could do things in whatever order I wanted. STAR WARS – Knights of the Old Republic
Unfortunately, this did also mean that I would occasionally do things in a suboptimal order on accident. For example, there were more times than I care to admit where I attacked and then realized I could have moved my hunter’s mark at the beginning of my turn because one of the other characters had killed who I had been targeting. Allowing players to make mistakes and learn from them is something that I always look for in games. For the most part, the difficulty curve in Solasta felt very gradual and was easy for me to handle, but there is one exception to this. After finishing the opening tutorial sections of the story, when I set off to find the first gem, that’s when fights suddenly got much more complex, and thinking tactically mattered the most. In fairness, before I set out on that quest, there was a popup that basically said that things were about to get more difficult, and if I hadn’t upgraded my characters’ gear, I probably should. Ignore this warning at your own peril because they weren’t joking about that warning. When it comes to exploring, looting is something most players of RPGs take for granted generally. Everyone knows you are supposed to loot everything. After all, you might miss some of the best rewards if you don’t at least look in every sack and bookshelf, right? In Solasta, this can get you into some serious hot water. There was one point where I had successfully talked my way past someone who seemed formidable, and she was completely willing to let me see her master.
Yay! But then I noticed she had a bookshelf, and when I clicked on it, there were some crafting recipes I wanted, so I took them. Strangely, Aksha didn’t like me stealing from her at all. So that was fun. I like that there’s no indicator in-game about what would be considered stealing, so I have to consistently make educated guesses and weigh the potential risk vs. reward. I did have some issues here and there navigating the various maps. The biggest problem occurred very early while I was wandering around the Library. I had the party climb down a ladder to a lower floor and then couldn’t get them to climb back up afterward. I even tried reloading the game to fix it, but that didn’t help. The fix ended up being hitting the up arrow on my keyboard to change what layer the view was on, and then it let me select spots on the higher floor as a destination. The Library is the only location where I ran into this particular bug, though, in the rest of the game, the camera adjusted automatically, or scrolling the mouse wheel did work as well. One area where Solasta falls just a little bit short is in the animation department. Don’t get me wrong, everything does look great, and I can tell a lot of work was focused here before launch to clean things up. However, some of the characters do still have a bit of a stiffness to their faces when they talk, and there’s a lot of clipping going on in many cutscenes. None of this was bad enough that it made playing frustrating at all though, it’s just something I noticed and can sometimes be annoying or unintentionally hilarious in other games (looking at you mercury eyes in SWTOR).
Add-ons (DLC):SOLASTA Crown of the Magister
|Original Soundtrack||Loaded Dice Package||Digital Kickstarter Edition Content||Kickstarter Backer Items||Supporter Pack||–|
OS: Windows 7 / 8.1 / 10
Processor: AMD FX 4300 / Intel Core i5-3570K
Memory: 8 GB RAM
Graphics: Radeon R9 285 / GeForce GTX 950
DirectX: Version 11
Storage: 30 GB available space
Sound Card: DirectX compatible sound card
Requires a 64-bit processor and operating system
OS: Windows 10
Processor: AMD Ryzen 3 1300X / Intel Core i5-7400
Memory: 8 GB RAM
Graphics: Radeon RX 590 / GeForce GTX 1060
DirectX: Version 11
Storage: 40 GB available space
Sound Card: DirectX compatible sound card
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either Unfitgirl, .. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from Unfitgirl, .. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.