Silent Hill: Homecoming Free Download
Silent Hill: Homecoming Free Download Unfitgirl
Silent Hill: Homecoming Free Download Unfitgirl The Silent Hill franchise has always been known for its ability to trip the player’s psychological levers, instilling a significant amount of unease, fear and even dread at the situations that they find themselves in. Whether it was wandering the fog enshrouded streets of Silent Hill or the rusty, industrialized hallways of the Otherworld, the characters were normal people — not fighters — stranded in a situation that was completely out of their control, forced to survive any way they could against unnatural monsters. That, in turn, imparted a sense of panic and concern in the player because they weren’t guaranteed to emerge from a fight unscathed. Unfortunately for the series, the latest installment from Konami and Double Helix, Silent Hill: Homecoming, manages to drain the emotional and psychological elements from the game. While the monsters and strange environments of the game return, the overall experience just isn’t scary, which is a major letdown for a title with such a great horror pedigree. What’s more, released more than a month after the console version, the PC version is plagued by control and visual issues. Unfitgirl.COM SEXY GAMES
Homecoming is the story of Alex Shepherd, a recently discharged soldier who has disturbing dreams that seem to plague him during his waking moments, many revolving around his younger brother Joshua. Once he eventually gets back to his hometown of Shepherd’s Glen (thanks to a quick cameo of a previous Silent Hill character), he discovers that things are truly bad at home and only getting worse. People have been disappearing in increasing numbers, including Alex’s father and little brother, the streets are shattered and in disarray and strange creatures roam the town. As Alex investigates his family’s disappearance and the incidents going on, he eventually discovers the dark secret of Shepherd’s Glen, its connection to Silent Hill, and how his family plays a significant role in these events. The tale itself is a decent one — players that have gone through a number of Silent Hill stories before will gain a new perspective on the communities bordering Toluca Lake. Homecoming doesn’t radically attempt to revamp the established universe that’s existed for almost a decade, but tries to tie the plot of Alex’s adventure to pre-established canon. There are a number of nods to both the Silent Hill film from a few years ago as well as the movie Jacob’s Ladder, which adds a couple of layers to the development of the characters as well as the situations they find themselves in. However, even with all of that going on, the main twist related to the game can easily be figured out before it happens, leaving a rather bland taste when it’s finally revealed. Homecoming eventually feels more like a subplot to a larger, unfinished tale with tenuous connections to the rest of the series.
New team, fresh wind
Apart from the aforementioned cameo and a brief mention of Cybil, many of the other story regulars have been excluded. Alessa and Dahlia don’t show up, and even the few sequences where Pyramid Head pops up are more like brief guest appearances for fans, although he does have a great scene towards the end of the game. To a degree, this “straying away” from the well known characters or elements from the previous games would be fine if the title maintained the frightening aspects of the franchise, but that just doesn’t happen. The placement of jump moments are extremely predictable, so you never feel like you’re put on the edge of your seat because of something that’ll suddenly attack you seemingly out of nowhere. Instead, you frequently come off as bored or unsurprised that a creature comes through a door or a gate, primarily because you won’t have been attacked in so long that you’ll start to expect something to step out of a shadow or a hallway up ahead. Even worse are the sections where the title continually triggers a number of respawning monsters until you move to a certain portion of the environment and trigger a cutscene. This doesn’t create or contribute to the claustrophobic sense of dread a player should feel going through these games in any way. On top of this, it’s blatantly obvious that the designers attempted to ratchet up the scares by making it impossible to see where you’re going with a flashlight that barely illuminates anything. Even if you are in a darkened area with the flashlight on and the brightness option cranked up all the way, you’ll have trouble seeing in front of you, which doesn’t make the game scary at all. In fact, you’ll frequently need to run up on something to notice that the flashlight is on. This simply cheapens the experience with poor design choices, making the fear that you experience tamer than that which you’d find at an amusement park’s haunted house. Call of Duty Black Ops II
Further reducing the terror is the fact that Alex is completely capable in combat. Unlike Heather, James or Harry from the previous games, Alex is a trained soldier that has some significant skills in battle. He has the ability to perform quick or heavy strikes, charge up his attacks to perform powerful lunges or string them together to create a number of combos. He’s also able to switch his targets with a quick flick of the right analog stick, which helps you keep creatures at bay that attempt to swarm and attack you from behind. However, you’re not simply a whipping boy for monsters; Alex can dodge incoming attacks and even retaliate with a counterattack once an enemy misses their strike. You’re not restricted solely to hand-to-hand items, either; Alex will get his hands on pistols, rifles and shotguns along the course of his adventure, and will even be able to “upgrade” these weapons with stronger versions at a later point in the game. The problem with this approach is that Alex is too good with the weapons he gains. For instance, the earlier protagonists were horrible shots because they didn’t really have any experience with a gun, only gaining more comfort as the game went on. Alex’s aim is rock solid and you can easily pick off monsters or aim for specific sections of the beasts. This doesn’t make gunfire nearly as challenging, and if you focus more on the melee than the ranged combat, you’ll have plenty of bullets saved for bosses.
Committed to tradition
What’s more, the inclusion of the dodge will let you easily kill most beasts without suffering a single scratch. As long as you don’t charge in blindly and hit the button as they attempt to strike, you’ll have no problem landing a countering blow. That doesn’t make you feel as helpless as you would in previous games, where battle is a tense struggle for survival, or worry that you’ll have to hoard healing items because you’ll constantly need to treat your wounds. What’s more, the inclusion of Dr. Kaufmann’s serum that increases your health meter makes it much easier to fight on against creatures, and acts almost like a third tier of healing items (outside of the drinks and first-aid kits). This more action-oriented focus on gameplay may turn off some longtime series fans, especially because monsters will just feel like obstacles in your way of exploring the rest of the title. The game is much more than a string of fights, though. As you go through the various environments, you may be tasked with cutting your way through doorways with button press mechanics, or sliding through walls to access new rooms. On your way, you’ll gather a number of photographs, drawings and other items that will go into Alex’s journal. The journal helps keep a number of details of the plot together, and can be referred to at any time to help you piece together the story of the game as well as solve some of the puzzles scattered throughout. Some of the solutions are easy to find, such as tracking down keypad entries. Call of Duty
On the other hand, you’ll also find some quite tricky puzzles scattered throughout the game, such as sliding puzzles that don’t get reset if you make mistakes with them, forcing you to reload your progress if you really mess it up (as a quick aside, what’s with the limitation to only five save games? In this day and age of larger hard drives, was it that hard to just allow players to save as many games as they want?). Visually, Homecoming is sharp, with a lot of nice details. Enemies will show off weapon damage, particularly when you slash at them with an axe or a knife, and Alex will perform different animations based on the various weapons that he has equipped. Speaking of the monsters, the creatures that roam through the streets of Shepherd’s Glen, Silent Hill and the Otherworld look quite good, from the multiple-limbed amalgamation of the Siams to the jerky, snapping moves of the nurses and the slithering of the Lurkers. Even the bosses have their own unique and off-kilter appearances that change as Alex batters them into submission. The transformation of the environments takes much of its cue from the movie, with the ripping and peeling ash-like shift from the “real” world into the Otherworld, which is a striking effect. All of this, of course, is countered by the previously mentioned problems with the flashlight, which makes it extremely hard to see in dark spaces. Framerate dips don’t appear to be nearly as plentiful as the console version, and even though the camera is much better than previous Silent Hill games, you’ll still find that your view can be obscured by the angle initially chosen by the title.
Characters in cutscenes do have a tendency to perform their lines with poor lip synching, and although their faces may be rather expressive at times, their clothing looks flat and generically textured. Finally, the game does employ a scratched film filter for the Otherworld that looks rather good, but the fog filter that’s applied for the “real” world can make character’s skin look unnatural. This also seems to contribute to shadows that move unrealistically, with the shadows seeming to vibrate and become pixilated and in motion even when a character is standing still. The true star of the title, as it always has been within the franchise, is Akira Yamaoka’s musical selections. Atmospheric, moody and beautifully presented, the music is as good as it’s ever been. However, because the gameplay looses its psychological edge or the fear, the score feels somewhat misplaced with the title. It’s way too good for many of the bland sections, and, after a while, you may exert too much of your energy even trying to get into the mood set by his music. It practically tries to beat you into feeling an emotional level that isn’t supported by the rest of the game. Vocally, the dialogue is fine — it’s not horrible, but it’s not fantastic either, and there are a number of delivered lines that you’ll want to simply throttle characters for. In fact, you’ll want to throttle Josh or leave him to whatever fate he’d suffer in the Otherworld because of his petulant delivery.
However, what’s completely inexcusable is the fact that the PC version of the game was released a month and a half after the console version and yet it has a number of visual and control issues. One of the largest ones is the fact that you cannot run the game in any detail resolution other than Medium; attempting to switch your graphic settings to High, even at the start of a new game, will immediately cause the game to crash. Game resolution also seemed to be a tad bit iffy, with the game crashing out when we boosted the settings to 1280×720. It doesn’t make a lot of sense to even try to boost the title all the way to 1920×1200 (assuming your computer can handle it) if the detail is going to be shoddy or the game will crash. Another problem is tied to the control scheme, which is tied to either the keyboard and mouse or a controller. While using the keyboard and mouse is an option, certain sequences, such as using the left mouse button to perform many of the quick time button presses, are exercises in futility. Call of Duty: Advanced Warfare
These buttons don’t have the sensitivity of a controller button, so you’ll be slamming your finger into a button to try to extricate yourself and only have minimal success. Controllers aren’t any better, because the game frequently asks you to press specific buttons to interact with items, look at maps or other things. Problem is that half of the assigned buttons don’t actually correlate to what shows up onscreen, and others don’t have a button related to them at all. For example, being told to hit the X button to zoom in on a map when the zoom was actually pushing in on the right thumbstick was completely confusing, just as trying to assign buttons to the gamepad and seeing “Button 08” or “Button 04” supposedly assigned to a 360 controller. Were it not for the fact thaEven if the strong foundation of the horror series was cast on the PSone back in 1999, the successor from 2001 in particular is one of the most intense and narratively valuable experiences in gaming history for me. Who Silent Hill 2 didn’t experience it on the PS2, missed something unique. After the credits, there was enough mystery material for a PhD in psychology or storytelling. The horror of the Japanese style was able to anchor itself deeply in the consciousness because it staged a bizarre nightmare apart from the zombie shuffling of a Resident Evil. The series seemed more mature, merciless and demanding. And that for years.
Add-ons (DLC):Silent Hill: Homecoming
OS: Win Xp 32
Processor: Intel Core 2 Duo E6400 2.13GHz / AMD Athlon 64 X2 Dual Core 4200+
Graphics: AMD Radeon HD 2600 Pro or NVIDIA GeForce 7600 GT 256MB
System Memory: 1 GB RAM
Storage: 10 GB Hard drive space
DirectX 9 Compatible Graphics Card
Requires a 64-bit processor and operating system
OS: Win Xp 32
Processor: Intel Core 2 Duo E7200 2.53GHz / AMD Athlon 64 X2 Dual Core 5200+
Graphics: AMD Radeon HD 3870 or NVIDIA GeForce 8800 GT
System Memory: 2 GB RAM
Storage: 10 GB Hard drive space
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either Unfitgirl, .. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from Unfitgirl, .. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.