Samurai Aces III: Sengoku Cannon Switch NSP Free Download
Samurai Aces III: Sengoku Cannon Switch NSP Free Download Unfitgirl
Samurai Aces III Sengoku Cannon Switch NSP Free Download Unfitgirl The Samurai Aces trilogy is coming to a close with the third instalment, Sengoku Cannon. We are getting close to the end of the Psikyo Shooting Stars Bravo collection as well, this is the fifth game I’m reviewing for NIS America. Just as with the previous title we do not need the flip grip sadly.Sengoku Cannon begins with a quick-moving story before reaching the main menu. From there you have the option to choose story mode, practice, or observe the local leaderboard. If you remain on the main menu and don’t press any buttons then an explanation of game mechanics will be shown that is helpful. A regular shot, concentrated shot with slower movement speed, a bomb for momentary invincibility, and a cannon that can be used for the kill shot to receive a score multiplier. Now the character select screen, there are four available and two that can be unlocked. No skills or attributes are shown but it’s pretty sweet that two folks can be revealed later. Character drawings look fantastic and I could see them transplanted into any anime I would watch. As soon as I started the game I was awestruck and taken back by the graphic style and amount of action going on. There is a lot to unload here. For starters let’s talk about how Psikyo utilised a 2D midground and a 3D background. All sprite work on the midground including your character and enemies are 2D while the background has an arcade or Dreamcast 3D look. At first, it was a bit overwhelming and fooled my eyes but once I got used to it I became a fan. Unfitgirl.COM SEXY GAMES
If anything it’s a beautiful distraction. Camera angles know no bounds and feel cinematic. Left to right is boring, Sengoku Cannon twists and turns every which way and can make it difficult to keep an eye on shots being fired but it looks great. Initially, I was put off by the movement speed of each character but utilising the focused shot takes care of that concern. With rapid-fire used the normal movement speed is quick and smooth. Cannon shot or the kill shot as I like to call it is a tricky mechanic to get down but is based on timing really. Once you master the mechanic it will give a big payout to your score at the end of each level in “cannon bonus”. Honestly, this will boost your scores a massive amount even if used randomly so it’s worth trying.Cannon shot is much simpler to use on easy mode shooting it off in conjunction with the normal shot. Normal mode will call on your timing skills to be more precise in execution. It can be used any number of times and I think you will find it inappropriate to keep using it once you’re annoyed with the sound your chosen character makes. Really the only 2D elements are your character, enemies, and each other’s attack sprites. Beyond that, the background does all the heavy lifting. One level in particular showcases a ton of movement in a 3D space forwards, backwards, and then turns sideways in a matrix looking black and green area. That concept is spread across both imaginative and realistic landscapes.
Save the princess “Masamitsu”
In addition to these wonderful looking sights, there can be long stretches of nothingness that bore the screen. Flying above clouds that cover the bottom 15% of the screen while the above area is plain blue. This makes it easier to weave into bullet storms and out of tight spaces but coming from what was initially a wildly creative background, it’s a steep letdown. A highlight of Samurai Aces III is the wonderful music that uplifts the game. The first level soundtrack I wouldn’t say it fits the genre very well, it sounds more fitting to an adventure RPG game. Maybe in the green land-covered areas it works best but overall feels out of place. Enemies are a vast bag of variety that won’t make it to your sight if using the concentrated shot in some instances. Some small red robotic spheres may pepper out from top to bottom with a circular spray of pink orbs. Samurai archers will attack in hordes shooting their arrows in sequence. Inanimate objects such as spinning canisters with oni’s on them will blast at you. Some of these no-face looking, scythe bearing, angelic monsters are unrecognizable. Minibosses are a decent warm-up to the main level boss in their stand-alone fight. They will arrive in the far right centre of the screen and remain for a brief pause before the battle begins. Some attack patterns will occur and it’s up to you to control your character swapping between normal movement and concentrated to survive. End of the level bosses aren’t large in size but their attacks are enormous, taking up all the empty space in some attacks. Glamour
They give a short speech about your demise then turn up the heat. These short-winded discussions are forgettable at best. Hold down the concentrated fire so as soon as possible they take damage and pay attention to the number near their health bar as that is how many times you must deplete it. Or is it? If it says 1 then you have two bars to defeat, so on and so forth. I lend my bombs to the bosses after dodging their mesmerising shot patterns for as long as I can. Boss battles have a similar amount of enjoyment compared to mini-bosses and the areas leading up to it. They don’t carry the weight of the game as others do, so overall it’s pretty balanced.Overall in the horizontal shmups of the Psikyo games, Samurai Aces III has taken the lead. The graphics (which must have been mind-blowing at the time) are entertaining and the game overall is pretty solid. It doesn’t bring me back for competitive runs for any reason but it has increased my likeness for this type of shoot ‘em up. The mind-bending backgrounds stuck out the most and will spark interest for many upon starting a run. I liked my time spent with Sengoku Cannon and would recommend others try it.Fire the exciting cannon shot! The Japanese-style shooter with quirky aesthetics is back for a third go! Samurai Aces III: Sengoku Cannon is a horizontal-scrolling shooter game that first appeared in arcades in 2005. One unique feature of this game is how the score multiplier goes up when you take down an enemy using the powerful cannon shot.
Power up with “P” items.
Beat your own high score! The dramatic story attached to each character will entertain and delight! Put a stop the twisted plans of the shadowy Kishinshu and their puppet army! Pick your preferred max lives, max continues, key controls, and more to make the game just right for you. Pick a custom difficulty and stage in PRACTICE mode to train for actual combat. This mode will benefit beginners and experts alike! It bids a fond farewell to the Samurai Aces series, which is how Psikyo began as a developer. It waves goodbye to Psikyo’s run of arcade-centric shoot ’em ups, being designed specifically for the PSP platform. And, in some ways, as a title developed by X-Nauts after they took over Psikyo in 2002, it’s something of a sayounara to Psikyo themselves, too. Some of the snobbier shoot ’em up fans out there would also argue that Sengoku Cannon also bids adieu to Psikyo-branded games being “good”, but I’ve actually found quite a lot to like about this curious, clunky shooter. Let’s take a closer look. Sengoku Cannon is a side-scrolling shoot ’em up that was first released for PSP in 2005. More recently, it was released for Nintendo Switch, both individually and as part of the Psikyo Shooting Stars Bravo compilation. Like most of the other Switch ports of Psikyo games, it’s a fairly bare-bones port — and it’s especially apparent in this case, since it keeps the 30 fps frame rate from the PSP original. It does upscale the 3D backgrounds, however, so that’s something, at least — though they do look woefully low-poly by modern standards God Eater 3
Even when compared to Zero Gunner 2 from four years prior. For some, a sub-60 fps shoot ’em up is absolute sacrilege, and to a certain extent that’s understandable; it is a genre built on precise control, intricate manoeuvres and delicate positioning, after all. That said, despite the seemingly janky movement in Sengoku Cannon, the actual control of the game feels responsive and tight — which is good, because mechanically, this is probably the most complex shoot ’em up you’ll find with Psikyo’s name on it. The mechanical depth primarily comes from the fact that you’re able to attack in four different ways. You’ve got your standard shot, you’ve got a Cave-style laser shot which causes you to move more slowly, you’ve got the titular “Cannon” shot and, of course, you’ve got bombs. Much like previous Psikyo games, there are multiple characters to choose from, each with their own unique loadout and handling; longstanding fans of the series will be pleased to know that Miko (now known by her actual name, Koyori) is back and as busty as ever, while Tengai’s eponymous hero is an unlockable secret character. The standard shot works as you’d expect. You can either tap the shot button or hold a dedicated auto-fire button, and collecting power-ups increases both the power and coverage of your basic shot. The exact way this is accomplished varies according to the character; some get shots that fire in multiple directions, while others develop a wide, powerful barrage that fires forwards.
Score attacks against players
The animal familiars of Tengai and their supporting fire patterns are sadly absent, however; this time around, it’s all up to the samurai aces. Holding down the standard, non-auto shot button causes your character to make use of their “laser” attack, which allows more precise, accurate movement and concentrated fire directly ahead of yourself. Again, the exact implementation of the “laser” varies by character — Koyori’s is actually just a super-rapid version of her regular shot, for example — but its functionality is generally the same. The Cannon shot is where things get interesting. This is a powerful blast in front of your character. There’s no limit to how many of these you can fire in total, but you can’t rapid-fire them; there’s a very short cooldown between each shot. The Cannon can rip through most enemies with ease and do significant damage to bosses, but its main function relates to the game’s scoring mechanics. If you finish off an enemy with the Cannon, you’ll cancel all their bullets and turn them into coins and get a score multiplier of up to 10x the enemy’s normal value. The variability comes from how close to death the enemy was when you finished them off with a cannon shot, and to this end the game provides all enemies with a helpful beat ’em up-style health bar in the corner of the screen to help you judge. That’s not all though; if you hit an enemy with more than one Cannon shot, you get none of these beneficial effects, but you will do more damage to them. God of War
In this way, you need to make some interesting decisions between maximising your scoring potential, or dealing with an encounter quickly. This makes for some especially interesting boss encounters, since many of these are set up in such a way that a quick route to victory involves weaving through bullet patterns and firing off well-timed Cannon blasts, but taking this approach means you’ll only get the minimum score possible. Instead, you’ll want to use your shot and laser to soften up each of the boss’ distinct phases — which each has its own health bar — then finish each with a Cannon blast for multiplier and shot-cancelling action. Finally, you have the obligatory bombs, and much like in the previous Samurai Aces games, these are implemented as each character having their own unique, powerful special attack ranging from a relentless barrage of homing shots (that will actually miss completely if you’re too close to your target) to a short-lived damage field in a specific area of the screen. Unlike in Tengai, where there is a short and very vulnerable wind-up animation before you let a bomb off, you can “panic bomb” in this game, since firing one off immediately turns you invincible, even if the effect takes a moment to activate. Bombs are also very powerful against bosses — though if you mistime them and inadvertently blast through a phase transition, you’ll miss out on the potential Cannon bonuses. While it’s easy to see why Sengoku Cannon is not a particularly well-regarded installment in Psikyo’s back catalogue
And especially because its predecessor Tengai is a favourite of many shoot ’em up enthusiasts — there’s a lot to like here. The variety of enemies provide plenty of interesting challenges, the Cannon mechanics make the game as much about bullet management as it is about skilful dodging and the music is excellent. Yes, its backgrounds may be a bit drab and boring, particularly when compared to its predecessor’s elaborate pixel art and parallax scrolling; yes, it’s a shame they didn’t bump up the frame rate for the Switch version; yes, Tengai is undoubtedly a slicker, more polished side-scrolling installment of the Samurai Aces series… but Sengoku Cannon is still fun despite all this, and for some people, that’s enough. Plus, when did it ever hurt to try something a little less popular than the well-established favourites of the world? City Connection continues on its quest to bring a selection of iconic Psikyo shmups to the Steam platform. The publisher has revealed that July 13 will see the arrival of the strange and ethereal Samurai Aces III: Sengoku Cannon. Originally released in Japan in 2005 (under its original title Sengoku Cannon: Sengoku Ace Episode III), Samurai Aces III is the third and final entry in the eccentric trilogy, featuring typically frantic shmup action with a feudal Japan setting. Players choose from one of six unique characters and take the skies to battle waves of enemies and huge boss characters. Samurai Aces III blends 2D sprites with 3D character models and rudimentary 3D backgrounds, which admittedly makes for a jarring aesthetic.
Add-ons (DLC):Samurai Aces III: Sengoku Cannon Switch NSP
OS: 64-bit Windows 10 or MacOS 10.15: Catalina (Jazz)
Processor: Intel Core i7-4790 or AMD Ryzen 3 3600
Memory: 12 GB
Graphics Card: RTX 2080S/RTX 3070 or AMD Radeon RX 6800 XT
VRAM: 8 GB
Storage: SDD (205 MB)
INPUT: Nintendo Switch Joy con, Keyboard and Mouse, Xbox or PlayStation controllers
ONLINE REQUIREMENTS: Internet connection required for updates or multiplayer mode.
Requires a 64-bit processor and operating system
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either Unfitgirl, .. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from Unfitgirl, .. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.