PUSS! Free Download
PUSS! Free Download Unfitgirl
PUSS! Free Download Unfitgirl Puss might be the strangest video game I’ve ever played. In Puss, you play as a small pixelated cat head navigating short mazes. The mazes are often filled with obstacles and bullets impeding your route to the end, and if you touch a wall for too long, you’ll get zapped and lose a life. That’s only part of the experience, though. It’s the mind-meltingly psychedelic aesthetic that permeates every aspect of the game that makes Puss stand out. Nearly every maze in Puss offers an entirely new visual experience, and most have bright colors that regularly change, shift, or flash as you navigate through the level. The intensity of the graphics can sometimes feel overpowering, often distracting me from actually completing a level. In one, for example, nearly the entire background was taken up by a looping video of giant, chattering teeth. Every once in a while, I would even notice that my eyes hurt while playing, forcing me to stop. When you boot up Puss, it suggests consulting a doctor before playing video games if you have epilepsy or have had reactions to flashing lights. Unfitgirl.COM SEXY GAMES
The music doesn’t make the game any easier to play. The soundtrack regularly mashes up different genres and sound effects to create weird and often uncomfortable soundscapes. In one section of one song, a low, industrial hum rumbles beneath occasional guitar twangs and incomprehensible mumbling voices. Sometimes these mashups created interesting, lo-fi hip-hop-esque beats. But more often than not, the music just put me on edge. The mazes themselves are short, and each has different mechanics and puzzles that are fun to figure out, despite everything that’s going on. Some mazes have you time movements across ever-shifting platforms. Others have timer buttons that reveal a new platform you’ll have to race across in order to get to the end. Sometimes you’re just dodging a lot of bullets. I was able to finish many of the mazes on my first try, and the ones that tripped me up at first would get easier with practice. The game also has truly outlandish bosses. During one stage of a boss fight, there’s a dog with three heads fused into one that shoots lasers out of its eyes.
Vaporwave Presented By Cave
The bosses often reminded me of Undertale’s memorable final foe. Everything about Puss is overwhelming, and I’m convinced that the game is trying to make you feel like you’re high on catnip. But the absurdity of that conceit works. A part of me was always looking forward to what unexpected combination of visuals, sounds, and puzzle-solving awaited me with each new maze or boss fight. It just sometimes hurt my head to try to comprehend it all. As I’m sitting here reflecting about PUSS!, I keep coming back to one question: “What the hell did I just play?”. Honestly, this may be the most basic, yet bizarre game I have ever played. I suppose this is the feeling that TeamCoil was going for with PUSS!, so, well done? However, being strange and out there isn’t enough alone to make things enjoyable. There needs to be a decent gameplay hook. That being said, is PUSS! any fun to play? If I told you what the story was about in PUSS! I’d be lying my ass off. There does seem to be something weird going on with an ancient prophecy, but that’s all I can tell you. The game starts off a bit like Poltergeist where the protagonist, a cat, gets sucked up into a TV. WVM Day 1-9
From here, the absolute nonsense begins with psychedelic visuals, and even a boss fight with a chihuahua head. Gameplay is simple: essentially you’ll just be guiding a cat head through linear paths to reach the end portal. Of course the paths will have numerous amounts of obstacles to make it harder, but the goal is to get the cat head from “Point A to Point B”. The paths will be moving, shrinking, disappearing, revealed after a button press, covered with various objects flying around, and more. The appeal of PUSS! is more so in its wacky visuals and level designs more so than the gameplay itself. Controlling the cat through the drug induced levels isn’t exactly the easiest of tasks, and not only because of the various obstacles. When PUSS! first released it made its way to PC where the control scheme made a lot more sense. You use your mouse to click and hold the cat head while you guide it through the paths. Areas that required you to move very quickly were simply done by moving the mouse quick. These actions are simple with a mouse. However, this isn’t so simple with Joy-Cons. Joystick movement works well enough, but it’s set at one speed.
There’s More Than One Way To Skin A Cat
If you come to levels that require very fast movements you’ll need to use both joysticks together to boost. Unfortunately, I found the Joy-Cons a pain trying to keep both in sync together. Luckily, glancing against a boundary wall isn’t an instant death, but unwieldy controls make this game rage inducing. There is an option to use the Nintendo Switch’s touch screen, but the movement here is completely broken. The cat’s acceleration is so fast that a slight drag on the screen sends the poor pussy cat flying to its static doom. By and large the most appealing thing, and it’s likely the thing that got you to even check it out, is its visuals. PUSS! is an outright visual trip that would even make the Grateful Dead wonder what the hell the devs were on. For me, that is a compliment. I absolutely love the over the top ridiculousness of the visual design, and it’s the one element that even kept me going. Between the crazy cat cults, dolphins, moving sculptures, and a crap ton of background lights and designs, I’m not sure how to describe it. It’s hard to verbally describe the nonsense, so I’ll let one of the boss fights speak for me: The sound design is unfortunately not up to par with the visuals. WWE 2K19
While it tries to match the visuals with strange synthesized 8-bit soundbites, it unfortunately comes off as dull. There is a lot of static and strange sounds, but the quality just isn’t quite there so it was more annoying rather than adding to the visual trip. When the sound design decides to step up the beat there is so much going on, paired with the low quality sound effects that it becomes a jumbled mess. PUSS! is a lot of flash, but little substance. The visuals are a treat for the eyes and it will leave you bewildered and talking about it. Unfortunately, once the the shock of the ridiculous visuals wears off, you’re left with a pretty basic game. A basic game that doesn’t even play all that well on the Nintendo Switch platform. Puss! has personality and psychedelic colours in spades and it’s the games biggest strength. Our titular friend tired of pizza and cuddles dives into its owners’ TV in the opening cutscene and then proceeds to work through a randomised selection of levels. Each level is like a moving mechanical maze that you need to negotiate with your mouse. Click on the puss to take charge of it and move your mouse about to guide it through the maze.
At the end of several levels
You’ll have a boss of sorts before moving onto to the next world. As you complete a level, you’ll get a meow of joy and depending on how quick and precise you were, your awarded points. Points equal more lives which means you’ll get further in the game because Puss! is hard as nails. Often you’ll need to observe a level to judge the movement patterns, or avoid bombs from enemies, or work out which switch opens each path. The game’s aesthetic also plays its part as often the game feels like it’s a magic eye puzzle trying to hypnotise you into losing his concentration. Add to that the games love of making super narrow corridors to zoom down quickly and you’ll be screaming at the screen in no time.However for all that frustration, Puss! is still well made. It’s infuriating yes, but it is rare that you’ll feel that its the games’ fault you lost. Occasionally collision detection with the edges are a bit harsh but usually, you’ll get a static white noise and mini screen glitch to warn you that you are touching it before you die and that is a great quality of life gameplay element. I do wish the game would also work with a controller as I think an analogue stick would work better for people with wired mouses (like me). WWE 2K22
There is an option to change the mouse sensitivity which is great, but often you’ll be reducing it which means you’ll lack precision or speed and then you’ll get caught by the moving mazes instead of your own ability. Just be prepared to rage. In one level, the Puss must navigate a maze where the horizontal and vertical routes conversely narrow until disappearing altogether. In another, a maze scrolls across the screen at all times with static buttons to reach which will open up a bridge to the exit but only for a short time. In others, projectiles fire randomly across a central section of the maze which sways as you navigate it. In one, shrimp barrel along the only path forward, setting a pace you have to match as you travel between them. Nothing is easy in this game but there’s a lovely simplicity to the game design here which allows Puss to get away with its punishing difficulty. You can look at each level and within a few seconds, understand what you’ve got to do. Actually doing it is the tricky part. Before playing Puss, I’d never noticed how difficult it is to move very slowly but in a steady direction using a PS4 pad is. Some of the levels in this game have a leisurely pace about them
but they’re deceptively difficulty to complete. Having to be restrained, staying within tight wall constraints as they move gingerly across the screen is just one skill you’ll have to master with Puss. Pattern recognition, millimetre perfect timing, lightning fast reaction speeds and the patience to get your ass handed to you repeatedly and still come back for more would help too. The fact that very few of the levels in this game look difficult at a first glance make it all the more chaffing. The solutions are simple. The failures are all of your own making. You didn’t more fast enough. You stopped in the wrong place. You got excited towards the end and ran straight into a wall. And when I say “You”, I really mean “I”. Repeatedly. For hours. Thankfully, there’s a tiny amount of leeway built into Puss which keeps the light on at the end of the tunnel and the TV in one piece. Touching walls won’t immediately kill the kitty. Instead, you get some feedback in the controller which rumbles as you get too close and a TV static sound effect sounds when you’re touching. There’s some magic algorithm (not actual magic, probably scientifically built up over hundreds of hours of play testing and trial/error)
OS: Windows 7 or later
Processor: Core i3
Memory: 2 GB RAM
DirectX: Version 9.0
Storage: 750 MB available space
Requires a 64-bit processor and operating system
OS: 10.8 or later
Processor: 2.0 Ghz
Memory: 2 GB RAM
Storage: 750 MB available space
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either Unfitgirl, .. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from Unfitgirl, .. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.