MOTHERGUNSHIP: FORGE VR Free Download
MOTHERGUNSHIP: FORGE VR Free Download Unfitgirl
MOTHERGUNSHIP FORGE VR Free Download Unfitgirl I named him Goliath and I loved him. He was fitted with a chaingun at the front that ripped apart any that dared stand in his way. He was powered by chain lightning that bounced between enemies on contact and acid mines that polluted the air over time. Sitting at two 45-degree angles to either side were a devastating — and largely impractical — blaster and shotgun respectively. With a simple squeeze of a trigger, hell was let loose. He made health bars vanish within seconds. For a time, it was perfect. Movie love, even. And then I died, condemning my creation to the archives. The loss extracted a heavy toll. Such is the loop of Mothergunship: Forge, a game about building increasingly ridiculous weaponry over the course of a run of its roguelite dungeon, getting as far as you can and then starting all over again. It’s a wave shooter that helps rejuvenate a genre I’d long thought redundant. This being a roguelite, you’ll be familiar with the core structure. You move between randomized rooms, unable to progress until you’ve defeated every opponent in the given area. At the end of each encounter you’ll be given a reward, be it money, upgrades, or new weapon parts, and then choose which door to walk through based on the next reward they offer. Make it far enough and you’ll meet bosses that block the way to new, harder areas with three levels in total. Unfitgirl.COM SEXY GAMES
It’s also a bit of a bullet hell game. Your head is the only area that can take damage, so you simply need to lean and duck out of the way of incoming fire, though that’s often easier said than done (there is a smooth locomotion option within a small area too, for those that want/need it). Die and it’s all the way back to the start, though grabbing purple crystals (which the game makes a point of not properly naming) will contribute to optional starting upgrades like more health or ammo. None of this is especially new and, in fairness, anyone that’s tired of VR roguelites like Until You Fall, In Death, and Sweet Surrender likely won’t be won over by this formulaic setup. But it’s the game’s unique approach to weapon customization that really sets Forge apart. Alongside weapon powerups and money, you can also get new gun parts between battles. This includes connectors that let you snap one port to either of your wrists, giving you access to yet more ports. To these, you can attach different weapon types; single-shot rail guns, grenade launchers, standard blasters, or even a pizza box that fires out razor-sharp slices. You can also take up slots with run-altering upgrades like increasing health, or even just add more connectors to provide more ports at different angles. Developer Terrible Posture Games already spent time perfecting this mechanic with the original Mothergunship for PC and consoles, but it really comes to life in VR.
RIDING THE WAVE…SHOOTER
Snapping parts together is both a mad science and utterly seamless, taking moments to reorganize. You could have a gun that provides a consistent barrage of bullets at the front, but covers other angles with rocket and grenade launchers. Or gather a swarm of shotguns that spread over a huge area. You can even slap together shields to become an impenetrable fortress. And, because this is in VR, you can utilize whichever side of the gun you want with just a twist of your wrist. I find it hard to overstate just how fond I am of this system and the way it enticed me to keep playing to see whatever insane inventions I could bash together next. There’s an endless amount of combinations, especially when you consider you can build out weapons on both arms. If there’s anything to fault in the approach it’s that I wish Terrible Posture Games had gone further with it. The vast majority of builds will let you assemble straight-forward weapons and it’s a shame you’re not forced to be more dynamic and adaptable; limited ammo could have meant suddenly switching arm directions in the middle of combat and weirdly-shaped connectors would have been great for piecing together Frankenstein firearms. There are also some hiccups when it comes to enemy design and placements. Forge has a good variety of enemies to deal with that have you juggling your priorities, but some are a little overpowered or simply broken. Animal Crossing: New Horizons
There’s a health bot that recharges enemies in a flash but, if another spawns in the same room, you basically can’t kill them with anything but the most destructive build. There’s also shield generators that can protect others and, if they shield an enemy sitting in front of the unit, you won’t be able to take it down with anything like the speed required to survive. But every death in Forge is simply an opportunity to start anew, and the game ticks that boxes of giving you enough permanent rewards between runs to keep you coming back. That includes new starting upgrades, extra weapon parts, and even different modes like easier and harder difficulties as well as challenge-based runs and much more. Granted it’s as much padding as any roguelite has, but it pulls it off as well as you could expect. And all of that’s without even mentioning the game’s co-op mode, though it’s admittedly not a starring role. It’s fun to tackle the gun-building together but the game doesn’t really feel designed for two players, and more like this mode was included to tick a box.Structurally, Mothergunship: Forge is a familiar VR game in an oversaturated genre. But its central feature that lets you endlessly customize a massive arsenal of weapons is so well realized that you can easily brush off any sense of deja vu. Bringing that original hook from the flatscreen game to VR completely revolutionizes how the mechanic works
And you’ll find yourself coming back for runs time and again not just to progress further in the game but simply to see what weapon of unparalleled destruction you can whip up next. Much of Mothergunship: Forge is a tried and true VR shooter, but when you bolt-on that extra grenade launcher and power it up with a fleet of lava mines, what’s old is new again. I absolutely loved the original Mothergunship. The mix of roguelite elements, bullet hell gameplay, and the ability to build a weapon with numerous amounts of guns and accessories on a single hand was a ton of fun. It was fast paced, it was intense, and had some great twitch based moments. So when I heard that Mothergunship: Forge was a VR adaptation, I was ecstatic. All that action set in VR sounded like a dream come true. Does Mothergunship: Forge live up to its traditional version and elevate it beyond a traditional game? Mothergunship: Forge follows the same story structure as the original. An alien force has invaded and you’re Earth’s last remaining hope. You’re tasked to board the alien gunships and reach the Mothergunship and take it down. This is where the roguelite elements come into play, because while you may complete a run, there are multiple Mothergunships to take out. Much like the original, there isn’t a large focus on story or characters, and that is absolutely fine. Animal Shelter
Gameplay is king here, however, there are some very key differences that I’m not sure elevate the title. Having the immersion of VR is fantastic, and in combination with the weapon building it is a pair made in heaven. Unfortunately, what was an intense bullet hell shooter that attacked you from every direction and even had map obstacles, has been boiled down to a mostly stationary VR shooting gallery. Shooting gallery games are a dime-a-dozen in the VR marketplace and this feels like a step back. The intense shooter that relied on your fast-paced action, has now become a much slower game where you just need to move your head away from oncoming bullets. Enemies only come from in front of you, and as long as none of the bullets hit your face, you won’t be hurt. You can enable free movement, but the catch here is you’re limited to a small circle around the player. This means you can essentially only strafe a few feet, which makes the game even easier since you can move and dodge your head. Since the roguelike structure is still here, you will go through rooms that will grant you various items that range from weapons, currency, shops, key items, and then a boss room. The purple diamond currency is the one that will help you unlock weapons and modifiers for your next run. Gold, and anything else collected like weapons, will be reset each run.
PEW PEW FOR TWO TWO
The roguelite elements are leaned on heavily here, as the main meat of the gameplay for Mothergunship: Forge because the game isn’t all that long anyway. There are only three different levels, and each level has about eight rooms and a boss, and one of the rooms will be a shop room. This isn’t a lot of content and you can easily complete a run in less than thirty minutes. In one sitting I easily ran through the game five times. There is a bit of procedural generation in the levels, but for the most part, including the bosses, you’ll be running through what looks like the same rooms. They really rely heavily on the roguelite unlocks and various modifiers to pad the game, but it just isn’t enough variety. Let’s talk about the one gameplay aspect that actually benefits from the VR immersion: weapon building. It is awesome to grab and attach all these different weapons and be able to wield it directly with your hands. The variety here is fantastic, just like the original game with various weapon types like blasters, shotguns, rockets, grenade launchers, bolt rifles and more. There are also various accessories and attachments that will change or add attributes to the guns. You’ll need to unlock or buy arm attachments to keep increasing gun size and make ridiculous weapons. The drawback is with the shorter campaign there is less opportunity to make ludicrous weapons on both arms. Anna Exciting Affection
For the most part, unlike the regular game, you’ll only end up with enough weapon parts to load up one side. Or you can make two medium sized weapons, but the fun of Mothergunship was having both arms with a weapon that would scare a Gundam. Visually, the game has a very clean aesthetic and looks great on the Meta Quest 2, with barely any aliasing and easily readable. Level and enemy designs are bold and recognizable with color pallets, and the three bosses are a fun fight visually. Unfortunately, there just isn’t enough variety in the normal enemies and levels. The levels have their own color pallet, but ultimately they feel similar. The enemy variety goes from the normal bad guys to a large red versions of them that have more health and aggression. Sound design remains fantastic just like the regular version. The hard rock soundtrack still keeps you pumped and engaged with the fights, and the all the various gunfire is top notch. The mix between constant shooting and the soundtrack creates a perfect environment for the theme. There is less dialogue from the colonel from the original which does lose some of the humor, but honestly it’s not a negative for the game.Mothergunship: Forge is a decent VR shooting gallery on its own, however, I expected so much more after the stellar original version.
The content here isn’t very deep, and it relies too heavily on unlocking a couple new weapons or modifiers as new content. These unlocks are great, but when you can easily beat the game on your second run, you don’t really need a majority of the unlocks. There are additional difficulty modes, but only having three levels is still not enough to strive for more runs. Unfortunately, building weapons in VR is great, but with everything else stripped down, this falls short of the original version. Mothergunship: Forge doesn’t bring with it a deep and intricate plot, but instead a showdown between aliens and you, humanity’s last hope. It’s up to you to penetrate their defences, destroy their minions, and bring down the titular Mothergunship, all whilst your allies lead you on along the way with little bits of narrative. It’s a fun little plotline that doesn’t really bring too much to the experience, but hey, at least there’s a justification for unloading so many bullets upon this alien scum. The core gameplay loop sees you moving between rooms, blasting any enemies that inhabit them, and making improvements to your loadout, with countless foes coming your way that bring with them all sorts of deadly weapons to attack you with. Unlike the original game, Mothergunship: Forge is a stationary shooter, meaning you’ll be fixed to one small area as the mayhem unfolds. There is an option in place to move around a little
Add-ons (DLC):MOTHERGUNSHIP: FORGE VR
OS: Windows 10
Processor: Core i5-7500 / Ryzen 5 1600
Memory: 12 GB RAM
Graphics: GTX 1060 / RX 580 – 6GB VRAM
Storage: 2 GB available space
Additional Notes: Requires a 64-bit processor and operating system
Requires a 64-bit processor and operating system
OS: Windows Vista, Windows 7 SP1, Windows 8/8.1 / Windows 10-11 (32/64bit versions)
Processor: Intel Core i7 @ 3.0 GHz or AMD Ryzen 7 @ 3.2 GHz
Memory: 16 GB RAM
Graphics: Nvidia GTX 1080 or AMD RX 6700-XT (6 GB VRAM with Shader Model 6.0 or higher)
DirectX: Version 11
Storage: 2 GB available space
Sound Card: DirectX Compatible Sound Card with latest drivers
Additional Notes: Windows-compatible keyboard and mouse required, optional Microsoft XBOX360 controller or compatible
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either Unfitgirl, .. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from Unfitgirl, .. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.