MOSS: BOOK II FREE DOWNLOAD
MOSS: BOOK II Free Download Unfitgirl
MOSS BOOK II Free Download Unfitgirl Moss: Book II picks up moments after the conclusion of the original game. You, the Reader, and Quill, a brave mouse, defeating the evil serpent Scarffog. While the game provides a pretty thorough recapping of the first game before letting you loose in this new adventure, some terms and names may be hard to get a handle on at first. Nevertheless, you are given everything you need to continue the quest you started in the original game. Quill must continue her quest to acquire all of the King’s Glass from the five distinct lands of Moss. Already possessing one shard, Quill and her Reader set off to find more. However, you soon learn of another looking for the glass, and they already have two of the five pieces. The wielder gains unlimited power by collecting all five shards, making them practically invincible. This simple but impactful story had me honestly enthralled. And while it doesn’t present the player with anything new, it does execute the story perfectly. Like the first game, the entire playthrough is presented as a book being read to us. Because of this, the story has an audio book-like quality where a single voice actor voices all characters. While this may be a bit cheesy at times, it’s a perfect way for you to get lost in this world. The story is shaped around you from beginning to end in a third-wall-breaking way. Unfitgirl.COM SEXY GAMES
Quill addresses you as someone in her life, asking for high fives and sharing in victories. The world and story of Moss feel like it’s happening with you rather than to you, and it is one of my favorite things about this game. The story of Moss: Book II isn’t the only noteworthy aspect of the game, as the combat and puzzles shine just as bright. Neither overcomplicates themselves by committing too much to one or the other, instead, Moss relies on a healthy mixture of both. Always jumping back and forth before either one becomes stale or boring; using your sword to dash across chasms allowing you to progress into rooms otherwise out of reach, or acquire the maul to smash shielded enemies to ashes. Puzzle solving is cleverly used to build up your relationship with Quill, too. Book 2 focuses more on your interactions with her, like high fiving after a job well done, seeing her pretend to surf as we move a platform she’s standing on, or even just giving her a hug. It’s one of Book 2’s most heartwarming aspects, and I found an emotional journey here I didn’t expect. Being able to grow the relationship between Quill and her Reader partially through level design on its own is a testament to its strength. Book 2 doesn’t always feel fresh in those designs, though, with many of its new mechanics not arriving until you’ve cleared at least the first hour.
A Story Told Unlike Any Before
This is thankfully a longer adventure than its predecessor – it took me just under six hours to complete, and that’s without entirely exhausting my search for its collectible fragment scrolls, which are a compelling enough reward for thorough exploration. While the campaign is entirely linear, you can switch chapters at will and backtrack to find any collectibles you may have missed, some which are even inaccessible until you’ve secured those new weapons later on. Book 2 doesn’t take unnecessary risks with its already successful formula, instead opting for an evolutionary approach, and that’s absolutely fine. This is as pure a sequel as they come, without large changes that could ruin what I loved about the original or major innovations that could have instead elevated it far beyond. Crucially, Book 2 didn’t need to reinvent the wheel to be a lot of fun, and it gave me what I wanted most from the first game: more. This sequel feels held back by the PSVR’s aging tech. Unfortunately, this sequel also feels held back by the PSVR’s aging tech. It might’ve been a revelatory headset in 2016, but six years later with a successor on the way, it’s extremely dated. Having played Moss on PC with an Oculus Rift S, this felt like a step back in terms of the quality of its interactions. It requires a DualShock 4 thanks to that controller’s light bar Empires of the Undergrowth
meaning there’s no option to use the PS Move controllers or the PS5’s DualSense if you’ve opted to play through backwards compatibility. The DualShock controls feel fine when moving Quill around each level, but direct interference as the Reader is a different matter. Using the DualShock lacks the immersion provided by full motion controls that VR thrives in – admittedly, something the PS Move controllers aren’t comparatively very good at anymore even if they were available. The PlayStation camera’s field of view also proved limiting as grabbing objects that were further out didn’t always track accurately, an infrequent but frustrating issue when it occurred. Don’t get me wrong, it’s still functional, but I just couldn’t escape the feeling that Book 2 occasionally had to compromise its design around these limitations. Here’s hoping the PSVR exclusivity comes to an end before too long, like it eventually did for the first Moss. Another aspect of presentation Polyarc nails is the score. Soothing melodies comprised of flutes, pianos and strings fill the halls and environments you run through, carrying the right degree of emotion as Quill overcomes the various challenges. There’s not much else to say as this was also really good in the first game, and while 3D audio is a big thing in VR, I haven’t played many VR games with a stand-out score.
Surprises around every corner
Moss: Book II’s soundscape slaps though. In terms of gameplay, it’s important to reflect on the original game. The first title in the series had some cool ideas but it was criticised for being shallow and simplistic. Quill or the Reader never received any skills or upgrades, meaning the puzzles and combat were limited to the skills you were equipped with in the beginning of the game. Combined with the short runtime, it also meant there wasn’t much variety. The sequel addresses these head on, and not only are there various regions with different environments you can travel to, but Quill and the Reader both learn new moves and gain new weapons to mix things up and add a few layers to the gameplay. For example, instead of just a sword, Quill now has access to throwing discs and a hammer. These weapons not only add to the combat, but they are also used to solve puzzles as well. Additionally, the Reader learns their own unique skills. One of the early skills allows you to grow vine bridges to help Quill cross to places she couldn’t initially reach. New tools and skills also mean new enemies and while there isn’t a huge amount of variety here, it’s still a boost over the original game and there are a few more bosses now to keep things interesting. That doesn’t mean the game is that much longer than the original. Encased
I beat the first Moss in a couple of hours, and it only took me about five to beat the sequel, get all the collectibles and find all the armour pieces (something that was also not in the original). On one hand I think it’s a perfectly fine length, but on the other hand it still leaves me wanting more. That is a good place to be in, because like the first game, Polyarc have room for improvement and a potential follow-up sounds even more exciting than before. I did run into a couple of technical bugs and issues while playing the game, however. Most of these were isolated in that they did not happen again after they resolved, and I was able to correct them after a quick checkpoint restart. However, there were a couple outliers that put my camera view in an out-of-bounds area in a the level, meaning I could not see or reach anything, forcing me to restart the whole chapter. There are other times where a door will open, and Quill will just stop moving, or another scenario where a boss that is supposed to arrive doesn’t. Again, most of these can be rectified by reloading a checkpoint and it doesn’t feel too disruptive to the experience, but there were more bugs in this than in the original game from memory. Book 2 takes you to brand new locations, such as the heated depths below the castle all the way to snowy mountaintops.
Same tiny mouse, bigger sequel
These offer new elements to marvel at, such as ice that breaks beneath your feet or the drip of molten metal with the potential to burn you. One of the things I loved most was how you could look back and see the areas you’d just completed, or look forward and see what was to come. It made everything feel connected, rather than feeling like you were just playing level by level in a rigid, formulaic way. Once again, Moss: Book 2 managed to feel alive like few games in VR do. With this wide new world comes a number of new ways to interact with it. Your ever-faithful companion Quill will unlock different weapons as you progress, which not only help her in battle but are also used to solve various new puzzles. For example, the sword power-up can help you to dash across large spaces to reach other areas, while the chakram lets you unleash your inner warrior princess and can be summoned back to you after being thrown to hit trickier targets. Each ability/weapon you acquire in Moss is quite different than the last. Quick dashing with the sword, the ability to manipulate vegetation, to shuriken’s, and mauls. By the end of your journey, both Quill and the Reader have a variety of weapons and abilities that help tip the fight in her favor. While much of the gameplay is fun, it can also become a bit repetitive. The game tries to combat this by making you switch weapons and making the player use their ability to alter attacks.
However, with square being the only button for attack and the lack of a light or heavy attack, the combat can feel a bit one-note. Though combat is shallow, the mixing and matching of weapons and the satisfying crunch of each enemy more than make up for any shortcomings. Although the rodent can jump, swing, and cling to ledges, it couldn’t get far without the Reader’s magical powers. With the PSVR on the head and the controller in the hands, the user is the only one with the ability to interact with most elements of the environment. For example, he is able to move blocks and thus create paths, cause stalactites to fall or even operate platforms. Book II obliges, Polyarc brought some additional powers to the entity in order to generate more actions between the player and the universe. Thus, a simple pressure on the trigger of the pad can weave organic bridges between different platforms, or even grow ivy on walls. Later in the adventure, the hammer grants the possibility of triggering blows when the player decides, revealing new cogs in the gameplay. All these elements aim to bring a little diversity to the puzzles encountered by the little mouse: the more the player progresses, the more powers he gains, the more the confrontations and the puzzles become complex .That being said, some situations already experienced in the first soft come back from time to time.
For example, the duo must always find ways to take scarabs onto switches, spin spiral staircases to reach particular places, and activate purple mechanisms in order to progress. Although we would not have been against more truly new elements, Moss Book II brings its share of new ideas in its bag , in particular thanks to the effects brought by the weapons which are the hammer and the Chakram. Enemies to be balled up and then sent like pinballs against his fellow creatures is also one of the simple pleasures that Moss provides. When a game of Moss Book II is launched, what jumps out (literally) is the depth of field that this episode gains. The sets are often gigantic, carefully composed, reinforcing this impression that Quill is decidedly too small to face the dangers that await her. Several times during the epic, we lost long minutes admiring the environment for the pleasure of feeling immersed inside the world. And what about the sublime music composed by Jason Graves? Once again, they cover the action extremely well and almost bring tears to our eyes during certain sequences. No need to procrastinate, Polyarc has done everything to deliver an interactive tale like no other: the art direction is top notch, the graphics are nice, the animations are numerous, the bosses are impressive, what is told is beautiful. ENDLESS SPACE 2
Add-ons (DLC): MOSS: BOOK II
OS: Windows 10 (64-bit)
Processor: Intel Core i7-4790 / AMD Ryzen 5 1500X or better
Memory: 8 GB RAM
Graphics: Nvidia GeForce GTX 1070 8GB / AMD RX Vega 56 8GB or better
Requires a 64-bit processor and operating system
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
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- First you will need YUZU Emulator. Download it from either Unfitgirl, .. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from Unfitgirl, .. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.