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Lunistice Switch NSP Free Download Unfitgirl

Lunistice Switch NSP Free Download

Lunistice Switch NSP Free Download Unfitgirl

Lunistice Switch NSP Free Download Unfitgirl Ever since game fans collectively realised that crunchy polygons were worth getting nostalgic over, PS1-core indie games have been growing into the new pixel art. With Lunistice, one-person shop A Grumpy Fox has delivered a shining example of this modernised lo-fi aesthetic. Sparkling in chaotic but coordinated palettes of technicolor jaggies, it’s immediately arresting – and once you start playing, it just gets better and better. The set-up for this high-speed platforming adventure is something to do with a tanuki called Hana travelling through her dreams to get to the moon. Or whatever. You won’t be sitting through cutscenes in this game – A Grumpy Fox lets the gameplay do the talking. The skeletal narrative is sufficient excuse for playful and imaginative stage designs, ranging from a Japanese-shrine-flying-water-bubble-semi-undersea tropical resort with echos of Sonic Colors to a subdued forest of quiet autumn leaves. The spiralling, vertiginous platforming levels are low-poly-low-res but with a massive draw distance and a gleaming frame rate. Yes, it looks like a Saturn game – but it’s a dream version of what 32-bit gaming really was. Cracked, hovering walkways, twisting rails, floating spheres of water and endless creative paraphernalia wind off towards the horizon, letting you survey the lines ahead and behind and scout out potential secrets and shortcuts. Unfitgirl.COM SEXY GAMES

Lunistice Switch NSP Free Download Unfitgirl
Lunistice Switch NSP Free Download Unfitgirl

The striking contrast of early-3D-era graphics with pure fluidity of performance and modern, player-friendly game design somehow triggered a response in us as if seeing the jaw-dropping, groundbreaking technical might of revolutionary new hardware – but in 1995. In a world where a new console generation seems to bring improved grass modelling as readily as smoother gameplay, that feels like a rare and luxurious treat – especially on Switch, the only console Lunistice has come to for now. There’s a Japanese theme throughout the game, centering on Hana’s dreamworld of pagodas, torii-gate checkpoints, and odango sweets, which provides the main collectibles: origami cranes. These are present in their hundreds on each stage. However, the linear level design keeps things from turning into a collectathon bore – a ’90s throwback that this game has mercifully elected not to modernise. There’s no scouring every corner of open-world areas or tracking back and forth here, rather you’ll be glimpsing off-the-track havens just maybe within reach, then taking leaps of faith to find out what’s possible. And if you fall, you reset fast for another go. There are no limitations on that, but there’s a reset counter that contributes to your end-of-level grade, along with your crane count. On our first pass, we had at least a couple of dozen resets on every single stage, such was the frequency of tantalising possibilities that we couldn’t resist testing out. Quite apart from that, the game isn’t easy.

Lunistice Highly polished design, art, and gameplay.

Although there are no frustrations with limited lives or unfair controls, the challenge of mastering some devious platforming is very much present. Checkpoints are well-spaced for the most part, providing welcome relief after tough sections, but not undoing the old-school arcade test of skill served up by particularly gnarly sequences. Everything about the game design feels tight, not least the controls. Hana the tanuki is virtually superglued to the analogue stick, accelerates rapidly, and carries just enough inertia to feel wily once going. A double jump and spin attack let you soar across cavernous gaps, complemented by a height boost if hit simultaneously. With dynamism, precision, and fast lines, this sometimes feels like an exhilarating 32-bit Sonic that never was. A major contributor to the gameplay is a well-behaved camera. The airy levels don’t ask for constant fidgeting, and the fairly limited y-axis keeps you focused on the path ahead. Potential vertical avenues are placed just within view – or sneakily kept out of view to unsettle when boosters shoot you to the skies. While that tanuki-suit-style spin attack is used to eliminate enemies, there isn’t really combat in the game, and no boss fights. The enemies are really just platforming obstacles, placed cleverly to squeeze your jump timing or test reflexes and rhythm along a fast rail. Clearly a passion project, A Grumpy Fox – AKA Deke64, Technical Producer at indie publisher Deck13Spotlight and a popular streamer – originally set out to create Lunistice in their spare time over the course of 30 days.Marvel’s Spider-Man: Miles Morales

Lunistice Switch NSP Free Download Unfitgirl
Lunistice Switch NSP Free Download Unfitgirl

More than a year later, they were finally done. The love that has gone into the game is unmistakable in its attention to detail of control, art, and level design, but there is also a clear delight in video games fuelling the whole thing. We were reminded of little fragments of myriad games as we played: the looping rails of 3D Sonic, Mario Odyssey’s Luncheon Kingdom, F-Zero’s cylindrical sky structures, a whole world pulsing to the beat like Crypt of the NecroDancer, even the overwhelming and unspeaking castle ruins of ICO. And when we managed to reach a tricky spot, a smiley block served as a quiet nod from the developer, a token reward for curiosity, like a hard-to-reach coin in Mario 64. Much like how 8-bit and 16-bit indie games were in vogue a few years ago, it seems that, more recently, games inspired by the 32 and 64-bit generations are becoming just as prevalent. Platformers like Toree 3D and horror titles like The Closing Shift bring all the tropes of the PS1, Saturn, and N64 era to the modern day, while adding modern quality-of-life enhancements to prevent them from falling into the pitfalls that often plagued early 3D titles. One of the newest games in this trend is Lunistice from game dev A Grumpy Fox. A 3D platformer that seems to take cues from Sonic, you play as Hana the Tanuki as she runs, jumps, and twirls through several dreamscapes while on her way to the moon, where she hopes to solve the mystery of Lunistice. And in terms of the story, it is as simple as that on the surface. Much of the narrative is told only through documents you unlock in each world, and even then.

Try to beat your fastest times and highest completion and get an S-Rank on every stage!

They only give you glimpses of what is going on in the story so you can come to your own conclusions. The story excels because of this simplistic and understated approach; what we learn is interesting and intriguing, but it never supersedes the actual gameplay, which is the star of the show here. While not overly complicated, it’s a delightful game to play, making it very easy to sit back and relax. The speed of the action never reaches the exhilarating speeds of Sonic, but it has that same focus on flow and running through levels without interruption. The other collectibles require only fundamental exploration. This constant sense of progress keeps the game addictive and satisfying. Each stage is largely linear, with the primary goal being to reach the end. Paper cranes take the place of coins or rings, with a set amount guiding you through the levels like breadcrumbs. Along the way, though, they may lead you on a little detour, where you’ll usually find the second collectible, one of the four-letter tokens, which spell out Hana’s name. This is how you unlock the documents mentioned earlier, some of which can be very well hidden. Unfortunately, when you’re busy bounding through the level, twirling at enemies, it can be pretty easy to miss them, so repeated runs of each level can sometimes be necessary if you’re going for 100% completion. While they’re mostly optional, and you can ‘finish’ the game without them, getting them all grants you access to the true final level and the true ending. While I mostly enjoyed looking out for these letters, they slowed each level’s pace down a little bit. In addition, the precise platforming for some sections made certain parts a little more frustrating than necessary. Total War Attila

Lunistice Switch NSP Free Download Unfitgirl
Lunistice Switch NSP Free Download Unfitgirl

Here, the slightly floaty and imprecise controls can also present a little roadblock. However, the challenge needed to get them is never too high or daunting, thanks to the generous checkpoints and infinite restarts. It never impacts the overall enjoyment, and the lore documents are an excellent incentive for those interested in the story, so it was worthwhile to pick them all up. Besides, spending more time in these levels is quite a treat. While the presented themes aren’t always groundbreaking, the bright colors, vibrant decor, and lively music bring the game to life. The aesthetics make this game a joy to play; as far as 32-bit throwbacks go, Lunistice is undeniably eye-catching and gorgeously vivid in its presentation. While not strictly accurate to the technical limitations of its inspirations, that allows the game to flourish and dazzle the player. If there were any points against it, it would be that there isn’t a lot of enemy variety, but as each level is just so distinct and memorable, it’s something that’s easily overlooked. Hana herself is also very adorable, the sort of protagonist that really could have been pulled from the PS1 era. The soundtrack is also energetic and matches each stage’s vibe wonderfully. Each tune is undeniably catchy and has the same energy you’d find in a game like Sonic or Klonoa. With how enjoyable the game is to both play and look at, the price point only makes it more enticing. It’s an easy recommendation on that point alone, and with it being available on both Switch and PC, I could recommend double dipping too. The steam page puts it best when describing the game as ‘Simple, Affordable fun.’ While a single run-through will only run up to about five hours, the presence of two guest characters (one which you might recognize from another 32-bit homage) with their unique gameplay styles adds additional value beyond its affordable price.

If you’re looking for some additional variety: play the whole game as a different character with their own skills and gameplay!

S-ranking each stage by collecting all the cranes, getting through without dying once, and getting a fast time adds plenty more hours to a game that costs so little. It’s the sort of game that’s fun in both short bursts and longer sessions and is easy to pick up and play. Lunistice is not complex or complicated by any means, and if you play a single, straightforward playthrough, it isn’t even that difficult. But it is enjoyable and addictive in its no-frills approach, and the positive vibes from its visuals and soundtrack encourage you to keep playing. It’s the indie gem that I hope gets the attention it deserves since every polygon’s love and attention on display are evident. If you’re a fan of 3D platformers or 32-bit throwbacks, then it’s a game you need to try for yourself, and at its low price point, there’s little reason not to. Lunistice is a small scope throwback 3D platformer with gorgeous art direction. While short, running under 2 hours, the game introduces an impressive number of concepts in that time. Each stage is unique and focused. However, for me, Lunistice feels too Super Meat Boy to capture the essence of Sonic the Hedgehog. I really wished for more time spent doing relatively casual platforming, with challenging routes for faster times. Once you get past the second world there’s very little margin for error. It seems backwards to me that the generation who grew up with these games are getting older, with little free time and poorer reflexes by the year, yet we’re marketed games with a higher mechanical skill floor than the classics.

All the same, this is a loving and heartfelt tribute to some great games – and it’s easily worth checking out for $5. There’s even a demo if you’re on the fence. Right away this felt so nice to control. So much of the game, the platforms and their mechanics, everything, is just satisfying. The levels are the perfect level of iterative where it’s not too hand-holdy but doesn’t toss a new mechanic into a mix of others without showing you its most basic form first. And shortly after something’s introduced, it finds different ways to combine it and make it interesting. Simple to learn, likely a challenge to master (i.e. get S ranks/fully explore a level). There’s so many diverging paths to reward you for exploring (and perhaps my only complaint is that in some instances it seems you can’t backtrack(?)). There’s little touches in there to make the game forgiving if you slip up (like regaining a jump if you collide with an enemy mid-air). The visuals are gorgeous, with or without the filters. The music is great. The game’s just so darn fun. It even has controller agnostic UI. More games need this. Please. There are big $80-game studios that still haven’t got that figured out yet! I’ve been saying for years that people are overpricing their games, overvaluing them and throwing them on Steam hoping for quick sales. This game here, it undervalues itself, and harkens back to the classic Monkey’s Island screen: “Never pay more than 20 bucks for a computer game” Lunistice feels like a throwback in the best ways. It’s not just copying an aesthetic, or attempting to cash in on nostalgia.

Lunistice Switch NSP Free Download Unfitgirl
Lunistice Switch NSP Free Download Unfitgirl

It nails every single aspect of the era, feeling as though it came from the past, only to be released now. The controls are perfect. I never felt like I was out of control. In all my time playing, I encountered a single bug on the final mission as Toukie, which is saying a lot considering the state of release of most games. The music is exactly what I’d expect from this era of game. Everything feels so insanely well designed and put together, and it really shows what real talent can do. The sheer amount of “cute animals doing Reddit things” games coming out would have buried this one for me, if I didn’t happen upon it going through GOG listings the other morning. The trailers were promising, and moreover, the price was enticing. I’m sick to death of being told that indie games are great bang for your buck only to find out that people mean 3 hour walking sims for 20 bucks. THIS game is what indie gaming should be about. Impeccable controls, theme and era perfect music, and a price point I never thought we’d see again make this game an absolute recommend. I’ll be watching for more from this dev. Simple and light, is how I would describe this game. Gameplay wise there’s nothing overly complex, you go a little fast at times, but it’s all fun. One world has a slight difficulty spike due to a certain mechanic but it doesn’t hold the rest of the game back. The music is poppy and cheery and meet the aesthetics of the game really well, the sound effects are superb as well, nothing annoying or repetitive that’ll grind your gears. Story wise, there is some lore but nothing really concrete; possibly a open end for a sequel or prequel. I found it okay, but nothing worth digging into. Overall, I’d give this game a solid 8/10, Some levels need touch up and the story felt like a plain doughnut. Orcs Must Die

Add-ons (DLC): Lunistice Switch NSP

NSP Format
Requires a 64-bit processor and operating system
OS: Windows 7, 8, 10 or 11.
Processor: Dual-Core CPU @ 2.0GHz
Memory: 2 GB RAM
Graphics: NVIDIA GT 650M or similar
Storage: 620 MB available space

Requires a 64-bit processor and operating system
OS: –
Processor: –
Memory: –
Graphics: –
DirectX: –
Storage: –
Sound Card: –
Additional Notes: –


  1. Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
  2. At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
  3. Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
  4. Click Apply then OK.
  5. Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
  6. In the Program Files folder, find and open the folder for your game.
  7. In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
  8. Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
  9. Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
  10. Once complete, try opening the game again


  1. First you will need YUZU Emulator. Download it from either Unfitgirl, .. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
  2. There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
    Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
  3. Create a folder called “keys” and copy the key you got from here and paste it in the folder.
  4. For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
  5. Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
  6. Download any ROM you want from Unfitgirl, .. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
  7. After that double-click into yuzu and select the folder you put your game folder in.
  8. Lastly double click on the game and enjoy it.

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