Lock On Modern Air Combat Free Download
Lock On Modern Air Combat Free Download Gopcgames.Com
Lock On Modern Air Combat Free Download Gopcgames.Com Lock On: Modern Air Combat has been one of the most anticipated simulations in flight sim history–and for good reason. Not only has there been a dearth of serious combat flight sims in recent years, but Lock On has a stellar pedigree (the Flanker series), a highly esteemed development team, and a stable of aircraft designed to thrill any sim fanatic. Does it live up to the hype and hope? Lock On clearly has the potential to be an all-time classic sim, but there are problems in the retail version that will make some want to watch and wait for a patch or two before purchasing. Lock On’s design is extremely promising. It includes the A-10A, F-15C, Su-27, Su-25, Su-33, and three variations of the MiG-29. Each aircraft is simulated with stunning attention to detail and accuracy, resulting in each plane having a very distinct “personality.” One of the key strengths of Lock On is that the planes are so different and so detailed that you can spend many hours just learning to fly and fight effectively in a single jet. For example, the A-10 Warthog ground assault aircraft, a plane for which simmers have been clamoring for years, sports relatively simple avionics compared to a modern air superiority jet (for instance, the F-15 or MiG-29). But anyone who expects to climb into Lock On’s Warthog cockpit, load up with Maverick guided missiles, find some enemy tanks, and simply push a button or two and watch the missiles mop up the tanks, is in for a major surprise. Mavericks here aren’t magic missiles as they have been portrayed in most simulations. Unfitgirl.COM SEXY GAMES
In Lock On, you have to learn what a real A-10 pilot has to learn about weapons deployment with the AGM-65 Maverick. Specifically, you have to learn about how the missile “sees” the ground, the differences in how the TV version and the IR version discerns a target from its background, how to fly to maximize the range at which you can identify and lock on to a target, and more. And that’s just the Mavericks. You’ll need to do the same for the unguided rockets and the awe-inspiring cannon–all while learning the details of the flight avionics in the A-10 cockpit and how the Warthog handles under various conditions. Then, having developed proficiency with the A-10, you can start all over again in, perhaps, one of the advanced air superiority fighters. Then you can learn the complexities of modern air-to-air radar operation or perhaps how to destroy ground targets in the relatively crude, HUD-less Su-25 Frogfoot. A simulation of any one of these aircraft, at this level of accuracy and detail, would be a must-have for the serious flight sim fanatic. To have all of these disparate jets simulated with such loving care is combat sim nirvana. Not only are the flight models, weapons systems, and avionics beautifully simulated, but the same attention to detail has been lavished on the graphics. Cockpits are reproduced in almost photographic realism, with every dial and gauge operational. In fact, the cockpits are so lifelike that all of the instruments in the Russian aircraft are labeled in Russian.
So Lock On is a fantastic
The plane exteriors are rendered in exquisite detail and actually include impressive damage modeling. Admittedly, all of the graphics in Lock On, from the aircraft to the ground units to the cities and landscapes, are excellent and are sure to please even the pickiest sim fans. But here is where the first problem rears its head. In addition to odd graphics glitches that pop up here and there, if you turn all of the graphics details on high, such as heat blur, high quality water, reflections, and so on, your computer will not be able to run Lock On smoothly through all of the various environments in which you will fly. It doesn’t matter if you have a P4 3.2 GHz machine with one gig of RAM and a Radeon 9800 XT; it will bog down at quite a few points in the game (bog down: defined as frame rates dropping into the single digits). The good news is that the game is designed to allow you to toggle a wide variety of graphics options down or off. The bad news is that even with most of these turned down, high performance systems will still occasionally experience poor frame rates. For example, flying just above a cloud base will result in unacceptable stuttering on even the heftiest system. If you have a “moderate” setup, say an AMD Athlon 2200+ or a P4 2.4 GHz, with a midrange GeForce or Radeon video card, you’ll find it difficult to find any settings that will allow you to play the game with consistently smooth frame rates under all conditions (such as when flying low and encountering a high density of ground units and terrain). Astral Ascent
Until you either get a higher-end system or patches are distributed that improve the graphics performance, midrange computer pilots would be well advised to stick to missions with fewer ground objects and clear skies, and even users of bleeding-edge systems will have to be willing to put up with occasional periods of molasses-slow frame rates. With regard to the world in which you fly and fight in Lock On, there’s good news and bad news. Starting with the bad news: Lock On was originally intended to include that Holy Grail for flight sim fanatics–a fully dynamic campaign. Unfortunately, circumstances occurred that forced the developers to abandon that system, thus resulting in a linear campaign consisting of a relatively small number of “canned” missions that must be successfully completed in sequence. You can also fly a number of single missions specifically designed for each aircraft, as well as “instant action”-style missions. The good news is that the mission builder included in Lock On is outstanding in every way and combines ease-of-use with a lot of power. A plethora of user-made missions and campaigns have already appeared on the Internet. In fact, in many ways the campaigns and missions in Lock On almost feel more like teaching examples of what can be done with the mission builder rather than presenting themselves as critical parts of the simulation. Speaking of teaching–this is an extremely complex and realistic simulation, and thus the weak documentation is all the more disappointing.
The small booklet included in the box
The very features that are the strengths of Lock On–the accurate simulation of a wide range of aircraft and weapons systems that are very unique from aircraft to aircraft–require a lot of documentation. It can be extremely frustrating, for example, to finally figure out how to use a highly complex and realistic radar system, only to find yourself stymied at why your missiles aren’t locking on to a bogey. Unfortunately, the core program documentation, presented in PDF form, is only fair in helping the novice understand how to effectively use all of the avionics and weapons systems, and, even worse, many parts are incomplete and inaccurate (note: be sure to read all of the readme files for errata). The training missions, which use all text rather than voice-overs, help explain quite a bit, but even with these, the overall documentation falls far short of what’s needed to get the most out of Lock On. In fact, in recognition of the need for more documentation, a link on the Lock On home page points to a third-party source that is selling an expanded manual (for about $56 with shipping). There are more issues that mar what is otherwise a superior simulation. Lock On suffers from numerous bugs, as is unfortunately all too common with such complex games. Some are relatively minor, like options that revert back to their previous settings. Some are serious but may take some time to realize in such an intricate sim–like a bug that causes you to essentially lose control over one aspect of the F-15 radar system, problems with radar sensitivity at low altitudes, odd missile behavior, problems with the padlock system, and more. Atelier Lulua ~The Scion of Arland~ Digital Deluxe Edition Switch
And there is one absolute showstopper bug for those who haven’t yet upgraded to Windows XP. In spite of what it says on the box, the current version of Lock On will not run on Windows 98 or Windows ME systems. So, what’s the bottom line on Lock On? It’s absolutely a sim for the self-sufficient. To get the most out of this product–due to the poor documentation, bugs, graphics slowdowns, and so on–you’ll need to do a lot of experimenting, tweaking, and reading of helpful hints, tips, and strategies on Web forums that are dedicated to the game. The included campaign is short and fails to provide that immersive feeling of being in a “live” war that you get in the best campaigns (such as those found in Falcon 4 and even the old, venerable Red Baron 2). If you have Windows 98, you’ll have to wait for a patch to be released before you can even think about playing. In spite of all of this, the heart of Lock On is a truly great combat flight simulation. When you finally figure out how to effectively get your AGM-65 to lock on to a dangerous mobile SAM unit in the middle of urban terrain; when you finally become proficient at quickly switching radar modes and locking on to an enemy fighter before he even knows you’re in the air; when you finally appreciate how much you enjoy the personality of the ugly, crude, but effective Su-25; when you finally realize that you’ve spent hours and hours enjoying the unique attributes of one aircraft and still have several more to explore; and when you finally and successfully complete a hairy cooperative online mission (online play is very solid), you’ll understand that this is a truly special flight sim.
On getting up and running
Whether you wait for some of the bugs to be ironed out (while this review is based on the initial release, we’ve seen a 17 meg patch that addresses many of the problems discussed), whether you wait to see what the mod community comes up with, or whether you go ahead and purchase the game now is a matter of how much you’re willing to work around its initial problems. While it’s a diamond in the rough in its initial release form, there’s enough depth and breadth here that there’s no doubt at all that Lock On is destined for greatness. Where have all the flight sims gone? It seems like every time we turn around we’re treated to yet another copycat real-time strategy game or a generic shooter. I suppose that it’s easier to develop such titles than it is to create an entirely accurate physics and avionics system. It may also be that so-called “mainstream” gamers (who make up a larger and larger percentage of the market each year) are, on the whole, less tolerant of the hardcore sim than those of us who are smart enough to build our own computers.
Thankfully, Ubisoft and Eagle Dynamics give the community more credit than some other developers have. The creators of the Flanker series have managed to create a sim that combines the breadth of Jane’s USAF with the intense accuracy of Falcon and that’s a rare accomplishment in the genre. The game has stepped away from the purely dynamic mission generation that was initially promised, but the alternatives as presented in the final version are still quite compelling. Autobahn Police Simulator 2
The conflict at the heart of Lock On takes place above and around the Black Sea. Based on precise satellite data, the maps here are fantastically detailed and offer a reasonable variety of geography. The fictional conflict allows players to take to the skies in eight separate planes. You can fly fast and low in the A-10s and SU-25s, leap off the deck in your SU-33, or try your ass in the office of the sleek F-15 or SU-27. There are also three separate versions of the MiG 29 to play with. A range of play options are available right at the start, from the instant action missions to the massively comprehensive mission editor. When you get in the air, you’ll find that the challenge level is quite high. (You can scale the difficulty by enabling unlimited ammo, fuel and limiting crashes.) Even with the aids on, you’ll find that the enemy offers a serious challenge having a good understanding of energy management and radar profiles. As you might guess by now, this is not an arcade style simulation and you’ll need to have a serious understanding of how the systems of each aircraft perform in real life if you’re to have any hope of using them correctly in the game. And there’s a broad range of systems to understand here — from the A-10’s close-in ground attack weapons to the long-distance dedications of the MiGs. The flight models in Lock On also reveal a tremendous difference in performance based on the plane you choose. The A-10, certainly a plane that sim-heads have a great affection for, feels much more straightforward than the MiGs for instance.
Thankfully there are a number of tutorials you can take on to learn the ins and outs of the aircraft. Each plane has its own tutorial section that covers the specific abilities of that plane. In this sense, Lock On really rewards the time you invest in it more so than a lot of other sims. You’ll also need to pay attention to the different cockpit layouts for each of the planes. Those of you who are familiar with Russian acronyms will have an easier time reading the Russian labels on the displays. In keeping with the sterile presentation of the rest of the game shell, there are no voice overs in the cockpit and you’ll be forced to read each tutorial tip as it appears on the screen. And there’s a lot to learn here. The radar model alone is quite comprehensive and will take some getting used to on the part of new pilots. (There is a dumbed-down version of the radar that simplifies many of the issues found in the real-world equivalents.) Things like doppler effects and terrain masking are modeled in the game so you’ll need to act smartly as well as quickly to take advantage of every feature of this system. The upside to all this realism is that you’ll feel a tremendous sense of accomplishment once you figure out what the hell you’re doing. But it does take a while even for sim fans to wrap their brain around all the different planes here, particularly when moving from the ground-oriented planes to the air-to-air ones. There’s a fairly cold approach to the between-mission briefings during the campaign. While there’s a general shape to the story, there’s not much action tying the missions together.
Add-ons (DLC):Lock On Modern Air Combat
OS: Windows 98/ME/XP/2000 (ONLY)
Pentium III 800/AMD Athlon 600 or better
256 MB RAM (512 MB RAM recommended)
3D video card (DirectX 8.1 compatible) w/32MB RAM (128MB recommended)
Sound Card (Direct 8.1 compatible)
DirectX 8.1 or higher (included on disc)
X CD-ROM or better (Not recommended for use with CD-RWs)
Internet connection (56 kbps or better) or LAN for multiplayer
Hard Drive Space 1.1 GB
Requires a 64-bit processor and operating system
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either Unfitgirl, .. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from Unfitgirl, .. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.