Kona Switch NSP Free Download
Kona Switch NSP Free Download Unfitgirl
Kona Switch NSP Free Download Unfitgirl Kona is a Parabole game for PS4 , Xbox One and PC that appeared on the Kickstarter platform and invites us to survive in a horribly cold environment full of details that will make us bring out our most detective side. A title full of open spaces and with much to explore, with a plot that becomes interesting. But to delve deeper into it, join us in the analysis of this refreshing experience. When we say refreshing, it is not a compliment: in Kona, the protagonist (named Carl Faubert ) is going to be considerably cold. And it is that he has to investigate after being hired by W. Hamilton, a rich guy who thinks that there is a whole conspiracy against him. And apparently, the conspiracy is far north of Canada. It’s when good old Carl drives away (we assume he’ll pay the gas station bill later as part of the bill) and as soon as he arrives he hits another car. And of course, he wakes up disoriented and in a very wide environment, where the adventure begins. We say that “clear” because the disoriented character and in a fairly open environment (not that he is completely free to move around it) is almost a constant in this genre. More than one will think of the genre in Firewatch , or in Obscuritas , or in Dear Esther. And they will be right, although this game has a more narrative-centric approach to some extent. And it is that in Kona, we are going to have a narration (all the dialogues are in English and the subtitles, luckily, in Spanish).Unfitgirl.COM SEXY GAMES
In no case are they going to “guide” us, the development is open and it is the player who decides where to go, in what order and depending on where he investigates, he will be successful or not. But we cannot ignore the feeling that comes from listening to the character’s phrases. Through his eyes we will see certain texts emerge around the objects, with clarifications. In this way, everything manages to immerse us in a closer and more graphic way to the story, but there is something that we cannot deny: as interesting as it is (and it is), on many occasions the repetition in the gameplay is tedious. Everything consists of the same thing: we are facing a first-person game in which we are going to investigate environments with the help of a map in which we can make certain marks to guide us when a time of need arises. We move through areas full of snow where we must avoid freezing, we collect objects to survive and we solve a puzzle to get the next key or clue. But everything depends on us, nothing takes us from one point to another in a forced way. Not that the whole path is open either: we actually move between open spaces, where we investigate the building or the room or store that touches us. As we zoom in on interactive objects , they are highlighted. In addition, as we have already mentioned, there is the issue of survival. An element that actually seems to be present more as a curiosity or to keep up with the latest first-person adventure releases.
Kona Original Soundtrack.
And it is not a great challenge, it is enough to be moderately attentive, and we will find a number of stoves and what is necessary to make them work. The control is completely intuitive. It is not difficult to enjoy it, and the distribution of the elements on the screen, quite characteristic, seeking to be closer to the player’s experience, more realistic. That makes the game, which does not require fuss or extreme racing, to become a very suitable product for fans of the most conscientious adventures, at which point what we will miss will be a more difficult puzzle. There are, but without becoming too serious a challenge. Let’s now talk about the technical section: in our case , the analysis has been done with a “normal” PS4 (not a Pro) and the game, in general, has worked quite well, although in this game we cannot ignore that the textures are pretty simple overall. Everything has a good realistic touch, although the abundance of snow, beyond having a touch of volume thanks to the play of light and shadow, makes the environment extraordinarily “expected” in many scenarios. We’re not trying to say anything unnecessarily negative, but really, we’ve come across few environments that surprise us. The lighting, the details and the general setting are very good, at the level of any other great indie production like this one. Beyond that, nothing that stands out in particular, or that is excessively memorable. The same thing happens with the sound.Aeterna Noctis Switch NSP
Everything has a point that is somewhat supernatural, accompanying the story (very marked by series like Stranger Things or The X Files in this regard). Of course, the feeling of loneliness is overwhelming. Soft accompanying music, ambient sounds… a very helpful mix. A lot has changed since I first previewed Kona. Back then, it was called Kona: Day One, much of the play area was cordoned off, and the survival elements just hung there in the background. But even so, it had something special already in place. All it needed was some much-needed care. Now out of Early Access and spreading out onto consoles, Kona is the realised game I hoped it would be. So strap into your red Chevy truck, find your biggest fur coat, put on your best grizzled P.I. face, and figure out a mystery colder than ice. Northern Canada, 1970, and private investigator Carl Faubert is on his way to meet a wealthy client at Atamipek Lake. The local industrialist, William Hamilton, has made a number of enemies after buying up most of the town and pushing out the local Cree community, so he needs a bodyguard. For Carl, it’s a nice break from the usual cheating spouses, but when he arrives in the middle of a winter storm, the town is completely deserted. It’s not long until he stumbles across a frozen body, and with it the feeling he’s not entirely alone. For those not in the know, Kona is an semi-open world mystery adventure with light survival elements.
Explore a vast, frigid Northern environment and battle the elements to survive.
As Carl, you travel from building to building using nothing more than his trusted Chevy truck and a map of the local area, searching for ways to open up new areas. Due to the freezing temperatures, you have stay warm by lighting campfires or iron stoves, and fend off deranged wolves in between. Though it might sound like another walking simulator, it’s actually a refreshing take on a much-derided term, more in line with Silent Hill: Shattered Memories than Gone Home. Kona is a beautiful game, both visually and narratively; its hardboiled tale drenched in suspenseful atmospherics, punctuated by low-key jolts and rewarding curiosities. Parabole has created a stunning game of duality, effortlessly blending survivalism with detective work and well-researched history with dying folklore. And it’s because these elements work together that Kona has something rarely found in its contemporaries: urgency. Despite some truly ominous moments, Kona doesn’t sell itself as a horror game. Thanks to an ever engaging narrator, the plot plays out like a tall tale, as told by an old man in the corner of your local bait shop. His calming voice drifts between fond reminiscences, sage advice, and dark humour. Always present, but never annoying, Kona‘s narrator is a welcoming addition, thanks to some solid dialogue and highly refined timing. Much of Kona‘s gameplay is centered around location scouting and investigating. Most places will have a fire to warm up, supplies to scavenge, or clues to solving your latest obstacle. Becastled
It’s simplistic, but rewarding, with the journeys in between providing much of the nervous tension. If the narrator is the main star of Kona, then Carl’s trusted Chevy truck comes a close second. While it’s useful for getting from A to B in one piece, it also acts as a supply box and protection from both the elements and wildlife. Being your only companion, the game does an excellent job of keeping either of you apart, leading you astray with curious paths and woodland walks. There’s a real joy when you end up wandering the woods for a good 10-20 minutes, moving from campfire to wolves, and catch that familiar boxy shape in the distance. With Kona, Canadian indie developers Parabole have taken a different approach. While immersive storytelling remains a cornerstone, there’s an emphasis on survival as players trek into its frozen frontier. Set in 1970, the game casts you as private eye Carl Faubert, a war vet summoned to the sleepy lakeside village of Atamipek. Things don’t go so well for our daring detective, however. Minutes into the game he’s run off the road, almost totalling his trusty Chevrolet, waking up hours later to find himself engulfed in a blizzard, the lush greenery now blanketed in snow. Upon entering the village he discovers the body of William Hamilton, his employer, and possibly the most hated man for miles around. As with most entries in this genre, Kona gradually reels you in with a foreboding atmosphere, steadily unspooling its mysteries the further you explore.
Experience the tale through the omniscient, third-person storyteller.
However, unlike its contemporaries, there’s an emphasis here on exploration instead of being led down a linear path, triggering one story beat after the next. Upon leaving the first area, players are presented with a literal fork in the road, free to explore whichever region of Atamipek takes their fancy and in whichever order. Kona’s play area is also surprisingly large for a game of this type. The term “walking simulator” was conjured up in response to their typically sluggish movement speed and penchant for focused storytelling along a prescribed path. Luckily, to cover the distance, Carl can sprint for short bursts with the Chevrolet on standby for longer trips. It feels robust and somewhat more akin to first person shooters. My surprise at Carl’s ability to jump and crouch is telling of how rigid character movement typically is across the genre. Even the Chevrolet handles nicely, but don’t expect to pull any sick drifts around Atamipek. As you explore, stumbling upon empty homes, abandoned campsites, and rundown facilities, you’ll slowly add to Carl’s journal – a compendium detailing the various intertwining narrative threads. Although completely optional, there’s a wealth of hidden diaries and notes that help to fill in some of the blanks. While raiding cupboards, sheds, and other secret stashes, you’ll also gather a series of items, gear, and crafting components.
As previously mentioned, Kona touts a layer of survival mechanics that help add some flavour. There are three primary gauges to keep track of: Carl’s health, warmth, and stress level. Naturally, if any start to dwindle, players need to respond with the appropriate item or action. Kona’s constant blizzard will force you to seek out heat sources between long stints in the wilderness. Meanwhile, an abundance of painkillers, first aid kits, and other consumables help to moderate Carl’s vitals and mental state. Although not particularly groundbreaking, these survival elements provide a clever distraction and some added immersion. Without them, players would simply be hopping from one area to the next, interacting with every point of interest before moving on. Kona also features a number of puzzles that need to be solved in order to progress the main story. These are mostly observational, requiring you to find certain items scattered throughout the frontier and combine them together. Although not particularly challenging, you’ll feel pangs of triumph when the pieces come together. If you happen to miss any of the key items, however – and they’re pretty well hidden – then that feeling can turn to one of frustration. There’s nothing worse than hitting a roadblock, being forced to backtrack and scour every nook and cranny for the tiniest object.
There’s a point in Kona where the path narrows, leading you towards a final sequence in which the mystery is solved. It’s also here that the supernatural undertones throughout the game suddenly come to fore but, overall, the pay off isn’t all that satisfying. Even more disappointing is the lack of an option to tie up any loose ends in Atamipek after the credits roll. With no option to manually save between different profiles, you’ll need to start over if you happened to miss something before the non-evident point of no return. Visually, Kona manages to sell its depiction of the frozen north. Beneath the whites, blues, and greys are a smattering of subtle motifs that invoke the 70s, Canadian culture and Cree folklore. In certain stretches of wilderness you’ll stumble upon some very basic textures, though these are easily overlooked. An unpredictable framerate may be slightly harder to ignore, however, dipping whenever you enter Kona’s larger, busier areas. Parabole’s use of audio marks another highlight, adding tension and atmosphere through its adaptive soundtrack and narration. And the reason you feel that way is largely in part to Kona‘s immersiveness. It’s the little things like Carl’s body language or the way the world reacts to the ongoing storm – throwing an arm over the seat when reversing, adjusting the heater, the sounds of crunching snow and shuddering branches – that really draws you in. The soundtrack, though minimalistic with its slide guitar, perfectly complements the lonely scenery. If you do play Kona, make sure it’s with a pair of headphones. Bugsnax
Add-ons (DLC): Kona Switch NSP
|VR||NSP Format||Developer Comp||Commercial License||Complimentary reviewer package||Full Season|
OS: Windows 7 and up
Processor: i5 2.0 ghz+
Memory: 4 GB RAM
Graphics: GeForce GTX 460 / ATI Radeon 6850 / Intel HD 5000+
DirectX: Version 11
Storage: 5 GB available space
Requires a 64-bit processor and operating system
OS: Mac OS 10.8+
Processor: i5 2.5 ghz+ (2014 and newer)
Memory: 6 GB RAM
Graphics: NVIDIA or ATI dedicated card
Storage: 5 GB available space
Additional Notes: We recommend playing on 2014 Macbook Pro, iMac and Mac Pro and newer models
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either Unfitgirl, .. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from Unfitgirl, .. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.