Ion Fury Free Download
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Ion Fury Free Download Unfitgirl This old-school FPS renaissance we’re in has been a treat so far. Almost all of the developers, understandably, made their games in modern engines and implemented retro graphics. That wasn’t good enough for the people at Voidpoint, though. Instead of using a modern engine, they made Ion Fury in the Build Engine, making it the first game in 20 years to use it. While it’s easy to admire that kind of dedication, does the game sit comfortably alongside the classics, or is it just a nostalgia-driven gimmick? Ion Fury runs on the EDuke32 fork of the Build Engine, so it’s not like it runs on something completely identical to the original engine. If you’re wondering if the people involved are even deeply familiar with that engine, that’s a giant yes. The game’s director designed that fork to begin with. He brought this game to life with others who have worked on Duke Nukem 3D mods and who understand the engine inside and out. And it really shows.Ion Fury stars Shelly “Bombshell” Harrison in a prequel to 3D Realms’ game Bombshell. That game was originally meant to star Duke Nukem, but with Gearbox holding the rights, they went ahead and put Bombshell herself in as the lead. She dates back to planning and concept art from Duke Nukem Forever, so they decided to accompany the game with its own retro tie-in. Only — it didn’t do so well, receiving a poor response from both critics and fans. Unfitgirl.COM SEXY GAMES
Instead of releasing close to that same game or just throwing in the towel, the team doubled down and massively increased scope in order for it to stand on its own. The setup is fairly simple. Bombshell is the new leader of the Global Defense Force after every previous leader has been taken out by Jadus Heskel, owner of a cybernetics conglomerate and evil cult leader. At the start of the game, she’s having a drink at the club Illuminaughty when she’s attacked by members of Heskel’s cult. The game’s story sees her taking the fight to Heskel, one henchman at a time, and it’s a wild ride. I was a bit skeptical of Ion Fury prior to getting my hands on it. I didn’t see the point of making a game in the Build Engine, nor did I see why such a mediocre game needed a prequel. But the team at Voidpoint not only made a really fantastic game, but they’ve also made one of the best first-person shooters ever. They’ve nailed almost everything that’s great about the genre while taking a somewhat different route from their inspiration. To start with, the gameplay is excellent. Movement is fast and fluid, everything is totally responsive, and the experience is fun and satisfying. The weapons all feel exceptional to use, with plenty of different uses based on circumstances. Whether you’re scoring violent headshots with your trusty Loverboy magnum, blasting enemies with your shotgun
Nothing beats a night out on the ruined, evacuated town.
Setting them on fire with a submachine gun that shoots flaming bullets, or blowing them to pieces with a rolling bomb, the arsenal is just great. They all have secondary uses as well. The only issue I have with the weapons is that the submachine guns and chaingun feel a bit redundant, as they mostly achieve the same thing. You can dual-wield the submachine gun, so it’s not like they lack the rate of fire or damage compared to the chaingun. This is a very minor quibble with a great set of weapons, though. The enemies are similarly fun to fight, even if there are some issues with variety. For the most part, you’re constantly pitted against the same three enemies throughout the entire game. These are the revolver cultists, the shotgun and grenade soldiers, and the bow cultists. You’ll find these three basically everywhere you go and they make up the bulk of the enemy force. Ion Fury takes a bit too long to introduce new enemies as the game goes on. When it finally does, they can be rather intimidating, but they’re mostly used as special enemies that you’re meant to fight one at a time. It isn’t until later in the game that it throws multiple of these at you in a single scenario. This lack of variety is the game’s biggest weakness. But the real star of the show is Ion Fury‘s level design. The game’s levels are big, impeccably designed, and packed with well-hidden secrets. Killing Floor 2
There’s a ton of variety to the locations, and they’re all memorable and have a believable sense of place and feel lived-in. This game seriously has some of the best level design I’ve ever seen. It’s rare for me to just stop and mindlessly explore levels in an FPS as I have here. And many of the secrets are just really hard to find but very satisfying to finally figure out. Secret-hunters are going to have an absolute field day with these levels. Gone is the linear pathways and waypoints that some modern shooters are built upon and what returns are complex levels, featuring plenty of pathways, verticality and coloured doors to open with key cards. It’s a well-known formula from that era, even spawning memes for current vs 90s first-person shooter level design. What is good for the people that still love this style is it’s all here in full force with levels packed with small exploration and backtracking to find secrets or Easter eggs, which require some smart investigative work to find them all. Younger players might feel lost when it comes to this style, but Ion Fury cleverly uses the world to subtly point you in the right direction, filling it with a new wave of enemies to signal that this is the correct way to go. There is always the map to use that can be brought on screen with the press of Tab if needing the extra help.
Hard to kill
Levels come in varied designs, such as the beginning area set in the city that has Shelly moving across high rise buildings and then down to the floor, to more compact areas, such as the sewers that keeps the action tightly packed. I would say that the actual environments don’t go as wild as the ones in Duke Nukem 3D, using more realistic and grounded themes for the levels – city, shopping centres, underground, subways, forests, labs and inside skyscrapers. It’s one of the few points that could be highlighted as a weakness, but their layouts are still crafted terrifically, making most of them just as excellent as some of the best designs of the 90s – yep, that also means the ability to flush the urinals. On the flip side, because the developers are aiming for an authentic approach, it never pushes itself forward, staying rather conservative, instead of being ambitious. There is nothing wrong with this mentality, since there aren’t many games nowadays that feature a level design like this, but it would have been nice to see how wild levels could push the Build Engine. Maybe this is something that could happen in a sequel if it becomes a successful release. One thing for sure is that what is packed inside these levels isn’t boring. The fluidity of movement is fast and the action is easy to control. Velocity is something I have missed from modern first-person shooters, something Kill The Bad Guy Switch NSP
I liked returning in Quake Champions, and with Ion Fury, there is gameplay focused on high speed strafing, almost like a dance around enemies to avoid their shots and return with some firepower of your own. Each enemy has a pattern of attack – the basic cultist is armed with a pistol, making it easy to avoid, while the greater cultist has an ion bow with a spread shot. Later on, they bring in the shot-gunners, grenade launcher users, metallic centipedes and these skull flying drones that track you from the sky and send long-range projectiles with area damage. These drones will also retreat to cover between shots making them annoying to take down from afar. Gunfights are often easy when it’s one on one, but when the enemies come in groups, mixed up, the heat turns up as bullets come flying from all locations. The enemy variety is good, and while the AI isn’t amazing, the fast action between yourself and the computer helps cover up some of the simple AI fight patterns, even if they require slightly different approaches. I do feel they could do with a few more additions in their visual design to change things up a bit as by the end of the game you will have seen your fair share of the same foes. I was surprised by how the developers have managed to make each enemy without the need to succumb to the dreaded bullet sponge.
You’ve got a cybernetic spider head infestation, and it’s not pretty.
None of the enemies feel overpowering – this usually comes when they are all grouped together instead – and this is down to the game’s satisfying and impactful weaponry available. It is not often a starter weapon is still used in the latter part of a game, but Shelly’s default weapon, the Loverboy revolver pistol, actually packs a punch for headshots and has a useful secondary fire mode which locks on for a quick-fire headshot if kept stable during the trigger animation. In fact, the pistol was so handy that I would use the lock-on secondary for the flying targets in a distance, as this was an easier way to take them down over manually aiming. Any Duke Nukem 3D fan will feel right at home with the available weapons, as they are close to copies but with a new skin. No longer able to boot people, Shelly instead has an electric baton, which is also used in solving some of the game’s electric-focused puzzles. There is the shotgun that packs a meaty visceral punch, gibbing enemies into pieces, but it can also cause a bloody mess with its alt-fire as a grenade launcher. The pipe bombs are replaced by bowling bombs for grenade or rolling explosive fun, and there is a small Submachine gun that can set people on fire and also be used in a dual format. Chaingun, Ion bow and cluster land mines make up the final selection, with each one being useful all the way through the game’s 9 hour campaign.
Similar to the level design, I do feel the weapons are a bit safe, as there isn’t any extreme takes on something seen in Duke Nukem, like the shrink ray or microwave expander. While aiming for the authenticity of a classic Build Engine shooter, Voidpoint did not ignore modern features. It’s fair to say that death can come often in Ion Fury, more so with the challenging boss fights, but thankfully, there is automatic checkpoint saving, plus the old way of quick save/load through shortcut keys. In Ion Fury, players assume the role of Shelly “Bombshell” Harrison, a GDF soldier with a penchant for one-liners and ass-kicking. After being attacked by a group of cybernetically enhanced soldiers created by Dr. Jadus Heskel, a mad scientist hell-bent on raising an army of automatons to do his bidding, she heads back to the GDF headquarters to front an assault on his lab. To get there, she needs to amass an arsenal of incredible weapons, blast the heads off of any piece of scrap that gets in her way, and navigate some ridiculously complex levels. It’s pure ’90s shooting bliss, right down to its minimalist plot and pixelated graphics. Ion Fury not only recreates the past but does it on the technology of the past. Built using the famous Build engine that powered games such as Duke Nukem 3D and Blood, Ion Fury is every bit as crazy, fast-paced, and gory as its inspirations.
In fact, it plays like the best version of its inspirations, using design philosophies of the modern era to push its ancient engine well beyond what was possible 20 years ago. So you won’t find obtuse switches that open doors 50 miles away or keys hidden behind fiendishly placed deathtraps. Ion Fury certainly doesn’t shy away from challenging the player, but the level design feels more realistically laid out than even the best levels of the past. Coupled with the attention to detail that developer Voidpoint has given to each environment, Ion Fury comes off like an actual location you could visit. City streets are dirty, full of set dressing, and littered with stupid little interactive objects for you to toy with. It’s staggering how far the Build engine is being pushed here.It’s also incredible how far Voidpoint has upgraded the engine to feel modern. In most classic games, locational damage was not possible. You could shoot enemies wherever you felt and the damage dealt was based on numerical values instead of accounting for individual body parts. Ion Fury adapts what’s become standard and includes things like headshots and different values for shooting enemies in the feet, which lends a lot more skill to the proceedings. Now you can fly into rooms jam-packed with foes and fire off single shots into their brains to end them. Kindergarten 2
Add-ons (DLC): Ion Fury
OS: Windows 7/8/8.1/10
Processor: Any 64-bit Intel or AMD CPU
Memory: 1024 MB RAM
Graphics: 512 MB video memory. Intel integrated graphics supported.
Storage: 100 MB available space
Requires a 64-bit processor and operating system
OS: Windows 10
Processor: Intel Core i5, AMD Ryzen or equivalent
Memory: 2048 MB RAM
Graphics: 1024 MB or more dedicated video memory. NVIDIA or AMD preferred.
DirectX: Version 9.0c
Storage: 100 MB available space
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either Unfitgirl, .. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from Unfitgirl, .. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.