HUNDRED FIRES: THE RISING OF RED STAR – EPISODE 2 FREE DOWNLOAD
HUNDRED FIRES: THE RISING OF RED STAR – EPISODE 2 Free Download Unfitgirl
HUNDRED FIRES THE RISING OF RED STAR – EPISODE 2 Free Download Unfitgirl I don’t know what I was expecting when I spent five bucks on a cheap-looking Metal Gear Solid clone, but it sure wasn’t whatever the hell Hundred Fires: The rising of red star is. For one thing, I thought I was getting a full game, since nowhere on the eShop listing does it say that this is just the first chapter. I certainly didn’t expect a fever dream satire of the Cuban Missile Crisis with a weird John F Kennedy hologram, while rambling about the evils of communism, ordering me to assassinate a weapon developer with a striking resemblance to Hideo Kojima. In 1955, Valero Montenegro, a Cuban revolutionary with the husky voice of a not-quite David Hayter, seeks a cure for his ailing wife, and having been denied any such supplies from his uprising chums (“Medicine is only for soldiers”), he flees to the United States. Fast forward a few years, and he’s made a name for himself as a formidable soldier in Brigade 2506 and general thorn in Castro’s side. So when JFK needs someone to stop a “prolific Japanese [weapons] developer” from deploying nuclear missiles in Cuba in 1962, who else would he call? But just for a little bit of, ah, “insurance”, he kidnaps Montenegro’s daughter—what’s a bit of hostage-taking and blackmail when you’re the president of the USA. Unfitgirl.COM SEXY GAMES
Hundred Fires feels like a Tom Clancy story by way of Tommy Wiseau. The writing is clumsy to a laughable degree, and in ways that I’m not always sure is intended. “Stop kidding me and don’t touch my balls” is going to be a strange line at the best of times, but when it comes out of nowhere in a conversation with a sitting president, well… There’s a definite “Oh hi Mark” kind of feeling going on. There’s a deliberate satirical streak—it’s hard to see Kennedy’s incessant rambling about “communist monkeys” and his ghoulish, uncanny valley hologram as anything other than poking fun at the president, and American imperialism along with him. But while it seems like it’s trying to be pointed in its satire (in between some random Metal Gear Solid gags), it misses that mark completely and lands in the realm of sheer, unintended absurdity—but it turns out so ridiculous and off-kilter that it ends up being hilarious. The game itself is an unashamed Metal Gear Solid clone, right down to the control scheme, the design of the UI, the sound effects, and the way Snake Montenegro moves.
Stop the evil plans of the Soviet Army
It’s a functional derivative, more or less, though lacking in any of the depth or substance of its inspiration. Enemy AI is woeful, their paths are basic (when they move at all), they rarely cross paths with one another, and they struggle to see anything more than a couple of feet in front of their faces—making avoiding detection so easy that having enemies at all feels almost pointless. When you do need to pull out a gun, aiming lacks precision and hit detection is all over the place. It’s quite something to try to aim at the head of a motionless enemy, be physically unable to because the controls just don’t let you move the reticle in small enough increments, and then get the headshot anyway when you shoot the air beside his ear. That sort of jank runs right through the game: inconsistent outcomes when you try to sneak up for a melee kill, tutorials that trigger repeatedly any time you cross their activation point (in a game specifically designed around backtracking and revisiting areas), seemingly random damage when you take hits from an enemy sniper in the sole boss fight. As unrefined as it is, that jankiness rarely becomes more than an oddity or a mild nuisance at worst. UNO
That’s mostly just because of the lack of any real depth to be hindered, but it does mean that if you just want to experience the strange ride that is Hundred Fires, actually playing it is mostly inoffensive. Related: There’s no jank like Eurojank, and on that score, Elex II has the goods. Read our review of a messy but ambitious game. The lack of disclosure about the incompleteness of it is indefensible, though. I don’t object to a first episode being sold as a standalone thing, especially with such a low asking price, but to not actually specify that anywhere in the store listing is just crappy practice—especially considering that this exact game landed on Steam late last year with “Episode 1” right there in the title. It might seem a little thing, but if you go in expecting the full thing (because there’s nothing to suggest otherwise), to have the credits suddenly role at the end of the first chapter, just as the story is starting to get rolling, is jarring. A little transparency on the shop listing is all it would take to avoid that.Hundred Fires: The rising of red star is not a good game by any stretch: a Metal Gear Solid clone that is, at best, functional. It replicates superficial details with a wink
A variety of weapons
But it’s far too clunky and lacking in substance to be enjoyable. And yet, I find myself morbidly curious to see where the bizarre story of a Cuban Solid Snake, a ghoulish JFK hologram, and a Kojima-lookalike weapons manufacturer ends up. This half-true espionage thriller concerns two operatives from the real-life counter revolutionary Brigade 2506, fleeing Castro’s army in search of safety. What they find instead is an international conspiracy so vast that…well, it will be a while before users find out, as Hundred Fires: Episode 1 is as brief and incomplete as the Bay of Pigs Invasion on which it is based. This game’s objective, to rescue Cuba from the international crossfire, involves a promising Metal Gear-inspired blend of puzzle elements and blazing gun battles. Unfortunately, solutions are too simple, enemies are too easy, and the end of this chapter comes far too soon. In starts and stops, you move through the bullet-riddled jungle to a military prison and on to your inevitable daring escape, with each armed confrontation or hunt for an item punctuated by surprisingly involved expository dialog. Developer David Amado Fernandez has put most of his muscle behind the writing. Unplugged VR
Cut scenes show our cammo-clad heroes in scratchy still drawings and clunky 3D cartoons, discussing their predicament at such length that it makes the play stages seem even shorter than they already are.The detailed explanation of our heroes’ backgrounds – one a commie photographer in trouble, the other a Cuban patriot set on taking back his homeland from Castro – are reasonably engrossing, and Fernandez seems to have plotted an impressively sprawling conspiracy, spiced up with the threat of nuclear holocaust. Unfortunately, hopefulness about future Hundred Fires episodes is as speculative as this history-based yarn, as the present Episode 1 ends much too abruptly to see how it will all play out. Additionally, the production is pretty raw, with spoken Spanish dialog that sounds like it was recorded in a bathtub, fickle English subtitles, and the aforementioned drawings that look like first-pass concept art. In spite of the complex storytelling, the puzzle elements of this game are disappointingly simple. Any sense of mystery about how to progress is dispelled by absurdly explicit instructions from other characters, accompanied by extreme closeups of the area or object you need to get to next.
You must use your infiltration skills
On waking up in jail, you are immediately instructed to escape through a vent right behind you; on learning that you must search for your comrade’s stolen camera, you only have to kill the next soldier you see to get it. These one-step “puzzles” are such no-brainers, you wonder why this couldn’t have been left as a simple action game. For better or worse, it’s easy to focus on the cinematic sequences of Hundred Fires, since they seem to get more screen time than you do. The play stages involve sneaking up on Cuban soldiers, collecting their key cards and ammo, and grabbing medikits wherever you find them. The graphics are “just ok”, and the animation has the slippery zero-gravity sensation of early digital animation—inoffensive, but also unimpressiveeeee. The screen is cluttered with a directional pad, Look, Fight, Crawl and Weapon-selector buttons, in addition to Pause and Help buttons, and Gun and Item drop-down menus. The character handles well enough, but combat is frustrating; each time you take a bullet, you fall all the way down to the ground and seem to struggle to get back up. Your health bar is more than a match for the enemies’ onslaught (perhaps more than necessary) Until You Fall
But the battles are so stiff and repetitive that you may not feel grateful to be able to drag them out. Your pistol and AK47 help move things along faster than your fists will, but positioning to hit your target is can be difficult in 3rd person. You can fire from a first person perspective by selecting Look and then selecting your weapon, but you’re rooted in the spot. These cumbersome combat issues really rear their ugly heads in the boss fight, which pits you and a rocket launcher against a helicopter full of torpedoes. Each time you’re struck you fall, get up, use the Look button to scan the sky for the moving helicopter, and select your rocket launcher again to fire before the helicopter can fire another projectile. The whole game would benefit from collapsing the mutually exclusive Look and Fight/Shoot functions into an FPS format. The developer’s passion for his spy story is evident, as his script takes the starring role, but he needs to treat the other elements of the game as more than second-rate extras. There is no credits menu attached to this game, other than the assurance that it is “an original title created by David Amado Fernandez”.
Fernandez, who has only one previous game under his belt—the rail shooter Wild Hunter 3D—might do with a little design assistance from a supportive and experienced crew. Hundred Fires may take place in the trust-on-one world of espionage, but it would strongly benefit from a little team work. Perhaps Episode 2 brings with it some lessons learned. What’s the difference between so-bad-it’s-good and just plain bad? When do bad voice acting, bad translation, and weird capitalisation choices stop becoming a mistake and start becoming an aesthetic? Hundred Fires brought those questions to mind very quickly. Set in â€˜60s Cuba, you play as Valero Montenegro, a Cuban mercenary who has more than a passing resemblance to Metal Gear Solid‘s Snake. You’re given orders by John F Kennedy to assassinate a famous Japanese weapons developer. One who wears glasses. You know the deal. There’s a mini-map, and stealth action incorporating guards with conical vision indicators, who can’t see more than a few meters ahead of them. You must sneak around and … well, actually you really don’t. We just shot the army of generic soldiers in the face and didn’t face any punishment.
Add-ons (DLC):HUNDRED FIRES: THE RISING OF RED STAR – EPISODE 2
OS: Windows 10
Memory: 8 MB RAM
Graphics: Nvidia 700 series or similar
Storage: 5 GB available space
Requires a 64-bit processor and operating system
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either Unfitgirl, .. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from Unfitgirl, .. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.