Guild of Ascension Free Download
Guild of Ascension Free Download Gopcgames.com
Guild of Ascension Free Download Gopcgames.com The plot is kinda bare-bones, between runs the townsfolk will provide little text snippets of the lore. The focus here though is more on gameplay than story, which usually appeals to most players looking for that quick rogue-lite hit. That being said, I have to say I really liked the conclusion of this game and the surprising message associated with it. Of course, I won’t spoil that in the review but for me, it showed some surprising heart to the challenge it took to reach it. The goal of the game is to move from floor to floor of the tower searching for a key to unlock the boss room in order to progress. Before you begin a run you can equip each character with a weapon such as swords, hammers or bows. Each weapon has some pros and cons and my preferred choice tended to be to have one character melee-based and the other ranged. But it was a lot of fun playing about with the builds. When you first enter a floor you are presented with a mini-map where you can only see adjacent rooms to warn you what is ahead and what reward you receive. Most rooms are battle rooms but you may find a vendor to spend some acquired currency. Gopcgames.com
to gain character buffs or possibly a challenge room where you need to destroy some dummies or collect some crystals while avoiding hazards. The better you perform, the higher the reward. There is an incentive to search every room on the floor to gain as many rewards as possible. But lingering too long will increase the threat level in the top right of the screen making enemy encounters much more challenging. Sometimes finishing the level sooner is a wiser choice than trying to find absolutely everything. It’s a risk-reward design that made the game quite appealing to me. When you enter a battle room the level is presented as a board a bit like chess, but the game really doesn’t play like a board game. The goal is to eliminate all enemies on the board. When you begin your turn you choose which of the two characters starts. You then have a few seconds to observe the board and plan your move followed by several more seconds to carry out your action in real-time. Within this time you can move your character around the board, attack enemies or charge up your blue dodge bar.
It is recommended to visit the store before entering the Boss room
Once a character’s turn ends you repeat the same for your second character. After that, all present enemies on the board take a turn and you repeat the process until you either come out victorious or fall in battle. The dodge bar is very useful as it will take any incoming enemy damage but once it is depleted it drains your health bar. When you attack enemies or receive damage, a yellow bar fills which can be used for one of four moves against the enemies when it’s your turn. Charge it long enough and you can unleash a more powerful, devastating move on the enemies. As the threat level increases, enemies will start using counter moves if you hit them too much. You often need to regularly change your strategy to succeed which I really enjoyed. As the threat further increases the ‘goddess’ will also intervene in battle, where a random event will occur such as a health gem being dropped or a random lightning strike damaging random points on the board. The latter feature feels too random and kinda cheap from a design point. This mix of action and strategy may feel a little odd at first. It took me a few battles to really get my head around the mechanics but I found it to be a very rewarding design once it clicked. Factorio
Once a battle concludes you get to choose a buff to upgrade one of the characters. You do need to make sure to revisit base camp to level up the characters. What I liked here is that you can choose for your characters to level up automatically from set builds like balance, aggressive or defensive. But you can choose to up the stats manually. What was kind of a pain is you need to revisit the camp to level up often when it feels it should just kinda happen automatically after a battle. You can also use camps to heal and revive your partner provided you have the right items. Graphics are colourful 3D designs with the standard enemy and environment designs. There are three biomes to explore in the game from forest, mountain to the swamp. How these appear in the tower I’m not quite sure but I just kinda rolled with it. It is a simple fantasy setting with enemies like boars, bears and of course spiders. There are some pretty unique boss designs like golems and ents. The latter I swear is making some grand resurgence in video games over the last few years. It’s worth noting boss characters also become regular enemies the further you progress.
In short provides three options that benefit of the group
The soundtrack is a pretty standard affair, like the graphics, it just does the job. Not bad but nothing special. What I did appreciate is the ability to choose how the game performs in the options menu switching to performance mode, graphical or a balance of the two. A feature that still feels underused by developers. I mostly played the game in performance mode myself as that’s just a personal preference but when I dabbled in the other two settings the game performed just fine in handheld and TV modes with no notable glitches or bugs The further you progress up the tower the harder the game becomes. Enemies become more difficult and grindy. As mentioned, boss characters also become regular enemies. Some of the enemies counter moves become a real pain later in the game. Spiders run away after a few hits and there were these turtles that used this irritating defence buff. These features just slowed the game making the experience a bit tedious. If the difficulty does get too much the game offers difficulty tweaks for the damage you take and receive as well as reviving you if you fall.Factory Town
As a rogue-lite, failure is a regular occurrence in this game. The good news is it does a very good job drip-feeding you new content between runs whether you succeed or fail. You unlock new weapons, relics and even pets. You can experiment with various builds for each run. Unlike a lot of rogue-lite games, you don’t have to start right from the beginning of the game. Once you complete a floor you simply restart the floor you were on subsequent runs making failure a little less painful. However, there is an incentive to replay old floors. The townsfolk give you various quests to complete in order to unlock yet more gold and loot to assist with further runs. It’s also kinda fun just to replay old levels with a more powerful build. Guild of Ascension from WhileOne Productions and PID Games is a tactical action RPG with roguelite elements. You’ll be searching through a mythical tower that will reward you for your efforts while it punishes you for your mistakes. The game mixes a short real-time action RPG window for each turn, as you then select your course of action. The tower is merciful, and it will grant you a few seconds to act freely
Simply provide keys to enter the Boss room which are otherwise locked
So use it wisely so that you can survive further and further up the monolith. Collect resources, and you will be able to use them when your current run is over – more on this in a bit. The first choice you’ll make as you set out to start your climb is the weapon that you’ll use for your first run with Guild of Ascension. There’s a sword and shield combo, which will allow you to quickly attack opponents as you also push them back if they get too close. You could also select the bow, which makes it possible to attack from a distance so that you can stay a bit safer. And then, there’s the mighty hammer, a slow but powerful weapon that can deal a ton of damage if you time things just right. The controls are easy to pick up. You’ll move characters with the left analog stick, and you can combo your attacks by pressing and holding down the Y button or make a charge attack with the X button. Press and hold the B button, and you’ll gain dodge points, which will be used up when an enemy does attack you. Press the L button, and you’ll then be able to use the skills from the panel. The skills can be used as long as you have enough skill points available. Fade to Silence
To learn more about each weapon and the skills that your characters will get to use, you should give a look at the Towerpedia. The Towerpedia is a useful tome full of information that will aid you on your journey. For example, the sword and shield combo can be used for quick attacks and to deal some damage or push enemies with your shield. On top of this, there are also skills to use, such as rest, which gives you a boost to dodge points, taunt enemies around you to aggro them towards your character or do a quick dash by using up some energy. The hammer can, for instance, be used for a powerful ground pound to deal extra damage or use a tornado attack around your character. To extend your run up the tower, you can use the ZL button to use tactics view. Tactics view will allow you to zoom out to see more information for your enemies. This will make it possible to check their turn order, attack, and defense stats, as well as their threat zone. And if you’re feeling confident and want to speed things up during your opponents’ turn, you can press and hold down the ZR button to increase the speed of their animations so that you can get to your characters’ turn at a faster pace.
But even if you make good use of the tactics view, you won’t be able to climb the tower forever, since enemies will become more powerful as you progress further, and you’ll also run into huge bosses that will test your skills in full. You’ll have to pay attention to their movement and attack patterns so that you can find the right window for using your abilities. The materials and money you collect after each battle in the tower can be used so that the guild can craft new equipment to make you more powerful. During each run up the tower, you can also work on completing requests from the guild members to be rewarded. These include gaining a specific number of experience points, completing a floor with maximum HP, defeating X, Y, and Z number of enemies, having five privileges for one ascender at a time, collecting a floor’s amulet, reaching 40 points in defense for one ascender, rescue someone from inside the tower, or reach 85 points in attack for one ascender, to name some examples. Defeat enemies and bosses, and you’ll gain experience points, which will allow you to level up when you’re back at camp.
ADD ONS-DLC’S-PACKAGES-MODS-CLOUD SAVES-LOCALIZATION-APP INFO-ACHEIVEMENTS: Guild of Ascension
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Memory: 2 GB RAM
Graphics: Gtx 750 or above
DirectX: Version 9.0
Storage: 10 GB available space
Requires a 64-bit processor and operating system
Memory: 4 GB RAM
Graphics: Gtx 750 or above
DirectX: Version 9.0
Storage: 20 GB available space
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