FOBIA – ST. DINFNA HOTEL FREE DOWNLOAD
FOBIA – ST. DINFNA HOTEL Free Download Unfitgirl
FOBIA – ST. DINFNA HOTEL Free Download Unfitgirl Too many indie horror games are clumsy, featuring the player getting chased by some crummy, annoying monster. When games are more focused on the old Resident Evil style of gameplay and design, I rejoice. Fobia – St Dinfna Hotel is a Brazilian game (with a Portuguese dub, I might add) that’s clearly influenced by the venerable horror series. On the topic of environmental and puzzle design, the game does a surprisingly great job at providing a satisfying experience. But it also falters bizarrely in other avenues. It’s good for people who like exploring and puzzle solving, but worse for anyone looking for actual survival horror. Roberto Lopes is a rookie journalist looking for his first big scoop. When he gets recruited by a woman named Stefanie to come to Treze Trilhas and look into a series of strange disappearances tied to a mysterious cult, he jumps at the chance. He arrives at the titular hotel, only to find her impossible to contact. His investigations come up empty. Preparing to head home empty-handed, strange events occur. Roberto finds that a year has passed, and something horrible has happened to the hotel. The story is decently presented, although much of it follows your horror clichés. But that’s far from a deal-breaker. Occasionally, your perspective will switch from Roberto to flashbacks of someone else. There are two endings, but only because there’s a binary choice where you do the good or evil thing at the end. Unfitgirl.COM SEXY GAMES
If you want to see the other ending, you’ll need to beat the final boss and watch all of the other cutscenes again, which you can’t skip. In the end, the story didn’t completely make sense to me. Easily the best thing about Fobia – St Dinfna Hotel is the hotel itself. It’s a ruined mess, but has a memorable layout. Most of the game has you run around its halls while finding ways to access the other floors. The main way this is accomplished is via finding elevator buttons, which you can place in the main elevator and use to get around. But an unkillable monster chases you in scripted sequences that drastically alter the routes you can take. The hotel isn’t big, but learning its intricacies is worth the effort. The game has the typical Resident Evil- or Silent Hill-type of design. You look around areas, find key items, and use those items to open up new ways forward and solve puzzles. Unfortunately, there’s no map, but it’s easy enough to find your way around without one, so this isn’t a huge deal. There are locked objects that require keys and combinations to open and find goodies scattered all around too, which makes it a good idea to pay attention or take notes. Or at least, it would be a good idea if Fobia – St Dinfna Hotel had more to be afraid of. The survival horror aspects here definitely feel like they took a pretty large backseat to the above elements. You’ll find a pistol, shotgun, and machine gun while searching the hotel.
Eight to ten hours, give or take
Naturally, you’ll also come across plenty of ammo and healing items (you’ll need three to get a full heal item). Fobia – St Dinfna Hotel is played in the first person, and the shooting works just fine. But there’s a big problem: there’s only really one kind of enemy. This isn’t a super short game either; it takes around 10 hours, depending on how thorough you are. It was certainly a curious choice. The enemy in question is a standard mutated creature with a glowing weak spot on its chest. It shambles towards you , charging or swiping with its claws when close. It’s very easy to deal with, and fighting it gets old fast. Again, it’s the only normal enemy in the game. I don’t understand why a few different enemy types couldn’t be introduced, but the creature is all we get. It doesn’t change at all, either. You find yourself with stronger weapons and piles of ammo with hardly anything to use any of it on save for the same enemy you’ve been easily managing with the pistol the entire game. There is technically another basic enemy, but it’s more of a trap than anything else. Mutated bugs crawl on the walls and ceilings and they’ll jump on you if you get too close. You need to shoot them (they die in one hit from everything) before making your way through. But they’re pretty hard to see, and it’s difficult to know they’re around if you don’t have the volume up. Darksiders Warmastered
They mostly seem like a penalty for forging ahead too quickly. What’s worse is that you can get hit by one and then find yourself immediately getting attacked by another before you’re able to move. I repeatedly got chain attacked two or three times; they just feel cheap and annoying. As such, Fobia – St Dinfna Hotel isn’t scary. You get so much ammo that you could kill all of the enemies in the game several times over without running out. Healing items are also mostly plentiful, which isn’t all that necessary since you won’t find yourself taking too much damage. There’s also that monster that chases you sometimes, but you just shoot at it until it’s stunned and then run past it. There are three boss battles. The first two are actually pretty decent and require you to think on your toes. The final boss is just the chase monster again, although it gets an attack combo instead of just grabbing you. Fobia – St Dinfna Hotel simply needed better enemy variety. It really isn’t too much to ask for a couple of extra foes beyond the bog-standard. Which tears me a bit. I very much enjoyed the exploration and puzzles in Fobia. And I think that fans of the genre will too, especially with how elaborate and scavenger-hunty some of the optional ones are. It’s just a shame, as the game could have been something special with more horror to survive.
There’s an unstoppable pursuer
That exaggeration won’t stick, but after spending a few lonely late nights with Fobia – St. Dinfna Hotel, I do see floor after floor of locked doors when I close my eyes. You’ll play as Roberto, a journalist trying to get to the bottom of a series of mysteries — missing people, weird sightings, and decades-long cult activity — surrounding a hotel in Santa Catarina, Brazil. You’ve been tipped off, and now you’re the new guest. Lucky you? Early on, the hotel becomes twisted and fleshy, with a mysterious gas-mask-wearing girl warping in and out and monsters suddenly roaming the halls. It’s just you, a camera that can reveal “different timelines,” and whatever clues you can find and notes you can jot down in your journal. You’ve got a contact, Stephanie, but she’s always one step ahead. You’ll need to get out alive, but with the hotel’s sudden state of disrepair, that’s easier said than done. Sometimes — okay, more like dozens of times — you’ll need a bespoke key. Or maybe a keycard and a certain hidden code. Or maybe you’ll need to bust out that camera to physically alter the room and crawl through a hole that shouldn’t exist. Your path forward is often juuust out of reach, and you’ll end up looping all around to find an eventual way forward. If you’re a pixel-hunting adventure game fan, you’ll be a pro. One of my big surprises with Fobia – St. Dinfna Hotel was just how puzzle-centric it would be. DARK SOULS 3
Most of my time was spent poking around, looking for numerous mission-critical items (at one point you’re literally adding buttons to an elevator to reach new floors), and trying to keep track of where I’d recently been and why — it all starts to blur together. There are a lot of loose ends (some optional, some mandatory) that you’ll need to leave hanging until you can circle back with the right item or knowledge to proceed. When you have an a-ha moment, this feels fantastic; the game is full of them. But when you’re lost for 45 minutes because you glossed over a staircase you could’ve pulled down from the ceiling, or you forgot to re-check a computer at the right moment, it’s not so fun. It’s a tricky balancing act. There are a ton of keys, and they’re well-labeled. I appreciate that items like a crowbar or bolt cutter will straight-up tell you when they’re no longer needed; your inventory will thank you. And when it comes to the time-bending camera, it’s great that there’s a visual clue (handprints) so you don’t need to always have it equipped (but there are still plenty of optional items to find with it that aren’t so plainly signposted). That said, certain sections of Fobia could’ve been smoother; less padded. Without saying too much about where the story goes, Fobia feels inspired by modern-day Resident Evil with a splash of Silent Hill madness, but it’s not as good as that sounds.
With plenty of alone time
There are gnarly humanoid creatures to fend off — but they feel pretty finite if you’re cautious, scour for resources, and don’t waste ammo. The main threats are the bosses, though there are just a few. When it comes to creatures, Fobia feels stretched a bit thin. The first-person shooting isn’t anything special (please do not play this game for its combat), but it gets the job done. Clunky survival-horror shootouts fit the mood, in a way. Of course, if you don’t actively plan ahead and save — or you’re purposefully trying not to overdo it for a better end-of-game ranking — then the stakes will be considerably higher. It’s only possible to save in select places, and after losing 15 minutes of progress from a death (and then 15 more because I forgot my last several “progression” steps and had to awkwardly retrace them), I made sure to save every time I did anything noteworthy. While most of the game is set in a hotel, you’ll play certain sequences in a different time period — a nice change of pace — and the last act goes… let’s just say “underground.” For as many times as I got turned around by similar-looking rooms and hallways in Fobia – St. Dinfna Hotel, I never got bored. I think that certain clues and objectives could be more specific without totally giving things away, to better indicate the ballpark of where to go next, but the actual physical puzzles were consistently enjoyable. Dead Age 2
I felt rewarded for paying attention, fully reading notes, and making connections. Your results will vary, especially with guides or just the occasional Google search to lend you a hand. The atmosphere is at its most tense when an unkillable pursuer enemy is after you, but it’s worth stressing that this isn’t a full-on Mr. X nightmare scenario. These portions are clearly defined, they don’t last that long, and there aren’t too many of them, so it’s all manageable. If the pursuer had been more prevalent, it ultimately would’ve just been frustrating, not scary. Given all of the back-and-forth wild goose chases you can go on while trying to unlock doors and find an obscure way forward, this was for the best. That said, I could’ve done with more enemy types. The shambling corpses freaked me out whenever they charged me at the last second, but I had plenty of ammo to clear ’em out. Those sneaky spiders, though. The vast majority of them jumped me before I even realized they were nearby, triggering an animation that would automatically kill them and result in me taking a bit of damage. They come in groups, and for me, that unfortunately often meant three “get bitten, then squish it” animations in a row. These creatures have no chill. Another heads-up: I’d suggest switching the voice-overs to Brazilian Portuguese with English subtitles, if needed — trust me.
It’s a step up, and an all-around better fit. In the end, with a nine-and-a-half-hour playtime, 80-some saves (look, I was paranoid!), and lots of damage taken, I was awarded a C rank. I was surprised! But not that surprised. I thought I had explored the hotel pretty thoroughly, but I missed one of the weapons, got completely lost in two instances, and those nasty spider creatures really did mess me up. The rating scale for Fobia – St. Dinfna Hotel goes all the way up to S, S+, and S++, and there’s a trophy for finishing the game “without taking damage,” which I can’t even begin to wrap my head around. I do like that the results screen tallies up the documents you discovered (I ended up with 78 percent completion) and “secondary puzzles” you solved (somehow, only 26 percent). All of a sudden New Game+ made a lot more sense. Am I in a rush to play Fobia again? Not at all. It doesn’t have the snowballing power-fantasy progression that Resident Evil has perfected. But I will pick it back up eventually, and by the time I do, I’ll have forgotten most, if not all, of the solutions. Wish me luck. The ending’s (kind of bonkers) revelations will add a wrinkle to that second playthrough. Fobia – St. Dinfna Hotel is worth playing for patient survival horror fans who want something lighter on combat, and can handle budget-constrained rough edges. Monsters wander around in an effort to raise the stakes, but the focus is on meticulous exploration, just-cryptic-enough puzzle-solving, and mentally mapping out the many, many hotel halls.
Add-ons (DLC): FOBIA – ST. DINFNA HOTEL
OS: WINDOWS® 7, 8, 8.1, 10, 11 (64-BIT Required)
Processor: Core i3 9100 or Ryzen 3 2300X
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GTX 960 4GB or Radeon RX 6400 4GB
DirectX: Version 11
Storage: 10 GB available space
Additional Notes: With these requirements, it is recommended that the game is played on Low quality settings.
Requires a 64-bit processor and operating system
OS: WINDOWS® 7, 8, 8.1, 10, 11 (64-BIT Required)
Processor: Core i5 8600 or AMD Ryzen 5 3600X
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 1060 6GB or Radeon RX 580 8GB
DirectX: Version 12
Storage: 10 GB available space
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either Unfitgirl, .. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from Unfitgirl, .. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.