FINAL FANTASY VIII – REMASTERED Free Download
FINAL FANTASY VIII – REMASTERED Free Download Unfitgirl
FINAL FANTASY VIII – REMASTERED Free Download Unfitgirl Imagine being in the unenviable position in which Square Enix found itself following the release of Final Fantasy VII in 1997. The studio had just put out a genre-defining game that many still say they haven’t topped and had catapulted itself to a position that invited unrealistically high expectations. Gamers are a notoriously fickle bunch to please, and anything less than an equally groundbreaking game as Final Fantasy VII would be met with waves of disappointment and complaining. Bearing this enormous pressure in mind, it’s no wonder that Final Fantasy VIII turned out as… well, weird as it did. The only answer to the impossible question of “what’s next?” was to take things in such a preposterous direction that fans would just be left baffled by the final product, unsure of whether they loved or hated it. Indeed, now that Final Fantasy VIII Remastered has finally arrived on modern consoles, it’s rather fascinating to see how time has treated this one. Final Fantasy VIII Remastered certainly isn’t the best release in this treasured series, but it also proves to be one of the most memorable and innovative instalments. After the heady, brooding tone of the narrative in Final Fantasy VII, Final Fantasy VIII was certainly… fascinating. The narrative follows Squall, a cringy and angst-filled ‘lone wolf’ teen who is needlessly irritated by just about everyone in his life. Unfitgirl.COM SEXY GAMES
Squall lives at a military school called Balamb Garden as a member of a special organization called SeeD and spends his time going out on missions for the organization in a mercenary-like role, occasionally accompanied by his longtime rival Seifer. After his graduation ceremony, he falls in love with a kindhearted girl named Rinoa, but things quickly go awry when the plot turns and begins to focus on the eclectic mixture of antagonists. Final Fantasy VIII features not one, not two, but three evil witches, each of which seems less planned by the writers than last. See, Final Fantasy VIII has the sort of story that’s a complete dumpster fire if you try to take it seriously, but it becomes extremely enjoyable if you take a step back and enjoy it for all its ridiculousness. Case in point, a completely left-field revelation partway through the game reveals how several of the main characters – including one of their teachers – all grew up in the same orphanage when they were young, but they forgot because the Guardian Forces (summonable entities) that live in their brains made them lose their memories. Or, in another memorable example, the primary financier of Balamb Gardens is revealed to be a miserly goblin creature named NORG, who lives in the basement of the school and eventually gets in a fight with Squall and his gang. Once defeated, ol’ NORG simply retreats into a cocoon and is scarcely referenced again.
Where to begin with this story?
Long lost, time-manipulating sisters being chased by witches? Check. Hordes of monsters living on the moon that inexplicably fall to the world? Check. Final Fantasy games have always had some rather meandering plots, but even by series’ standards, Final Fantasy VIII plays out like a bizarre fever dream that just keeps upping the ante as it slowly descends further into madness. And yet, it’s a story that you can’t help but love. Final Fantasy VIII features a plot that’s very much an example of ‘so bad it’s good’, offering up a thoroughly gripping (if mostly incoherent) tale that’s truly unforgettable. The strangeness of the story extends to the gameplay systems, too, which drop series’ convention by eliminating the MP bar and introducing the ‘Draw’ mechanic. With this, you can spend a character’s turn in battle to siphon magic away from enemies, either casting it in that same turn or storing it in your inventory for later use. Magic is a basically a consumable item here, and it’s critical to character growth and development. See, Final Fantasy VIII doesn’t feature equippable accessories and items as a standard JRPG would; instead, you essentially ‘wear’ magic spells to bolster stats. It’s certainly an interesting idea, but unfortunately, the Draw mechanic just serves to be a tedious time sink that punishes you for using magic and encourages you to do the same repetitive actions ad infinitum. You can stack up to one hundred of a given spell at a time, and the more spells you have, the more they’ll bolster the stat that you’ve attached them to. KovaaK 2.0
So, it’s in your best interest to spend battles not actually fighting the enemies, but repeatedly spamming Draw to suck out as much of the magic that you need from them. The amount of magic drawn out each time is random – you get anywhere from one to nine spells at a time – which means that battles can take close to ten minutes if you’re starting from scratch with a given spell’s stock. If you choose not to do this, or you actually cast your magic in combat, your stats will inevitably suffer and later enemy encounters and boss fights will be made immeasurably harder. You still level up like in past games, but the main stat increases will come from the spells you equip. The idea behind this whole Draw system is interesting, but it forces you to play the game in a very limited, time-consuming manner that rapidly becomes a bore. Though the jobs system is still nowhere to be found, it finds something of a replacement with the new Guardian Forces system. As you progress the story, you’ll collect a series of monsters and deities (Ifrit, Shiva, Cactuar, etc.) which can be equipped to characters and summoned in battle for super attacks. After each victory, Guardian Forces receive experience and level-up independently of your characters and can unlock new passives and abilities which can be transferred to other characters with that Guardian Force.
Unlike the original PSX release
It’s a cool system that encourages experimentation while also giving you the flexibility to swap up team compositions at will, and it smartly brings summons back to the forefront of combat after their relative obscurity in Final Fantasy VII. Aside from the tried and tested loop of ATB combat and dungeon crawling, Final Fantasy VIII also introduces a rather fascinating and surprisingly addictive ongoing minigame called Triple Triad, which more or less works as an in-universe equivalent to Magic: The Gathering. The rules of the game are simple enough to pick up, but they have quite a bit of depth once you get into it, and this is only further exacerbated by a huge amount of collectable cards and an ever-changing ruleset depending on what region of the world you’re in. Aside from offering up a nice break from the usual gameplay, Triple Triad is also integrated into the main game mechanics in how you can transmute cards into spells, which lets you cut down on the Draw grind while also giving you access to some unusually powerful spells early in the game if you know what you’re doing. It’s not often that a minigame receives this level of TLC in a several-dozen-hour epic such as Final Fantasy VIII, but Triple Triad stands as a great example of how introducing a completely unrelated yet well-developed gameplay concept alongside the core gameplay loop of a game can bolster the value of the overall product by a significant margin. Kirby and the Forgotten Land Switch NSP (FULL GAME)
This being a remaster of the original Final Fantasy VIII, certain quality of life features that have been included in most of the other Final Fantasy remasters are all present and accounted for. you can opt to triple the game’s speed, buff up your party members to max health and unlimited limit breaks, or completely disable random encounters, all at the click of a stick. For the most part, Final Fantasy VIII holds up reasonably well in terms of overall pacing and difficulty curve, but having the ability to gloss over the uglier parts of gameplay proves to be an absolute godsend that dramatically raises your overall enjoyment. For example, summon attacks are fun to use, but also feature some almost comically long animations when casting their attacks. Though a minigame can allow you to bolster the attacks’ damage during these animations, it’s nice that you can breeze right through them if you’d like. Our only real complaint in this area is that Square didn’t include a slew of other quality of life buffs that were included in the PC re-release, such as maxing Guardian Forces levels and enabling all Triple Triad cards. Considering that the console and PC ports are effectively the same game and that there isn’t any rational reason for why those features couldn’t also feature in the console port, it just comes off as feeling like a cheap way to encourage more sales of the PC version. From a presentation standpoint, Final Fantasy VIII Remastered certainly stands as the best-looking version of the classic, although its age as a PSX title is all too apparent.
The code needs to actually run
The new, redesigned character models and UI are a welcome inclusion that bring much more clarity to the blocky and aged look of the original, but the pre-rendered backgrounds, unfortunately, haven’t been shown the same love. Next to the enhanced models, the backgrounds look painfully flat and low-res, creating a stark divide between the old and new. It’s understandable why this is the case – evidently, Square lost the original files to the backgrounds a long time ago – but that does little to soften the harshness of these antiquated relics. That being said, you do grow more accustomed to the backgrounds after putting enough hours in, and the battle animations are still top-notch. It was also a significant visual step forward compared to VII. Larger, more detailed character models, more colorful and vibrant backgrounds, and (for the time) stunning video sequences that were certainly above and beyond anything found in Final Fantasy VII. I remember being so awestruck by the game that I lugged my PlayStation over to my friend’s house just to show off the opening video of the game. So when Square Enix finally announced that the game would be getting remastered for modern consoles, I was pretty darn excited. And now, with Final Fantasy VIII Remastered releasing this week, I’m pretty happy with the end results. Jurassic World Evolution 2
First things first, this is a remaster, and not a remake. It’s worth noting because while the game looks pretty good here, it probably won’t blow anyone away either. The biggest change is in the character models, which had been a pixelated mess back on the PS1 (“You’re the best looking guy here”). Now you’ve got clean, more modern, detailed characters throughout the game. This goes for NPC’s, enemies, and the main cast. Unfortunately, the new character models do tend to make the low resolution, blurry backgrounds stand out a little more, but that’s a trade-off I’m willing to accept here. Other changes are more in line with the Final Fantasy VII and Final Fantasy IX ports that made their way over to consoles in recent years. You can opt to speed up the game to 3x, so when moving around the world or entering combat, everything moves at a blistering pace. I’m not necessarily a fan of enabling this unless I’m grinding out enemies for cards or something, but it’s nice to have the option at least. You can also opt to turn off random encounters altogether, which can be interesting in Final Fantasy VIII since enemies tend to level with you. I know a lot of people that enjoy breaking the game via the card draw system will often opt to level up as little as possible, so having the ability at the onset to just turn off random encounters certainly helps with that.
Finally, if you just want to coast through the game, you can also turn damage off, along with keeping your attack timer fully charged. This absolutely breaks combat in the game but again can be fun if you’re just wanting to revisit the story. Outside of these additions, this is still the Final Fantasy VIII you remember. And thankfully, unlike some of the ports of other Final Fantasy titles, this one seems to be devoid of any big issue, music bug, etc. At least in the time that I’ve spent with it, I’ve not noticed any significant issues with sound, graphics and so on. It plays, looks, and sounds just like a remember it, with a new coat of paint tossed on top to make the overall look a little more appealing. There’s not a lot else to say about Final Fantasy VIII Remastered, other than you should absolutely pick this up when you have a chance, it’s easily the best version of the game available. Final Fantasy spent a decade constructing idols and Final Fantasy VIII demolished every one of them. Its elaborate, extravagant, and chaotic parade of ideas marched toward an evolutionary dead end and ensured there would never be another game like Final Fantasy VIII. Even by Remastered’s distressing modernization, Final Fantasy VIII’s paradigm shifting idiosyncrasies still showcase one of the most fearless and contemplative models of its medium. Final Fantasy VIII is a classic for people immune to the charms of classics.
Add-ons (DLC):FINAL FANTASY VIII – REMASTERED
OS: Windows® 7 SP1 / 8.1 / 10
Processor: AMD A-Seiries 2.2GHz / Intel® Core™ i3 2.2GHz
Memory: 2 GB RAM
Graphics: AMD Radeon™ R7 240 / NVIDIA® GeForce® GT 730
DirectX: Version 11
Storage: 5 GB available space
Sound Card: DirectX Compatible Sound Card
Additional Notes: OpenGL 3.3 or higher
Requires a 64-bit processor and operating system
OS: Windows® 7 SP1 / 8.1 / 10
Processor: AMD A8-Series 3.1GHz / Intel® Core™ i5 2.8GHz
Memory: 4 GB RAM
Graphics: AMD Radeon™ RX 470 / NVIDIA® GeForce® GTX 960
DirectX: Version 11
Storage: 5 GB available space
Sound Card: DirectX Compatible Sound Card
Additional Notes: OpenGL 3.3 or higher
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either Unfitgirl, .. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from Unfitgirl, .. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.