Cosmonious High Free Download
Cosmonious High Free Download Unfitgirl
Cosmonious High Free Download Unfitgirl In this latest game from Job Simulator devs Owlchemy Labs, the player, usually referred to by some variation of ‘New kid’, is the first enrollee from the ‘Prismi’ species at the eponymous intergalactic institution. These aliens are blessed with the ability to adapt when placed in a difficult situation. This is achieved by spontaneously developing a new power. The first of these evolutions is the water power granted in the very first moments of the game. It’s used to escape the burning school bus and then put out residual fires around a campus that has suffered a meteor strike. That’s not all, though. You can use the new ability to water plants, wash paint away, and refill fountains. Other powers include Ice, Fire, and Telepathy. The powers you develop during the game evolve for a specific purpose, but none are ever restricted to being used for only that purpose. There are eight in total, selected from an intuitive menu that appears on the back of each hand. As you progress past the first few fiery moments of Cosmonious High, you start getting introduced to the game’s cast of NPCs, who give you tips on how to play. But very little instruction is actually needed because the controls are incredibly intuitive, even if you missed out on the developer’s previous games. If you are familiar with Owlchemy’s previous titles, however, you’ll know that getting ‘hands-on’ with anything and everything in a game world is a crucial pillar of their creative ethos. Unfitgirl.COM SEXY GAMES
With the experience of ‘Job Simulator‘ and ‘Vacation Simulator‘ behind them, they bring such immersion to the environmental interactions in Cosmonious High that these gestures have begun to bleed into my everyday life. You can summon any in-game item into your hand by simply pointing at it and flicking your wrist towards you. It wasn’t long after playing for a few hours that I believed for a tiny moment that I could achieve this feat with my real-world TV remote. A few hours later, I wondered what my desk lamp might be thinking. It’s pretty incredible that a game that’s so visually unrealistic can still seep into one’s consciousness in this way. The game builds its more structured activities based on total but straightforward interactivity. These are built around various subjects taught at the school – all of which must be passed with sufficient credits. Immediately available classes are Visualetics and Chemosophy. The former is where you can combine your water power with pigments and then paint… well, everything and anything really. The latter is closer to ‘Job/Vacation Simulator’ territory as you stand behind a counter combining and stirring coloured liquids to make new compounds and materials. These, again, can be applied to all the beakers, books, hats, balls, and literally anything else you can find lying around the school. Want to cover an ‘Among Us’ plushy with Stickium and throw it at the ceiling? Fill your boots, newbie!
Later on, you open Astralgebra, where you can study planets. Well, I say ‘study’; it’s more like ‘create’ planets… albeit small ones. Other classes include Socionic Arts and Auditoriology, with activities like treating a sick pet alien and singing small creatures into existence. Each class offers a unique new way to interact with the world, and the results are rarely confined to the room you learnt them in. With almost everything in the game able to be picked up, thrown, kept, or eaten, you could be forgiven for thinking that this would be the core of the world’s believability. But it’s actually almost everything else that makes Cosmonious High feel like a living environment. Characters chat with each other naturally until you get their attention with a wave or by selecting an emoji from the speech bubble you pull from your mouth, the malfunctioning intercom provides the signature Owlchemy tone, and despite only having a dozen other students and a handful of teachers, the whole school feels genuinely alive. This is helped in no small measure by the game’s open-world nature. The map is relatively small, with just around twenty rooms and corridors. There is a ‘hub’ of sorts in the central ‘Grand Hall’, but there are pathways and secret passages that link areas without revisiting the hall. Like all the best open-world games, it’s sometimes difficult to complete an objective without getting distracted by something else. God Eater 3
Outside of gaining classroom credit, each of the dozen other characters has their own story for you to get involved with. There are also broken devices to fix and debris to clean up everywhere you look. There are even faint echoes of a Metroidvania in the way you need particular abilities to access locked-out areas and routes to progress. One of the best aspects of Cosmonious High may initially put some players off. Set in a high school, with a kinetic art style, day-glow palette and excitable voice work, people might pre-judge this as a ‘childish’ game or, at least, one aimed at a younger demographic. While it’s true that there’s nothing in the game that you couldn’t show even the youngest VR enthusiast, the developer’s reason for the primary colours and lack of any real threat or peril is that the game was born from the idea of an ‘optimistic future’. What feels like a carefree and easy environment has clearly been put together with fantastic attention to detail. The school and everything in it has a bulbous, cartoony look that leans heavily towards secondary colours and rounded edges. It really helps it feel like a cohesive and organically constructed facility. The 12 students all have an individual look and personality, revealed through the art and voice-work. Despite coming from three easily identified species of aliens, their individuality isn’t constrained by the things that set that species apart from the others.
Pronouns in the game are also varied but handled so naturally that I didn’t even pick up on them at first. A particular early game quest sees you aid one character in the romantic pursuit of another a la ‘Cyrano De Bergerac’. As I completed this task, I did so in the casual belief that the characters were both male and gay. As I composed this review, however, I realised that I wasn’t sure that either character ever identified as male or gay. It’s a great credit to the developers and their flair for natural dialogue that this was the case, and shame on me for not paying better attention. In the beautiful, inclusive world of Cosmonious High, there are no judgements and definitely no pre-judgements. As a result, it looks and feels like a fantastic place to go to school. Owlchemy Labs has been around the block a few times in regards to good virtual reality design. Job Simulator, Vacation Simulator, and Rick and Morty: Virtual Rick-ality have all been increasingly good dives into what VR can do. That said, its latest venture might be both its most ambitious and broadly appealing yet. Cosmonious High puts players in the role of a new kid in school… in space, with colorful aliens, everything breaking down frequently, and special powers with which to take your classes and fix it all! It’s a bright and cheerful romp and one of the few VR games I’d happily recommend to players of most ages. God of War
Cosmonious High feels like Owlchemy Labs’ most expanded approach to VR storytelling yet. Players take on the role of a being known as a Prismi as they get set to attend their first day at Cosmonious High. It’s a prestigious high school that accepts various species from around the galaxy to attend. That said, the school is quite thoroughly automated and all of that automation seems to be failing right as you arrive. Your bus crashes into the Creativity Wing, meteors are hitting the Grand Hall, and all sorts of electrical, plumbing, and fire incidents are breaking out around the school. Fortunately, as a Prismi, your primary quality is adaptation. When stress overtakes you, you gain a new power to adapt to and solve whatever’s causing the problem. That leads you to be one of the most in-demand new kids in a school full of problems. It doesn’t absolve you of your classwork though. You might help out with fixing up the school, but you still have to go to classes and complete assignments for credit. Cosmonious High is a very colorful school with a very colorful cast of characters to go with it. Right from the get-go, there’s Fren who is just a cheerful pal to be around. There’s also the jocktastic Honk, the mopey goth Gleg, the shy and nerdy Blort, the energetic Speks, the scientific, to-the-point Professor Roscope, just to name a few. Cosmonious High’s cast is a fun crew and you’ll be getting to know them all quite thoroughly as you continue your studies and aid them.
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As mentioned before, you take on the role of a Prismi in Cosmonious High. What does that mean? Well, it means that as different situations push you to your limits, you’ll develop unique powers to deal with them. It all starts with crashing your bus into the school and the bus catching on fire, which leads to you being able to shoot water out of your hands. Later powers include things like ice breeze, enlarging and shrinking targeted objects, grabbing things from a distance and more. You can assign a different power to each hand and switching between them is as simple as poking the back of your hand and selecting them from a power wheel. You’ll also find all sorts of ways to interact with the school outside of your powers. Classrooms aren’t just for show in Cosmonious High. In Alchemistry, I mixed different fluids with heat and my cold powers to create new substances. In art, I threw different colored little planetoids at canvases to create different projects. I also dunked my hands in paint and used my water powers to utilize whatever color I had touched. Over in the Weights and Measures Wing, I used a “planetizer” with different elemental combinations to create different types of miniature worlds. I even got a camera and went around taking pictures of my friends and teachers for the school yearbook between classes. Grandma’s House
Cosmonious High is filled with activity inside and outside classrooms, and that’s when you’re not even putting out fires or sealing off leaking pipes along your way. The school is entirely connected and you can explore and head for classes to finish assignments at your leisure. It’s also very easy to get around the game. Moving around the school is relegated to teleportation, which is okay. On the Quest 2, you move your joystick forward to point at and target where you’d like to land. Letting go of the joystick gets you there. Unfortunately, I didn’t see any means for smooth movement in Cosmonious High’s options, but you can adjust a lot of stuff in the world for your height or whether or not you’re sitting down, which is kind of nice. Want to move through a door to a new location? You just set your teleport target on the door and it will automatically take you in when you confirm the teleport. That said, I was also a little iffy on momentum-based interactivity in the game. There’s a part where you have to throw balls through hoops and one in particular was just an absolute butt to get to. You have a backpack that allows you to interact with your inventory, options menu, and other progress tracking stuff in the game and you access it by reaching over your shoulder, so anytime I wound up to throw something, it would sometimes think I wanted to check my backpack.
I was able to work around it by flicking my wrist in front of me to throw things, but it was still one of the game’s very few frustrating points. The amount of interactivity between your powers, the props of the world, and the way these things all go together was an almost constant delight in Cosmonious High. Nothing was ever too difficult to accomplish and, on the contrary, the charming characters around the school made moving forward and interacting with them a regular delight. I particularly like that you can interact with other characters by actually waving at them or gripping near your mouth to pull out a speech bubble to ask them questions. It really makes interaction an interesting experience. Throughout my time with Cosmonious High, I was regularly delighted by the colorful visuals, fun cast, interesting classes, and overall variety of activities in the game. Not only is this a solidly expanded adventure from the delightful experiences Owlchemy Labs has shown us in the past, but I think it’s the first time I’d ever specifically recommend a VR game to younger players. VR can be such a niche hobby, but Cosmonious High has all the charm and cheek of a good Nickelodeon kids show. Nothing is ever too complicated and you’re never tied down to a single task if you’d rather go explore something else. Put this altogether and Cosmonious High is a stellar VR adventure that can be enjoyed by pretty much anyone.
Add-ons (DLC):Cosmonious High
OS: Windows 10
Processor: Intel Core i5-4590 equivalent or better
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 1060 / 970, AMD Radeon RX 480 equivalent or better
Storage: 5 GB available space
Additional Notes: VR only
Requires a 64-bit processor and operating system
OS: Windows 10
Processor: Intel Core i7-4770 equivalent or better
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 1070
Storage: 5 GB available space
Additional Notes: VR Only
NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES
- Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
- At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
- Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
- Click Apply then OK.
- Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
- In the Program Files folder, find and open the folder for your game.
- In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
- Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
- Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
- Once complete, try opening the game again
NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED RYUJINX EMULATOR
- First you will need YUZU Emulator. Download it from either Unfitgirl, .. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
- There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
- Create a folder called “keys” and copy the key you got from here and paste it in the folder.
- For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
- Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
- Download any ROM you want from Unfitgirl, .. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
- After that double-click into yuzu and select the folder you put your game folder in.
- Lastly double click on the game and enjoy it.