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A Story About My Uncle Free Download Unfitgirl

A Story About My Uncle Free Download

A Story About My Uncle Free Download Unfitgirl


A Story About My Uncle Free Download Unfitgirl It’s fitting A Story About My Uncle seems to have lept from the silver screen, given it’s a game all about, well, leaping. There’s a touch of the Percy Jackson or Inkhart about its story in which a young boy inherits a magical jumping glove from his explorer uncle and follows his trail through vast cloud cities, mystical mountain passes, and twinkling shrines. It’s pure children’s adventure fantasy. Further into this non-violent, narrative-driven platformer you discover more fantastic gadgetry. Along with the glove that boosts you 20ft off the ground after releasing RMB there’s a plasma grappling hook on LMB that latches onto any surface and whips you through the air, and space-bar-activated rocket boots to extend jumps in a blurry blast. The game’s at its best when you’re combining them—sprinting straight off sheer cliffs, tethering onto windmills, slingshotting around great floating balls of stone and rocketing skyward before you fall too far into the misty void below. It’s some of the most tight and responsive first-person platforming I’ve ever played. It works because you don’t have to think about where to go—you just go. Glowing marks left by your uncle’s grappling hook during his initial adventure serve as unobtrusive waypoints, and locations where you’re meant to jump from are clearly designated by lights and wooden platforms. Confident level design inspires faith in it. Unlike, say, Mirror’s Edge, you can fully commit, swan-diving into the unknown with arms pumping the air because, even if you can’t quite see it yet, you know something’s going to catch you. The more linear the section, the better – freedom comes in the air, not on the ground. Unfitgirl.COM SEXY GAMES

A Story About My Uncle Free Download Unfitgirl
A Story About My Uncle Free Download Unfitgirl

But you’re not always airbound. In the game’s best bit set in a pitch black cave, a massive yellow eye on a stalk scans around like a searchlight. If you move when the eyelids open it’ll blast you into the darkness. It’s a beautifully executed encounter, from the set-up in which your character says, “This tunnel doesn’t look naturally formed – it looks…dug,” to the way the eye’s brilliant light glints off metallic rock. The game’s peril revolves around unforced error—mistiming a jump or using the rocket boots at the wrong moment, for instance. This dust-up, albeit brief, introduces a different kind of threat, one that’s actively trying to kill you. It’s just a shame there aren’t more enemies in the game, because Gone North clearly have it in them to design memorable ones. Between platforming you’ll explore sections of this fantastical realm at walking pace, discovering artifacts left by your uncle—lipstick marks on a post-it note, a telescope trained on the stars. Interacting with them triggers voiceover of the boy—now a man—recounting stories of his uncle to his daughter, Princess Bride style. One involves his uncle cultivating a handful of frogspawn then learning, upon discovering several angry red bites on his hand, they’re actually mosquito eggs. This bedtime story motif is used well as a framing device. But the game’s roots are hard to trace—some airbrushed Hollywood production this is not. Take the voice acting, a curious blend of accents reading not-quite-right sentences. In an argument with her father, a lizard girl called Maddy remarks, “You want me to be like you, but I’ll never be!” Regarding the eye monster, she says “I never imagined a creature sounding as terrifying.” Shouldn’t that be ‘so terrifying’?

A Story About My Uncle Grappling hook.

There’s something odd about the delivery, about the Walken-like way unexpected words are stressed, and this only emphasises the game’s enigma. How long have these creatures lived down here? How are these rocks floating? What powers their skyships? You’re left to ponder these questions, or else piece it together through items and journal entries. You did kinda just fall down a hole into a weird society of blue people, after all. There’s a subplot with one of them (your character likens her to a salamander, but the game calls them Strays). She wants to escape her life underground, so for a while she hops on your back and provides a bit of company. “Bet you can’t make that jump without using the grappling hook,” she challenges at one point. While you’re embarking on a boy’s own adventure, she’s on her own coming of age tale. These character arcs colour an already vibrant world. A Story About My Uncle is a first person platforming adventure game about a boy who searches for his lost uncle, and ends up in a world he couldn’t imagine existed. Take help of your uncle’s mysterious inventions that let you jump incredibly high and far through beautiful scenery, uncover clues to your uncle’s whereabouts, and meet fantastical creatures that will help you on your journey. The movement in A Story About My Uncle is a crucial part of its core gameplay – focusing on swinging through the world with a grappling hook that gives the player a wonderful sense of speed and freedom. Soar through a game world with a unique art style and a mysterious story that unravels before you.Insurmountable

A Story About My Uncle Free Download Unfitgirl
A Story About My Uncle Free Download Unfitgirl

A Story About My Uncle is certainly a strange title, but a fitting one. This adventure begins in a rather absorbing way — with your character talking to his daughter about an adventure in his younger days searching for his uncle Fred. You began by examining his home, but have no luck finding him. You did, however, find his observatory alongside a custom-fitted power suit he created just for you. This suit allows you to swing around and wouldn’t you know it — that comes in handy when you’re transported into a mysterious world that doubles giant obstacle course. This is where you learn the game’s key mechanics and first get hooked on the game’s core design. This game is a rarity — a first-person platformer. It’s something we haven’t seen much of outside of Mirror’s Edge, and while it isn’t as stylized as that, it does succeed in offering a similarly-thrilling experience. Where that game focused on parkour-platforming though, this one focuses on precision platforming that tests your mettle quickly. You’ve got a fairly broad skillset to start the game off with as a basic jump, a power jump, and the grappling hook are available right away. The challenge starts off quickly thanks to an obstacle course that doubles as a tutorial, which transitions nicely into continuing the narrative. You meet with Maddie – a young frog girl who lives in a village and knows your uncle. They haven’t seen him in a while, but want to help you out if they can. Everyone is concerned about them and the village’s elder will even give you a giant crystal to upgrade your suit. That’s when the adventure truly begins. The core mechanics have been explained and you now know the true stakes of everything. Fear has set in and you have no idea what you’ll find on your journey.

Explore the world.

All you know is your uncle is missing and this strange race of frog people have turned up at around the same time, so you wind up wondering if they did anything to him despite them seeming to be honest on the surface. ASAMU’s power suit increases the strength and agility of anyone who wears it, and it comes with a nifty energy beam grappling hook. It’s a bit like Metroid or Bionic Commando, but the first-person perspective mixes things up a bit. This is also more of a platformer than those games ever were and it sticks to that term fairly literally for much of the adventure. When you first lay eyes on it, you might think there’s a bit of Portal here with all the ambient lighting but there’s not. Sure, there are some brain teasers here — but they’re limited to figuring out just the right amount of momentum to have for a particular leap of faith. You’ll also need to use your noodle for things like the correct angle and height for a jump before using the grappling hook. Timing is also crucial, as you’ll be in mid-air for a lot of the game and won’t have the pseudo net of a platform beneath you to cushion your fall. The control scheme is logical and easy to remember at all times during the game. Holding down RB charges your jump, while LB runs and RT uses the grappling hook and A jumps. It’s a comfortable setup that ensures you’ll always hit the button you want to when you need it. There’s also a keyboard and mouse setup, and while the mouse is far better for aiming, I found the dual stick setup to be more user-friendly — but I’m also a casual PC gamer and stick to gamepad controls whenever possible. Being able to use the mouse to aim and the left stick to move is nice though, and was a fine combination that allowed me to tackle some of the tougher challenges. Stationeers

A Story About My Uncle Free Download Unfitgirl
A Story About My Uncle Free Download Unfitgirl

The narrative-heavy structure was a surprise, and a pleasant one. There’s a lot of dialogue here, and while there’s definitely some damage done by it seeming like the game’s creators don’t natively speak the language, the story is still emotional. You get a sense of panic at times worrying about Fred, and worry about the frog people because they all seem so naive and innocent. While the story isn’t the most captivating you’ll ever see in a game, it is among the best ones yet in a platformer and does make you care about the characters fairly quickly. I think the early home-searching section plays a large part in that since it does go on for a while and absorbs you into the world. You see your uncle as a person and not just as a plot device due to this, and it works to motivate you to get past the tough challenges that await. The game’s foundation is formed on trial and error, and makes things more user-friendly by having constant checkpoints and an instant respawn feature mapped to the back button. Visually, Uncle is quite stunning. The game relies heavily on bright lighting effects and it results in some amazing visuals. The only problem is that it also has characters that appear to be ripped out of a GameCube game. Not literally of course, but the overall quality of their models is a huge step down from the main graphics. Those are about on par with what you’d expect from a four year-old game, but the use of lighting makes it more visually-impressive. Other than the character models, the visuals are impressive — with some jaw-dropping sights to be seen as the adventure wears on. The sound design is heavily-atmospheric and relies on a lot of sound effects and ambient music to evoke an unsettling feeling. It works very well as you do kind of fear what’s around every corner due to the darkness, but you also know there are no enemies.

Emphasis on story.

it’s a very unique premise and one that stands out in an industry full of first-person games that rely on that setup to terrify the player instead of getting emotion out of them. A Story About My Uncle is actually a story about the narrator’s uncle told as a bedtime story to a small child. Said uncle is a brilliant scientist – a whimsical and even-tempered version of Uncle Quentin from the Famous Five books. A blackboard in his abandoned house reveals that he has built some kind of waste disposal system possibly powered by starlight. The story begins as the child version of the narrator enters the garbage disposal dimension rift thingummy to go looking for him. The actual game is a first-person platformer set in a world of floating rocks. You trail your uncle through these environments using a fantastical suit that features a magical grappling hook and shock absorbers which stop you hurting yourself on landing. Later on you’ll also find some jet-propelling boots which you can use to boost across greater distances. The controls are intuitive – using the mouse buttons you charge the suit’s jump ability and shoot out grapple beams, and hitting space activates the boots. Traversing the spaces is the best part of the game – when it works it’s an absolute pleasure to be sailing from grapple spot to grapple spot. At a later point in the story, zapping glowing crystals with your glove will offer extra grapple charges so you can whizz about for even longer without landing. In this you start to see ASAMU as having the makings of a compulsive time trial game.

Gone North Games aren’t entirely oblivious to this either and, once you complete the game, the extras menu offers up something of that kind – timed levels stripped of any narrative. Beautiful grapple beam playgrounds, although ones which would benefit from clearer signposting. When playing the main game you’re not nearly so free to move around. The segments you’ll find in the time trials are still there but now interspersed with exposition and interactions with other characters. The main companion is Maddie; a kind of half-frog, half-child. She’s adventurous and skilled at building technology using the mysterious crystals which litter the world. However, her skills aren’t valued by her village and so she feels like an outsider, especially since her friend – your uncle – has disappeared. I liked Maddie as a character, and I enjoyed the conclusion to her story arc as she tags along with you. It didn’t stop her from being incredibly annoying along the way, though. For example, there’s a segment which her character dares you to complete without using the hook. I kept messing it up and she delivers the same smug “Told you you couldn’t do it” every time. My fault for messing it up but having a variety of voice lines for that fail state would have made the experience far less grating. There are other problems with the voice acting – some with delivery, some with sense. The Gone North team is based in Stockholm and the narrator of the game sounds like Sweden’s answer to William Shatner, with all the unexpected syllable stresses that entails. It oscillates between being endearing and annoyingly distracting. In terms of meaning, some of the lines don’t quite make sense or read in ways which weren’t intended. My favourite being when the narrator’s daughter was sympathising with Maddie.

A Story About My Uncle Free Download Unfitgirl
A Story About My Uncle Free Download Unfitgirl

When A Story About My Uncle is running on all cylinders, it achieves a great combination of fun, freedom, and effortlessness that is a joy to be a part of. This first person physics/momentum-based platformer from Gone North Games can be reminiscent of Portal and Mirror’s Edge with its sense of freedom and fast-paced jumping sections. There are some things that hold the game back from being a great piece of software, but overall, A Story About My Uncle is a fun diversion for the brief time that it lasts. The plot of A Story About My Uncle is a pretty basic story framed in an interesting way. Your character is telling a bedtime story to his daughter about (surprise!) his uncle, who one day disappeared. Throughout the game, which features some very impressive and surreal graphics, your character will fill in details of the story and his daughter will ask skeptical questions about the things that you are seeing and doing. It is a really fun concept for a pretty tried-and-true storytelling trope (missing relative left an invention that will help you follow/find/rescue them). Speaking of the invention, the central gameplay mechanic in A Story About My Uncle revolves around a special suit that your genius uncle Fred created. After donning the suit, your character is transported to a surreal landscape of floating rocks and tasked with locating the aforementioned missing uncle. Luckily, the suit contains a few tricks to facilitate movement between the floating islands. The main technique of the suit is a grappling beam, which you can use to fly between pretty much any surface that you are close enough to. You progress through the stages by using momentum to make sure that you can land and recharge your beam before you plummet through the clouds and (presumably) to your death below. Your suit also contains a few other abilities, such as a power jump and some rocket boots. Using all your techniques in tandem is required to move the story along and reach the end of the game.Persona 4 Golden

Add-ons (DLC): A Story About My Uncle

 Steam Sub 334448 Beta Testing  Developer Comp Giveaway  Steam Sub 425760
Requires a 64-bit processor and operating system
OS: Windows XP (SP3), Windows Vista (SP2), Windows 7, Windows 8
Processor: Intel Core 2 Duo, AMD Athlon X2, or equal at 1.6GHz or better
Memory: 2 GB RAM
Graphics: DirectX 9.0c-compatible, SM 3.0-compatible
DirectX: Version 9.0c
Storage: 2 GB available space
Sound Card: DirectX 9.0c-compatible, 16-bit


Requires a 64-bit processor and operating system
OS: OS X 10.8
Processor: QuadCore 2.0 GHz+
Memory: 4 GB RAM
Graphics: Intel HD Graphics 5000
Storage: 2 GB available space
Additional Notes: 2013 models or better

NOTE: THESE STEPS MAY VARY FROM GAME TO GAME AND DO NOT APPLY TO ALL GAMES

  1. Open the Start menu (Windows ‘flag’ button) in the bottom left corner of the screen.
  2. At the bottom of the Start menu, type Folder Options into the Search box, then press the Enter key.
  3. Click on the View tab at the top of the Folder Options window and check the option to Show hidden files and folders (in Windows 11, this option is called Show hidden files, folders, and drives).
  4. Click Apply then OK.
  5. Return to the Start menu and select Computer, then double click Local Disk (C:), and then open the Program Files folder. On some systems, this folder is called ‘Program Files(x86)’.
  6. In the Program Files folder, find and open the folder for your game.
  7. In the game’s folder, locate the executable (.exe) file for the game–this is a faded icon with the game’s title.
  8. Right-click on this file, select Properties, and then click the Compatibility tab at the top of the Properties window.
  9. Check the Run this program as an administrator box in the Privilege Level section. Click Apply then OK.
  10. Once complete, try opening the game again

NOTE: PLEASE DOWNLOAD THE LATEST VERSION OF YUZU EMULATOR FROM SOME GAMES YOU MAY NEED  RYUJINX EMULATOR

  1. First you will need YUZU Emulator. Download it from either Unfitgirl, .. Open it in WinRar, 7ZIP idk and then move the contents in a folder and open the yuzu.exe.
  2. There click Emulation -> Configure -> System -> Profile Then press on Add and make a new profile, then close yuzu
    Inside of yuzu click File -> Open yuzu folder. This will open the yuzu configuration folder inside of explorer.
  3. Create a folder called “keys” and copy the key you got from here and paste it in the folder.
  4. For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom
  5. Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. Press Configure and press the exact buttons on your controller After you’re done press Okay and continue to the next step.
  6. Download any ROM you want from Unfitgirl, .. After you got your File (can be .xci or .nsp) create a folder somewhere on your PC and in that folder create another folder for your game.
  7. After that double-click into yuzu and select the folder you put your game folder in.
  8. Lastly double click on the game and enjoy it.

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